Abstract:Traditional Visual Simultaneous Localization and Mapping (vSLAM) systems focus solely on static scene structures, overlooking dynamic elements in the environment. Although effective for accurate visual odometry in complex scenarios, these methods discard crucial information about moving objects. By incorporating this information into a Dynamic SLAM framework, the motion of dynamic entities can be estimated, enhancing navigation whilst ensuring accurate localization. However, the fundamental formulation of Dynamic SLAM remains an open challenge, with no consensus on the optimal approach for accurate motion estimation within a SLAM pipeline. Therefore, we developed DynoSAM, an open-source framework for Dynamic SLAM that enables the efficient implementation, testing, and comparison of various Dynamic SLAM optimization formulations. DynoSAM integrates static and dynamic measurements into a unified optimization problem solved using factor graphs, simultaneously estimating camera poses, static scene, object motion or poses, and object structures. We evaluate DynoSAM across diverse simulated and real-world datasets, achieving state-of-the-art motion estimation in indoor and outdoor environments, with substantial improvements over existing systems. Additionally, we demonstrate DynoSAM utility in downstream applications, including 3D reconstruction of dynamic scenes and trajectory prediction, thereby showcasing potential for advancing dynamic object-aware SLAM systems. DynoSAM is open-sourced at https://github.com/ACFR-RPG/DynOSAM.
Abstract:This paper presents DynORecon, a Dynamic Object Reconstruction system that leverages the information provided by Dynamic SLAM to simultaneously generate a volumetric map of observed moving entities while estimating free space to support navigation. By capitalising on the motion estimations provided by Dynamic SLAM, DynORecon continuously refines the representation of dynamic objects to eliminate residual artefacts from past observations and incrementally reconstructs each object, seamlessly integrating new observations to capture previously unseen structures. Our system is highly efficient (~20 FPS) and produces accurate (~10 cm) reconstructions of dynamic objects using simulated and real-world outdoor datasets.
Abstract:Most Simultaneous localisation and mapping (SLAM) systems have traditionally assumed a static world, which does not align with real-world scenarios. To enable robots to safely navigate and plan in dynamic environments, it is essential to employ representations capable of handling moving objects. Dynamic SLAM is an emerging field in SLAM research as it improves the overall system accuracy while providing additional estimation of object motions. State-of-the-art literature informs two main formulations for Dynamic SLAM, representing dynamic object points in either the world or object coordinate frame. While expressing object points in a local reference frame may seem intuitive, it may not necessarily lead to the most accurate and robust solutions. This paper conducts and presents a thorough analysis of various Dynamic SLAM formulations, identifying the best approach to address the problem. To this end, we introduce a front-end agnostic framework using GTSAM that can be used to evaluate various Dynamic SLAM formulations.