Abstract:Temporal awareness is essential for video large language models (LLMs) to understand and reason about events within long videos, enabling applications like dense video captioning and temporal video grounding in a unified system. However, the scarcity of long videos with detailed captions and precise temporal annotations limits their temporal awareness. In this paper, we propose Seq2Time, a data-oriented training paradigm that leverages sequences of images and short video clips to enhance temporal awareness in long videos. By converting sequence positions into temporal annotations, we transform large-scale image and clip captioning datasets into sequences that mimic the temporal structure of long videos, enabling self-supervised training with abundant time-sensitive data. To enable sequence-to-time knowledge transfer, we introduce a novel time representation that unifies positional information across image sequences, clip sequences, and long videos. Experiments demonstrate the effectiveness of our method, achieving a 27.6% improvement in F1 score and 44.8% in CIDEr on the YouCook2 benchmark and a 14.7% increase in recall on the Charades-STA benchmark compared to the baseline.
Abstract:Interactive segmentation aims to accurately segment target objects with minimal user interactions. However, current methods often fail to accurately separate target objects from the background, due to a limited understanding of order, the relative depth between objects in a scene. To address this issue, we propose OIS: order-aware interactive segmentation, where we explicitly encode the relative depth between objects into order maps. We introduce a novel order-aware attention, where the order maps seamlessly guide the user interactions (in the form of clicks) to attend to the image features. We further present an object-aware attention module to incorporate a strong object-level understanding to better differentiate objects with similar order. Our approach allows both dense and sparse integration of user clicks, enhancing both accuracy and efficiency as compared to prior works. Experimental results demonstrate that OIS achieves state-of-the-art performance, improving mIoU after one click by 7.61 on the HQSeg44K dataset and 1.32 on the DAVIS dataset as compared to the previous state-of-the-art SegNext, while also doubling inference speed compared to current leading methods. The project page is https://ukaukaaaa.github.io/projects/OIS/index.html
Abstract:Recent advancements in 3D reconstruction methods and vision-language models have propelled the development of multi-modal 3D scene understanding, which has vital applications in robotics, autonomous driving, and virtual/augmented reality. However, current multi-modal scene understanding approaches have naively embedded semantic representations into 3D reconstruction methods without striking a balance between visual and language modalities, which leads to unsatisfying semantic rasterization of translucent or reflective objects, as well as over-fitting on color modality. To alleviate these limitations, we propose a solution that adequately handles the distinct visual and semantic modalities, i.e., a 3D vision-language Gaussian splatting model for scene understanding, to put emphasis on the representation learning of language modality. We propose a novel cross-modal rasterizer, using modality fusion along with a smoothed semantic indicator for enhancing semantic rasterization. We also employ a camera-view blending technique to improve semantic consistency between existing and synthesized views, thereby effectively mitigating over-fitting. Extensive experiments demonstrate that our method achieves state-of-the-art performance in open-vocabulary semantic segmentation, surpassing existing methods by a significant margin.
Abstract:Novel view synthesis has advanced significantly with the development of neural radiance fields (NeRF) and 3D Gaussian splatting (3DGS). However, achieving high quality without compromising real-time rendering remains challenging, particularly for physically-based ray tracing with view-dependent effects. Recently, N-dimensional Gaussians (N-DG) introduced a 6D spatial-angular representation to better incorporate view-dependent effects, but the Gaussian representation and control scheme are sub-optimal. In this paper, we revisit 6D Gaussians and introduce 6D Gaussian Splatting (6DGS), which enhances color and opacity representations and leverages the additional directional information in the 6D space for optimized Gaussian control. Our approach is fully compatible with the 3DGS framework and significantly improves real-time radiance field rendering by better modeling view-dependent effects and fine details. Experiments demonstrate that 6DGS significantly outperforms 3DGS and N-DG, achieving up to a 15.73 dB improvement in PSNR with a reduction of 66.5% Gaussian points compared to 3DGS.
Abstract:Open-world video instance segmentation is an important video understanding task. Yet most methods either operate in a closed-world setting, require an additional user-input, or use classic region-based proposals to identify never before seen objects. Further, these methods only assign a one-word label to detected objects, and don't generate rich object-centric descriptions. They also often suffer from highly overlapping predictions. To address these issues, we propose Open-World Video Instance Segmentation and Captioning (OW-VISCap), an approach to jointly segment, track, and caption previously seen or unseen objects in a video. For this, we introduce open-world object queries to discover never before seen objects without additional user-input. We generate rich and descriptive object-centric captions for each detected object via a masked attention augmented LLM input. We introduce an inter-query contrastive loss to ensure that the object queries differ from one another. Our generalized approach matches or surpasses state-of-the-art on three tasks: open-world video instance segmentation on the BURST dataset, dense video object captioning on the VidSTG dataset, and closed-world video instance segmentation on the OVIS dataset.
Abstract:We find Mask2Former also achieves state-of-the-art performance on video instance segmentation without modifying the architecture, the loss or even the training pipeline. In this report, we show universal image segmentation architectures trivially generalize to video segmentation by directly predicting 3D segmentation volumes. Specifically, Mask2Former sets a new state-of-the-art of 60.4 AP on YouTubeVIS-2019 and 52.6 AP on YouTubeVIS-2021. We believe Mask2Former is also capable of handling video semantic and panoptic segmentation, given its versatility in image segmentation. We hope this will make state-of-the-art video segmentation research more accessible and bring more attention to designing universal image and video segmentation architectures.