Abstract:The Turing test examines whether AIs can exhibit human-like behaviour in natural language conversations. Traditional Turing tests adopt a rigid dialogue format where each participant sends only one message each time and require continuous human involvement to direct the entire interaction with the test subject. This fails to reflect a natural conversational style and hinders the evaluation of Large Language Models (LLMs) in complex and prolonged dialogues. This paper proposes the Self-Directed Turing Test, which extends the original test with a burst dialogue format, allowing more dynamic exchanges by multiple consecutive messages. It further efficiently reduces human workload by having the LLM self-direct the majority of the test process, iteratively generating dialogues that simulate its interaction with humans. With the pseudo-dialogue history, the model then engages in a shorter dialogue with a human, which is paired with a human-human conversation on the same topic to be judged using questionnaires. We introduce the X-Turn Pass-Rate metric to assess the human likeness of LLMs across varying durations. While LLMs like GPT-4 initially perform well, achieving pass rates of 51.9% and 38.9% during 3 turns and 10 turns of dialogues respectively, their performance drops as the dialogue progresses, which underscores the difficulty in maintaining consistency in the long term.
Abstract:In this paper, we focus on \emph{virtual world}, a cyberspace where people can live in. An ideal virtual world shares great similarity with our real world. One of the crucial aspects is its evolving nature, reflected by the individuals' capacity to grow and thereby influence the objective world. Such dynamics is unpredictable and beyond the reach of existing systems. For this, we propose a special engine called \emph{Delta-Engine} to drive this virtual world. $\Delta$ associates the world's evolution to the engine's expansion. A delta-engine consists of a base engine and a neural proxy. Given an observation, the proxy generates new code based on the base engine through the process of \emph{incremental prediction}. This paper presents a full-stack introduction to the delta-engine. The key feature of the delta-engine is its scalability to unknown elements within the world, Technically, it derives from the prefect co-work of the neural proxy and the base engine, and the alignment with high-quality data. We an engine-oriented fine-tuning method that embeds the base engine into the proxy. We then discuss a human-AI collaborative design process to produce novel and interesting data efficiently. Eventually, we propose three evaluation principles to comprehensively assess the performance of a delta engine: naive evaluation, incremental evaluation, and adversarial evaluation. Our code, data, and models are open-sourced at \url{https://github.com/gingasan/delta-engine}.
Abstract:Drama is a form of storytelling inspired by human creativity, proceeding with a predefined storyline, carrying emotions and thoughts. This paper introduces \emph{LLM-based interactive drama}, which endows traditional drama with an unprecedented immersion, where a person is allowed to walk into it and interact with the characters and scenes. We define this new artistic genre by 6 essential elements-plot, character, thought, diction, spectacle and interaction-and study the entire pipeline to forge a backbone \emph{drama LLM} to drive the playing process, which is challenged by limited drama resources, uncontrollable narrative development, and complicated instruction following. We propose \emph{Narrative Chain} to offer finer control over the narrative progression during interaction with players; \emph{Auto-Drama} to synthesize drama scripts given arbitrary stories; \emph{Sparse Instruction Tuning} to allow the model to follow sophisticated instructions. We manually craft 3 scripts, \emph{Detective Conan}, \emph{Harry Potter}, \emph{Romeo and Juliet}, and design a 5-dimension principle to evaluate the drama LLM comprehensively.
Abstract:Mathematical understanding and reasoning are crucial tasks for assessing the capabilities of artificial intelligence (AI). However, existing benchmarks either require just a few steps of reasoning, or only contain a small amount of data in one specific topic, making it hard to analyse AI's behaviour with reference to different problems within a specific topic in detail. In this work, we propose Conic10K, a challenging math problem dataset on conic sections in Chinese senior high school education. Our dataset contains various problems with different reasoning depths, while only the knowledge from conic sections is required. Since the dataset only involves a narrow range of knowledge, it is easy to separately analyse the knowledge a model possesses and the reasoning ability it has. For each problem, we provide a high-quality formal representation, the reasoning steps, and the final solution. Experiments show that existing large language models, including GPT-4, exhibit weak performance on complex reasoning. We hope that our findings could inspire more advanced techniques for precise natural language understanding and reasoning. Our dataset and codes are available at https://github.com/whyNLP/Conic10K.
Abstract:Ontological knowledge, which comprises classes and properties and their relationships, is integral to world knowledge. It is significant to explore whether Pretrained Language Models (PLMs) know and understand such knowledge. However, existing PLM-probing studies focus mainly on factual knowledge, lacking a systematic probing of ontological knowledge. In this paper, we focus on probing whether PLMs store ontological knowledge and have a semantic understanding of the knowledge rather than rote memorization of the surface form. To probe whether PLMs know ontological knowledge, we investigate how well PLMs memorize: (1) types of entities; (2) hierarchical relationships among classes and properties, e.g., Person is a subclass of Animal and Member of Sports Team is a subproperty of Member of ; (3) domain and range constraints of properties, e.g., the subject of Member of Sports Team should be a Person and the object should be a Sports Team. To further probe whether PLMs truly understand ontological knowledge beyond memorization, we comprehensively study whether they can reliably perform logical reasoning with given knowledge according to ontological entailment rules. Our probing results show that PLMs can memorize certain ontological knowledge and utilize implicit knowledge in reasoning. However, both the memorizing and reasoning performances are less than perfect, indicating incomplete knowledge and understanding.
Abstract:Open knowledge graph (KG) consists of (subject, relation, object) triples extracted from millions of raw text. The subject and object noun phrases and the relation in open KG have severe redundancy and ambiguity and need to be canonicalized. Existing datasets for open KG canonicalization only provide gold entity-level canonicalization for noun phrases. In this paper, we present COMBO, a Complete Benchmark for Open KG canonicalization. Compared with existing datasets, we additionally provide gold canonicalization for relation phrases, gold ontology-level canonicalization for noun phrases, as well as source sentences from which triples are extracted. We also propose metrics for evaluating each type of canonicalization. On the COMBO dataset, we empirically compare previously proposed canonicalization methods as well as a few simple baseline methods based on pretrained language models. We find that properly encoding the phrases in a triple using pretrained language models results in better relation canonicalization and ontology-level canonicalization of the noun phrase. We release our dataset, baselines, and evaluation scripts at https://github.com/jeffchy/COMBO/tree/main.
Abstract:Ultra-fine entity typing (UFET) aims to predict a wide range of type phrases that correctly describe the categories of a given entity mention in a sentence. Most recent works infer each entity type independently, ignoring the correlations between types, e.g., when an entity is inferred as a president, it should also be a politician and a leader. To this end, we use an undirected graphical model called pairwise conditional random field (PCRF) to formulate the UFET problem, in which the type variables are not only unarily influenced by the input but also pairwisely relate to all the other type variables. We use various modern backbones for entity typing to compute unary potentials, and derive pairwise potentials from type phrase representations that both capture prior semantic information and facilitate accelerated inference. We use mean-field variational inference for efficient type inference on very large type sets and unfold it as a neural network module to enable end-to-end training. Experiments on UFET show that the Neural-PCRF consistently outperforms its backbones with little cost and results in a competitive performance against cross-encoder based SOTA while being thousands of times faster. We also find Neural- PCRF effective on a widely used fine-grained entity typing dataset with a smaller type set. We pack Neural-PCRF as a network module that can be plugged onto multi-label type classifiers with ease and release it in https://github.com/modelscope/adaseq/tree/master/examples/NPCRF.