Abstract:Geometric understanding is crucial for navigating and interacting with our environment. While large Vision Language Models (VLMs) demonstrate impressive capabilities, deploying them in real-world scenarios necessitates a comparable geometric understanding in visual perception. In this work, we focus on the geometric comprehension of these models; specifically targeting the depths and heights of objects within a scene. Our observations reveal that, although VLMs excel in basic geometric properties perception such as shape and size, they encounter significant challenges in reasoning about the depth and height of objects. To address this, we introduce a suite of benchmark datasets encompassing Synthetic 2D, Synthetic 3D, and Real-World scenarios to rigorously evaluate these aspects. We benchmark 17 state-of-the-art VLMs using these datasets and find that they consistently struggle with both depth and height perception. Our key insights include detailed analyses of the shortcomings in depth and height reasoning capabilities of VLMs and the inherent bias present in these models. This study aims to pave the way for the development of VLMs with enhanced geometric understanding, crucial for real-world applications. The code and datasets for our benchmarks will be available at \url{https://tinyurl.com/DH-Bench1}.
Abstract:Recent advances in machine learning have demonstrated that multi-modal pre-training can improve automatic speech recognition (ASR) performance compared to randomly initialized models, even when models are fine-tuned on uni-modal tasks. Existing multi-modal pre-training methods for the ASR task have primarily focused on single-stage pre-training where a single unsupervised task is used for pre-training followed by fine-tuning on the downstream task. In this work, we introduce a novel method combining multi-modal and multi-task unsupervised pre-training with a translation-based supervised mid-training approach. We empirically demonstrate that such a multi-stage approach leads to relative word error rate (WER) improvements of up to 38.45% over baselines on both Librispeech and SUPERB. Additionally, we share several important findings for choosing pre-training methods and datasets.
Abstract:Recently there has been a lot of progress in text-to-video generation, with state-of-the-art models being capable of generating high quality, realistic videos. However, these models lack the capability for users to interactively control and generate videos, which can potentially unlock new areas of application. As a first step towards this goal, we tackle the problem of endowing diffusion-based video generation models with interactive spatio-temporal control over their output. To this end, we take inspiration from the recent advances in segmentation literature to propose a novel spatio-temporal masked attention module - Peekaboo. This module is a training-free, no-inference-overhead addition to off-the-shelf video generation models which enables spatio-temporal control. We also propose an evaluation benchmark for the interactive video generation task. Through extensive qualitative and quantitative evaluation, we establish that Peekaboo enables control video generation and even obtains a gain of upto 3.8x in mIoU over baseline models.
Abstract:Efficient inference of Deep Neural Networks (DNNs) on resource-constrained edge devices is essential. Quantization and sparsity are key algorithmic techniques that translate to repetition and sparsity within tensors at the hardware-software interface. This paper introduces the concept of repetition-sparsity trade-off that helps explain computational efficiency during inference. We propose Signed Binarization, a unified co-design framework that synergistically integrates hardware-software systems, quantization functions, and representation learning techniques to address this trade-off. Our results demonstrate that Signed Binarization is more accurate than binarization with the same number of non-zero weights. Detailed analysis indicates that signed binarization generates a smaller distribution of effectual (non-zero) parameters nested within a larger distribution of total parameters, both of the same type, for a DNN block. Finally, our approach achieves a 26% speedup on real hardware, doubles energy efficiency, and reduces density by 2.8x compared to binary methods for ResNet 18, presenting an alternative solution for deploying efficient models in resource-limited environments.
Abstract:Construction of a universal detector poses a crucial question: How can we most effectively train a model on a large mixture of datasets? The answer lies in learning dataset-specific features and ensembling their knowledge but do all this in a single model. Previous methods achieve this by having separate detection heads on a common backbone but that results in a significant increase in parameters. In this work, we present Mixture-of-Experts as a solution, highlighting that MoEs are much more than a scalability tool. We propose Dataset-Aware Mixture-of-Experts, DAMEX where we train the experts to become an `expert' of a dataset by learning to route each dataset tokens to its mapped expert. Experiments on Universal Object-Detection Benchmark show that we outperform the existing state-of-the-art by average +10.2 AP score and improve over our non-MoE baseline by average +2.0 AP score. We also observe consistent gains while mixing datasets with (1) limited availability, (2) disparate domains and (3) divergent label sets. Further, we qualitatively show that DAMEX is robust against expert representation collapse.
Abstract:Previous work has demonstrated that virtual accelerometry data, extracted from videos using cross-modality transfer approaches like IMUTube, is beneficial for training complex and effective human activity recognition (HAR) models. Systems like IMUTube were originally designed to cover activities that are based on substantial body (part) movements. Yet, life is complex, and a range of activities of daily living is based on only rather subtle movements, which bears the question to what extent systems like IMUTube are of value also for fine-grained HAR, i.e., When does IMUTube break? In this work we first introduce a measure to quantitatively assess the subtlety of human movements that are underlying activities of interest--the motion subtlety index (MSI)--which captures local pixel movements and pose changes in the vicinity of target virtual sensor locations, and correlate it to the eventual activity recognition accuracy. We then perform a "stress-test" on IMUTube and explore for which activities with underlying subtle movements a cross-modality transfer approach works, and for which not. As such, the work presented in this paper allows us to map out the landscape for IMUTube applications in practical scenarios.
Abstract:A major bottleneck in training robust Human-Activity Recognition models (HAR) is the need for large-scale labeled sensor datasets. Because labeling large amounts of sensor data is an expensive task, unsupervised and semi-supervised learning techniques have emerged that can learn good features from the data without requiring any labels. In this paper, we extend this line of research and present a novel technique called Collaborative Self-Supervised Learning (ColloSSL) which leverages unlabeled data collected from multiple devices worn by a user to learn high-quality features of the data. A key insight that underpins the design of ColloSSL is that unlabeled sensor datasets simultaneously captured by multiple devices can be viewed as natural transformations of each other, and leveraged to generate a supervisory signal for representation learning. We present three technical innovations to extend conventional self-supervised learning algorithms to a multi-device setting: a Device Selection approach which selects positive and negative devices to enable contrastive learning, a Contrastive Sampling algorithm which samples positive and negative examples in a multi-device setting, and a loss function called Multi-view Contrastive Loss which extends standard contrastive loss to a multi-device setting. Our experimental results on three multi-device datasets show that ColloSSL outperforms both fully-supervised and semi-supervised learning techniques in majority of the experiment settings, resulting in an absolute increase of upto 7.9% in F_1 score compared to the best performing baselines. We also show that ColloSSL outperforms the fully-supervised methods in a low-data regime, by just using one-tenth of the available labeled data in the best case.
Abstract:Graph Retrieval has witnessed continued interest and progress in the past few years. In thisreport, we focus on neural network based approaches for Graph matching and retrieving similargraphs from a corpus of graphs. We explore methods which can soft predict the similaritybetween two graphs. Later, we gauge the power of a particular baseline (Shortest Path Kernel)and try to model it in our product graph random walks setting while making it more generalised.
Abstract:In recent years, inductive graph embedding models, \emph{viz.}, graph neural networks (GNNs) have become increasingly accurate at link prediction (LP) in online social networks. The performance of such networks depends strongly on the input node features, which vary across networks and applications. Selecting appropriate node features remains application-dependent and generally an open question. Moreover, owing to privacy and ethical issues, use of personalized node features is often restricted. In fact, many publicly available data from online social network do not contain any node features (e.g., demography). In this work, we provide a comprehensive experimental analysis which shows that harnessing a transductive technique (e.g., Node2Vec) for obtaining initial node representations, after which an inductive node embedding technique takes over, leads to substantial improvements in link prediction accuracy. We demonstrate that, for a wide variety of GNN variants, node representation vectors obtained from Node2Vec serve as high quality input features to GNNs, thereby improving LP performance.
Abstract:We focus on the task of future frame prediction in video governed by underlying physical dynamics. We work with models which are object-centric, i.e., explicitly work with object representations, and propagate a loss in the latent space. Specifically, our research builds on recent work by Kipf et al. \cite{kipf&al20}, which predicts the next state via contrastive learning of object interactions in a latent space using a Graph Neural Network. We argue that injecting explicit inductive bias in the model, in form of general physical laws, can help not only make the model more interpretable, but also improve the overall prediction of model. As a natural by-product, our model can learn feature maps which closely resemble actual object positions in the image, without having any explicit supervision about the object positions at the training time. In comparison with earlier works \cite{jaques&al20}, which assume a complete knowledge of the dynamics governing the motion in the form of a physics engine, we rely only on the knowledge of general physical laws, such as, world consists of objects, which have position and velocity. We propose an additional decoder based loss in the pixel space, imposed in a curriculum manner, to further refine the latent space predictions. Experiments in multiple different settings demonstrate that while Kipf et al. model is effective at capturing object interactions, our model can be significantly more effective at localising objects, resulting in improved performance in 3 out of 4 domains that we experiment with. Additionally, our model can learn highly intrepretable feature maps, resembling actual object positions.