Abstract:Decision Transformers have recently emerged as a new and compelling paradigm for offline Reinforcement Learning (RL), completing a trajectory in an autoregressive way. While improvements have been made to overcome initial shortcomings, online finetuning of decision transformers has been surprisingly under-explored. The widely adopted state-of-the-art Online Decision Transformer (ODT) still struggles when pretrained with low-reward offline data. In this paper, we theoretically analyze the online-finetuning of the decision transformer, showing that the commonly used Return-To-Go (RTG) that's far from the expected return hampers the online fine-tuning process. This problem, however, is well-addressed by the value function and advantage of standard RL algorithms. As suggested by our analysis, in our experiments, we hence find that simply adding TD3 gradients to the finetuning process of ODT effectively improves the online finetuning performance of ODT, especially if ODT is pretrained with low-reward offline data. These findings provide new directions to further improve decision transformers.
Abstract:We introduce GoMAvatar, a novel approach for real-time, memory-efficient, high-quality animatable human modeling. GoMAvatar takes as input a single monocular video to create a digital avatar capable of re-articulation in new poses and real-time rendering from novel viewpoints, while seamlessly integrating with rasterization-based graphics pipelines. Central to our method is the Gaussians-on-Mesh representation, a hybrid 3D model combining rendering quality and speed of Gaussian splatting with geometry modeling and compatibility of deformable meshes. We assess GoMAvatar on ZJU-MoCap data and various YouTube videos. GoMAvatar matches or surpasses current monocular human modeling algorithms in rendering quality and significantly outperforms them in computational efficiency (43 FPS) while being memory-efficient (3.63 MB per subject).
Abstract:Open-world video instance segmentation is an important video understanding task. Yet most methods either operate in a closed-world setting, require an additional user-input, or use classic region-based proposals to identify never before seen objects. Further, these methods only assign a one-word label to detected objects, and don't generate rich object-centric descriptions. They also often suffer from highly overlapping predictions. To address these issues, we propose Open-World Video Instance Segmentation and Captioning (OW-VISCap), an approach to jointly segment, track, and caption previously seen or unseen objects in a video. For this, we introduce open-world object queries to discover never before seen objects without additional user-input. We generate rich and descriptive object-centric captions for each detected object via a masked attention augmented LLM input. We introduce an inter-query contrastive loss to ensure that the object queries differ from one another. Our generalized approach matches or surpasses state-of-the-art on three tasks: open-world video instance segmentation on the BURST dataset, dense video object captioning on the VidSTG dataset, and closed-world video instance segmentation on the OVIS dataset.
Abstract:In the realm of text-to-3D generation, utilizing 2D diffusion models through score distillation sampling (SDS) frequently leads to issues such as blurred appearances and multi-faced geometry, primarily due to the intrinsically noisy nature of the SDS loss. Our analysis identifies the core of these challenges as the interaction among noise levels in the 2D diffusion process, the architecture of the diffusion network, and the 3D model representation. To overcome these limitations, we present StableDreamer, a methodology incorporating three advances. First, inspired by InstructNeRF2NeRF, we formalize the equivalence of the SDS generative prior and a simple supervised L2 reconstruction loss. This finding provides a novel tool to debug SDS, which we use to show the impact of time-annealing noise levels on reducing multi-faced geometries. Second, our analysis shows that while image-space diffusion contributes to geometric precision, latent-space diffusion is crucial for vivid color rendition. Based on this observation, StableDreamer introduces a two-stage training strategy that effectively combines these aspects, resulting in high-fidelity 3D models. Third, we adopt an anisotropic 3D Gaussians representation, replacing Neural Radiance Fields (NeRFs), to enhance the overall quality, reduce memory usage during training, and accelerate rendering speeds, and better capture semi-transparent objects. StableDreamer reduces multi-face geometries, generates fine details, and converges stably.
Abstract:In real-world scenarios, arbitrary interactions with the environment can often be costly, and actions of expert demonstrations are not always available. To reduce the need for both, Offline Learning from Observations (LfO) is extensively studied, where the agent learns to solve a task with only expert states and \textit{task-agnostic} non-expert state-action pairs. The state-of-the-art DIstribution Correction Estimation (DICE) methods minimize the state occupancy divergence between the learner and expert policies. However, they are limited to either $f$-divergences (KL and $\chi^2$) or Wasserstein distance with Rubinstein duality, the latter of which constrains the underlying distance metric crucial to the performance of Wasserstein-based solutions. To address this problem, we propose Primal Wasserstein DICE (PW-DICE), which minimizes the primal Wasserstein distance between the expert and learner state occupancies with a pessimistic regularizer and leverages a contrastively learned distance as the underlying metric for the Wasserstein distance. Theoretically, we prove that our framework is a generalization of the state-of-the-art, SMODICE, and unifies $f$-divergence and Wasserstein minimization. Empirically, we find that PW-DICE improves upon several state-of-the-art methods on multiple testbeds.
Abstract:Offline imitation from observations aims to solve MDPs where only task-specific expert states and task-agnostic non-expert state-action pairs are available. Offline imitation is useful in real-world scenarios where arbitrary interactions are costly and expert actions are unavailable. The state-of-the-art "DIstribution Correction Estimation" (DICE) methods minimize divergence of state occupancy between expert and learner policies and retrieve a policy with weighted behavior cloning; however, their results are unstable when learning from incomplete trajectories, due to a non-robust optimization in the dual domain. To address the issue, in this paper, we propose Trajectory-Aware Imitation Learning from Observations (TAILO). TAILO uses a discounted sum along the future trajectory as the weight for weighted behavior cloning. The terms for the sum are scaled by the output of a discriminator, which aims to identify expert states. Despite simplicity, TAILO works well if there exist trajectories or segments of expert behavior in the task-agnostic data, a common assumption in prior work. In experiments across multiple testbeds, we find TAILO to be more robust and effective, particularly with incomplete trajectories.
Abstract:Rendering scenes observed in a monocular video from novel viewpoints is a challenging problem. For static scenes the community has studied both scene-specific optimization techniques, which optimize on every test scene, and generalized techniques, which only run a deep net forward pass on a test scene. In contrast, for dynamic scenes, scene-specific optimization techniques exist, but, to our best knowledge, there is currently no generalized method for dynamic novel view synthesis from a given monocular video. To answer whether generalized dynamic novel view synthesis from monocular videos is possible today, we establish an analysis framework based on existing techniques and work toward the generalized approach. We find a pseudo-generalized process without scene-specific appearance optimization is possible, but geometrically and temporally consistent depth estimates are needed. Despite no scene-specific appearance optimization, the pseudo-generalized approach improves upon some scene-specific methods.
Abstract:The problem of designing protein sequences with desired properties is challenging, as it requires to explore a high-dimensional protein sequence space with extremely sparse meaningful regions. This has led to the development of model-based optimization (MBO) techniques that aid in the design, by using effective search models guided by the properties over the sequence space. However, the intrinsic imbalanced nature of experimentally derived datasets causes existing MBO approaches to struggle or outright fail. We propose a property-guided variational auto-encoder (PGVAE) whose latent space is explicitly structured by the property values such that samples are prioritized according to these properties. Through extensive benchmarking on real and semi-synthetic protein datasets, we demonstrate that MBO with PGVAE robustly finds sequences with improved properties despite significant dataset imbalances. We further showcase the generality of our approach to continuous design spaces, and its robustness to dataset imbalance in an application to physics-informed neural networks.
Abstract:Although reinforcement learning has found widespread use in dense reward settings, training autonomous agents with sparse rewards remains challenging. To address this difficulty, prior work has shown promising results when using not only task-specific demonstrations but also task-agnostic albeit somewhat related demonstrations. In most cases, the available demonstrations are distilled into an implicit prior, commonly represented via a single deep net. Explicit priors in the form of a database that can be queried have also been shown to lead to encouraging results. To better benefit from available demonstrations, we develop a method to Combine Explicit and Implicit Priors (CEIP). CEIP exploits multiple implicit priors in the form of normalizing flows in parallel to form a single complex prior. Moreover, CEIP uses an effective explicit retrieval and push-forward mechanism to condition the implicit priors. In three challenging environments, we find the proposed CEIP method to improve upon sophisticated state-of-the-art techniques.
Abstract:We propose learnable polyphase sampling (LPS), a pair of learnable down/upsampling layers that enable truly shift-invariant and equivariant convolutional networks. LPS can be trained end-to-end from data and generalizes existing handcrafted downsampling layers. It is widely applicable as it can be integrated into any convolutional network by replacing down/upsampling layers. We evaluate LPS on image classification and semantic segmentation. Experiments show that LPS is on-par with or outperforms existing methods in both performance and shift consistency. For the first time, we achieve true shift-equivariance on semantic segmentation (PASCAL VOC), i.e., 100% shift consistency, outperforming baselines by an absolute 3.3%.