Abstract:Numerous recent approaches to modeling and re-rendering dynamic scenes leverage plane-based explicit representations, addressing slow training times associated with models like neural radiance fields (NeRF) and Gaussian splatting (GS). However, merely decomposing 4D dynamic scenes into multiple 2D plane-based representations is insufficient for high-fidelity re-rendering of scenes with complex motions. In response, we present DaRePlane, a novel direction-aware representation approach that captures scene dynamics from six different directions. This learned representation undergoes an inverse dual-tree complex wavelet transformation (DTCWT) to recover plane-based information. Within NeRF pipelines, DaRePlane computes features for each space-time point by fusing vectors from these recovered planes, then passed to a tiny MLP for color regression. When applied to Gaussian splatting, DaRePlane computes the features of Gaussian points, followed by a tiny multi-head MLP for spatial-time deformation prediction. Notably, to address redundancy introduced by the six real and six imaginary direction-aware wavelet coefficients, we introduce a trainable masking approach, mitigating storage issues without significant performance decline. To demonstrate the generality and efficiency of DaRePlane, we test it on both regular and surgical dynamic scenes, for both NeRF and GS systems. Extensive experiments show that DaRePlane yields state-of-the-art performance in novel view synthesis for various complex dynamic scenes.
Abstract:Interactive segmentation aims to accurately segment target objects with minimal user interactions. However, current methods often fail to accurately separate target objects from the background, due to a limited understanding of order, the relative depth between objects in a scene. To address this issue, we propose OIS: order-aware interactive segmentation, where we explicitly encode the relative depth between objects into order maps. We introduce a novel order-aware attention, where the order maps seamlessly guide the user interactions (in the form of clicks) to attend to the image features. We further present an object-aware attention module to incorporate a strong object-level understanding to better differentiate objects with similar order. Our approach allows both dense and sparse integration of user clicks, enhancing both accuracy and efficiency as compared to prior works. Experimental results demonstrate that OIS achieves state-of-the-art performance, improving mIoU after one click by 7.61 on the HQSeg44K dataset and 1.32 on the DAVIS dataset as compared to the previous state-of-the-art SegNext, while also doubling inference speed compared to current leading methods. The project page is https://ukaukaaaa.github.io/projects/OIS/index.html
Abstract:Recent advancements in 3D reconstruction methods and vision-language models have propelled the development of multi-modal 3D scene understanding, which has vital applications in robotics, autonomous driving, and virtual/augmented reality. However, current multi-modal scene understanding approaches have naively embedded semantic representations into 3D reconstruction methods without striking a balance between visual and language modalities, which leads to unsatisfying semantic rasterization of translucent or reflective objects, as well as over-fitting on color modality. To alleviate these limitations, we propose a solution that adequately handles the distinct visual and semantic modalities, i.e., a 3D vision-language Gaussian splatting model for scene understanding, to put emphasis on the representation learning of language modality. We propose a novel cross-modal rasterizer, using modality fusion along with a smoothed semantic indicator for enhancing semantic rasterization. We also employ a camera-view blending technique to improve semantic consistency between existing and synthesized views, thereby effectively mitigating over-fitting. Extensive experiments demonstrate that our method achieves state-of-the-art performance in open-vocabulary semantic segmentation, surpassing existing methods by a significant margin.
Abstract:Novel view synthesis has advanced significantly with the development of neural radiance fields (NeRF) and 3D Gaussian splatting (3DGS). However, achieving high quality without compromising real-time rendering remains challenging, particularly for physically-based ray tracing with view-dependent effects. Recently, N-dimensional Gaussians (N-DG) introduced a 6D spatial-angular representation to better incorporate view-dependent effects, but the Gaussian representation and control scheme are sub-optimal. In this paper, we revisit 6D Gaussians and introduce 6D Gaussian Splatting (6DGS), which enhances color and opacity representations and leverages the additional directional information in the 6D space for optimized Gaussian control. Our approach is fully compatible with the 3DGS framework and significantly improves real-time radiance field rendering by better modeling view-dependent effects and fine details. Experiments demonstrate that 6DGS significantly outperforms 3DGS and N-DG, achieving up to a 15.73 dB improvement in PSNR with a reduction of 66.5% Gaussian points compared to 3DGS.
Abstract:Conventional 3D medical image segmentation methods typically require learning heavy 3D networks (e.g., 3D-UNet), as well as large amounts of in-domain data with accurate pixel/voxel-level labels to avoid overfitting. These solutions are thus extremely time- and labor-expensive, but also may easily fail to generalize to unseen objects during training. To alleviate this issue, we present MSFSeg, a novel few-shot 3D segmentation framework with a lightweight multi-surrogate fusion (MSF). MSFSeg is able to automatically segment unseen 3D objects/organs (during training) provided with one or a few annotated 2D slices or 3D sequence segments, via learning dense query-support organ/lesion anatomy correlations across patient populations. Our proposed MSF module mines comprehensive and diversified morphology correlations between unlabeled and the few labeled slices/sequences through multiple designated surrogates, making it able to generate accurate cross-domain 3D segmentation masks given annotated slices or sequences. We demonstrate the effectiveness of our proposed framework by showing superior performance on conventional few-shot segmentation benchmarks compared to prior art, and remarkable cross-domain cross-volume segmentation performance on proprietary 3D segmentation datasets for challenging entities, i.e., tubular structures, with only limited 2D or 3D labels.
Abstract:Positioning patients for scanning and interventional procedures is a critical task that requires high precision and accuracy. The conventional workflow involves manually adjusting the patient support to align the center of the target body part with the laser projector or other guiding devices. This process is not only time-consuming but also prone to inaccuracies. In this work, we propose an automated patient positioning system that utilizes a camera to detect specific hand gestures from technicians, allowing users to indicate the target patient region to the system and initiate automated positioning. Our approach relies on a novel multi-stage pipeline to recognize and interpret the technicians' gestures, translating them into precise motions of medical devices. We evaluate our proposed pipeline during actual MRI scanning procedures, using RGB-Depth cameras to capture the process. Results show that our system achieves accurate and precise patient positioning with minimal technician intervention. Furthermore, we validate our method on HaGRID, a large-scale hand gesture dataset, demonstrating its effectiveness in hand detection and gesture recognition.
Abstract:We introduce a novel bottom-up approach for human body mesh reconstruction, specifically designed to address the challenges posed by partial visibility and occlusion in input images. Traditional top-down methods, relying on whole-body parametric models like SMPL, falter when only a small part of the human is visible, as they require visibility of most of the human body for accurate mesh reconstruction. To overcome this limitation, our method employs a "Divide and Fuse (D&F)" strategy, reconstructing human body parts independently before fusing them, thereby ensuring robustness against occlusions. We design Human Part Parametric Models (HPPM) that independently reconstruct the mesh from a few shape and global-location parameters, without inter-part dependency. A specially designed fusion module then seamlessly integrates the reconstructed parts, even when only a few are visible. We harness a large volume of ground-truth SMPL data to train our parametric mesh models. To facilitate the training and evaluation of our method, we have established benchmark datasets featuring images of partially visible humans with HPPM annotations. Our experiments, conducted on these benchmark datasets, demonstrate the effectiveness of our D&F method, particularly in scenarios with substantial invisibility, where traditional approaches struggle to maintain reconstruction quality.
Abstract:Digitally reconstructed radiographs (DRRs) are simulated 2D X-ray images generated from 3D CT volumes, widely used in preoperative settings but limited in intraoperative applications due to computational bottlenecks, especially for accurate but heavy physics-based Monte Carlo methods. While analytical DRR renderers offer greater efficiency, they overlook anisotropic X-ray image formation phenomena, such as Compton scattering. We present a novel approach that marries realistic physics-inspired X-ray simulation with efficient, differentiable DRR generation using 3D Gaussian splatting (3DGS). Our direction-disentangled 3DGS (DDGS) method separates the radiosity contribution into isotropic and direction-dependent components, approximating complex anisotropic interactions without intricate runtime simulations. Additionally, we adapt the 3DGS initialization to account for tomography data properties, enhancing accuracy and efficiency. Our method outperforms state-of-the-art techniques in image accuracy. Furthermore, our DDGS shows promise for intraoperative applications and inverse problems such as pose registration, delivering superior registration accuracy and runtime performance compared to analytical DRR methods.
Abstract:Multi-view 3D human pose estimation is naturally superior to single view one, benefiting from more comprehensive information provided by images of multiple views. The information includes camera poses, 2D/3D human poses, and 3D geometry. However, the accurate annotation of these information is hard to obtain, making it challenging to predict accurate 3D human pose from multi-view images. To deal with this issue, we propose a fully self-supervised framework, named cascaded multi-view aggregating network (CMANet), to construct a canonical parameter space to holistically integrate and exploit multi-view information. In our framework, the multi-view information is grouped into two categories: 1) intra-view information , 2) inter-view information. Accordingly, CMANet consists of two components: intra-view module (IRV) and inter-view module (IEV). IRV is used for extracting initial camera pose and 3D human pose of each view; IEV is to fuse complementary pose information and cross-view 3D geometry for a final 3D human pose. To facilitate the aggregation of the intra- and inter-view, we define a canonical parameter space, depicted by per-view camera pose and human pose and shape parameters ($\theta$ and $\beta$) of SMPL model, and propose a two-stage learning procedure. At first stage, IRV learns to estimate camera pose and view-dependent 3D human pose supervised by confident output of an off-the-shelf 2D keypoint detector. At second stage, IRV is frozen and IEV further refines the camera pose and optimizes the 3D human pose by implicitly encoding the cross-view complement and 3D geometry constraint, achieved by jointly fitting predicted multi-view 2D keypoints. The proposed framework, modules, and learning strategy are demonstrated to be effective by comprehensive experiments and CMANet is superior to state-of-the-art methods in extensive quantitative and qualitative analysis.
Abstract:Human mesh recovery from arbitrary multi-view images involves two characteristics: the arbitrary camera poses and arbitrary number of camera views. Because of the variability, designing a unified framework to tackle this task is challenging. The challenges can be summarized as the dilemma of being able to simultaneously estimate arbitrary camera poses and recover human mesh from arbitrary multi-view images while maintaining flexibility. To solve this dilemma, we propose a divide and conquer framework for Unified Human Mesh Recovery (U-HMR) from arbitrary multi-view images. In particular, U-HMR consists of a decoupled structure and two main components: camera and body decoupling (CBD), camera pose estimation (CPE), and arbitrary view fusion (AVF). As camera poses and human body mesh are independent of each other, CBD splits the estimation of them into two sub-tasks for two individual sub-networks (\ie, CPE and AVF) to handle respectively, thus the two sub-tasks are disentangled. In CPE, since each camera pose is unrelated to the others, we adopt a shared MLP to process all views in a parallel way. In AVF, in order to fuse multi-view information and make the fusion operation independent of the number of views, we introduce a transformer decoder with a SMPL parameters query token to extract cross-view features for mesh recovery. To demonstrate the efficacy and flexibility of the proposed framework and effect of each component, we conduct extensive experiments on three public datasets: Human3.6M, MPI-INF-3DHP, and TotalCapture.