Abstract:The remarkable ability of Large Language Models (LLMs) to understand and follow instructions has sometimes been limited by their in-context learning (ICL) performance in low-resource languages. To address this, we introduce a novel approach that leverages cross-lingual retrieval-augmented in-context learning (CREA-ICL). By extracting semantically similar prompts from high-resource languages, we aim to improve the zero-shot performance of multilingual pre-trained language models (MPLMs) across diverse tasks. Though our approach yields steady improvements in classification tasks, it faces challenges in generation tasks. Our evaluation offers insights into the performance dynamics of retrieval-augmented in-context learning across both classification and generation domains.
Abstract:The promise of Large Language Models (LLMs) in Natural Language Processing has often been overshadowed by their limited performance in low-resource languages such as Bangla. To address this, our paper presents a pioneering approach that utilizes cross-lingual retrieval augmented in-context learning. By strategically sourcing semantically similar prompts from high-resource language, we enable multilingual pretrained language models (MPLMs), especially the generative model BLOOMZ, to successfully boost performance on Bangla tasks. Our extensive evaluation highlights that the cross-lingual retrieval augmented prompts bring steady improvements to MPLMs over the zero-shot performance.
Abstract:The prosperity of artificial intelligence (AI) has laid a promising paradigm of communication system, i.e., intelligent semantic communication (ISC), where semantic contents, instead of traditional bit sequences, are coded by AI models for efficient communication. Due to the unique demand of background knowledge for semantic recovery, wireless resource management faces new challenges in ISC. In this paper, we address the user association (UA) and bandwidth allocation (BA) problems in an ISC-enabled heterogeneous network (ISC-HetNet). We first introduce the auxiliary knowledge base (KB) into the system model, and develop a new performance metric for the ISC-HetNet, named system throughput in message (STM). Joint optimization of UA and BA is then formulated with the aim of STM maximization subject to KB matching and wireless bandwidth constraints. To this end, we propose a two-stage solution, including a stochastic programming method in the first stage to obtain a deterministic objective with semantic confidence, and a heuristic algorithm in the second stage to reach the optimality of UA and BA. Numerical results show great superiority and reliability of our proposed solution on the STM performance when compared with two baseline algorithms.
Abstract:We present JueWu-SL, the first supervised-learning-based artificial intelligence (AI) program that achieves human-level performance in playing multiplayer online battle arena (MOBA) games. Unlike prior attempts, we integrate the macro-strategy and the micromanagement of MOBA-game-playing into neural networks in a supervised and end-to-end manner. Tested on Honor of Kings, the most popular MOBA at present, our AI performs competitively at the level of High King players in standard 5v5 games.
Abstract:The next challenge of game AI lies in Real Time Strategy (RTS) games. RTS games provide partially observable gaming environments, where agents interact with one another in an action space much larger than that of GO. Mastering RTS games requires both strong macro strategies and delicate micro level execution. Recently, great progress has been made in micro level execution, while complete solutions for macro strategies are still lacking. In this paper, we propose a novel learning-based Hierarchical Macro Strategy model for mastering MOBA games, a sub-genre of RTS games. Trained by the Hierarchical Macro Strategy model, agents explicitly make macro strategy decisions and further guide their micro level execution. Moreover, each of the agents makes independent strategy decisions, while simultaneously communicating with the allies through leveraging a novel imitated cross-agent communication mechanism. We perform comprehensive evaluations on a popular 5v5 Multiplayer Online Battle Arena (MOBA) game. Our 5-AI team achieves a 48% winning rate against human player teams which are ranked top 1% in the player ranking system.