Abstract:This paper presents DynORecon, a Dynamic Object Reconstruction system that leverages the information provided by Dynamic SLAM to simultaneously generate a volumetric map of observed moving entities while estimating free space to support navigation. By capitalising on the motion estimations provided by Dynamic SLAM, DynORecon continuously refines the representation of dynamic objects to eliminate residual artefacts from past observations and incrementally reconstructs each object, seamlessly integrating new observations to capture previously unseen structures. Our system is highly efficient (~20 FPS) and produces accurate (~10 cm) reconstructions of dynamic objects using simulated and real-world outdoor datasets.
Abstract:Most Simultaneous localisation and mapping (SLAM) systems have traditionally assumed a static world, which does not align with real-world scenarios. To enable robots to safely navigate and plan in dynamic environments, it is essential to employ representations capable of handling moving objects. Dynamic SLAM is an emerging field in SLAM research as it improves the overall system accuracy while providing additional estimation of object motions. State-of-the-art literature informs two main formulations for Dynamic SLAM, representing dynamic object points in either the world or object coordinate frame. While expressing object points in a local reference frame may seem intuitive, it may not necessarily lead to the most accurate and robust solutions. This paper conducts and presents a thorough analysis of various Dynamic SLAM formulations, identifying the best approach to address the problem. To this end, we introduce a front-end agnostic framework using GTSAM that can be used to evaluate various Dynamic SLAM formulations.
Abstract:Safe motion planning in robotics requires planning into space which has been verified to be free of obstacles. However, obtaining such environment representations using lidars is challenging by virtue of the sparsity of their depth measurements. We present a learning-aided 3D lidar reconstruction framework that upsamples sparse lidar depth measurements with the aid of overlapping camera images so as to generate denser reconstructions with more definitively free space than can be achieved with the raw lidar measurements alone. We use a neural network with an encoder-decoder structure to predict dense depth images along with depth uncertainty estimates which are fused using a volumetric mapping system. We conduct experiments on real-world outdoor datasets captured using a handheld sensing device and a legged robot. Using input data from a 16-beam lidar mapping a building network, our experiments showed that the amount of estimated free space was increased by more than 40% with our approach. We also show that our approach trained on a synthetic dataset generalises well to real-world outdoor scenes without additional fine-tuning. Finally, we demonstrate how motion planning tasks can benefit from these denser reconstructions.
Abstract:This paper presents novel strategies for spawning and fusing submaps within an elastic dense 3D reconstruction system. The proposed system uses spatial understanding of the scanned environment to control memory usage growth by fusing overlapping submaps in different ways. This allows the number of submaps and memory consumption to scale with the size of the environment rather than the duration of exploration. By analysing spatial overlap, our system segments distinct spaces, such as rooms and stairwells on the fly during exploration. Additionally, we present a new mathematical formulation of relative uncertainty between poses to improve the global consistency of the reconstruction. Performance is demonstrated using a multi-floor multi-room indoor experiment, a large-scale outdoor experiment and a simulated dataset. Relative to our baseline, the presented approach demonstrates improved scalability and accuracy.
Abstract:We present an efficient, elastic 3D LiDAR reconstruction framework which can reconstruct up to maximum LiDAR ranges (60 m) at multiple frames per second, thus enabling robot exploration in large-scale environments. Our approach only requires a CPU. We focus on three main challenges of large-scale reconstruction: integration of long-range LiDAR scans at high frequency, the capacity to deform the reconstruction after loop closures are detected, and scalability for long-duration exploration. Our system extends upon a state-of-the-art efficient RGB-D volumetric reconstruction technique, called supereight, to support LiDAR scans and a newly developed submapping technique to allow for dynamic correction of the 3D reconstruction. We then introduce a novel pose graph sparsification and submap fusion feature to make our system more scalable for large environments. We evaluate the performance using a published dataset captured by a handheld mapping device scanning a set of buildings, and with a mobile robot exploring an underground room network. Experimental results demonstrate that our system can reconstruct at 3 Hz with 60 m sensor range and ~5 cm resolution, while state-of-the-art approaches can only reconstruct to 25 cm resolution or 20 m range at the same frequency.
Abstract:In this paper we present a large dataset with a variety of mobile mapping sensors collected using a handheld device carried at typical walking speeds for nearly 2.2 km through New College, Oxford. The dataset includes data from two commercially available devices - a stereoscopic-inertial camera and a multi-beam 3D LiDAR, which also provides inertial measurements. Additionally, we used a tripod-mounted survey grade LiDAR scanner to capture a detailed millimeter-accurate 3D map of the test location (containing $\sim$290 million points). Using the map we inferred centimeter-accurate 6 Degree of Freedom (DoF) ground truth for the position of the device for each LiDAR scan to enable better evaluation of LiDAR and vision localisation, mapping and reconstruction systems. This ground truth is the particular novel contribution of this dataset and we believe that it will enable systematic evaluation which many similar datasets have lacked. The dataset combines both built environments, open spaces and vegetated areas so as to test localization and mapping systems such as vision-based navigation, visual and LiDAR SLAM, 3D LIDAR reconstruction and appearance-based place recognition. The dataset is available at: ori.ox.ac.uk/datasets/newer-college-dataset
Abstract:In this paper, we develop an online active mapping system to enable a quadruped robot to autonomously survey large physical structures. We describe the perception, planning and control modules needed to scan and reconstruct an object of interest, without requiring a prior model. The system builds a voxel representation of the object, and iteratively determines the Next-Best-View (NBV) to extend the representation, according to both the reconstruction itself and to avoid collisions with the environment. By computing the expected information gain of a set of candidate scan locations sampled on the as-sensed terrain map, as well as the cost of reaching these candidates, the robot decides the NBV for further exploration. The robot plans an optimal path towards the NBV, avoiding obstacles and un-traversable terrain. Experimental results on both simulated and real-world environments show the capability and efficiency of our system. Finally we present a full system demonstration on the real robot, the ANYbotics ANYmal, autonomously reconstructing a building facade and an industrial structure.