Teddy
Abstract:Deep learning-based solutions for semantic segmentation suffer from significant performance degradation when tested on data with different characteristics than what was used during the training. Adapting the models using annotated data from the new domain is not always practical. Unsupervised Domain Adaptation (UDA) approaches are crucial in deploying these models in the actual operating conditions. Recent state-of-the-art (SOTA) UDA methods employ a teacher-student self-training approach, where a teacher model is used to generate pseudo-labels for the new data which in turn guide the training process of the student model. Though this approach has seen a lot of success, it suffers from the issue of noisy pseudo-labels being propagated in the training process. To address this issue, we propose an auxiliary pseudo-label refinement network (PRN) for online refining of the pseudo labels and also localizing the pixels whose predicted labels are likely to be noisy. Being able to improve the quality of pseudo labels and select highly reliable ones, PRN helps self-training of segmentation models to be robust against pseudo label noise propagation during different stages of adaptation. We evaluate our approach on benchmark datasets with three different domain shifts, and our approach consistently performs significantly better than the previous state-of-the-art methods.
Abstract:Unsupervised domain adaptation (UDA) approaches focus on adapting models trained on a labeled source domain to an unlabeled target domain. UDA methods have a strong assumption that the source data is accessible during adaptation, which may not be feasible in many real-world scenarios due to privacy concerns and resource constraints of devices. In this regard, source-free domain adaptation (SFDA) excels as access to source data is no longer required during adaptation. Recent state-of-the-art (SOTA) methods on SFDA mostly focus on pseudo-label refinement based self-training which generally suffers from two issues: i) inevitable occurrence of noisy pseudo-labels that could lead to early training time memorization, ii) refinement process requires maintaining a memory bank which creates a significant burden in resource constraint scenarios. To address these concerns, we propose C-SFDA, a curriculum learning aided self-training framework for SFDA that adapts efficiently and reliably to changes across domains based on selective pseudo-labeling. Specifically, we employ a curriculum learning scheme to promote learning from a restricted amount of pseudo labels selected based on their reliabilities. This simple yet effective step successfully prevents label noise propagation during different stages of adaptation and eliminates the need for costly memory-bank based label refinement. Our extensive experimental evaluations on both image recognition and semantic segmentation tasks confirm the effectiveness of our method. C-SFDA is readily applicable to online test-time domain adaptation and also outperforms previous SOTA methods in this task.
Abstract:Precise estimation of global orientation and location is critical to ensure a compelling outdoor Augmented Reality (AR) experience. We address the problem of geo-pose estimation by cross-view matching of query ground images to a geo-referenced aerial satellite image database. Recently, neural network-based methods have shown state-of-the-art performance in cross-view matching. However, most of the prior works focus only on location estimation, ignoring orientation, which cannot meet the requirements in outdoor AR applications. We propose a new transformer neural network-based model and a modified triplet ranking loss for joint location and orientation estimation. Experiments on several benchmark cross-view geo-localization datasets show that our model achieves state-of-the-art performance. Furthermore, we present an approach to extend the single image query-based geo-localization approach by utilizing temporal information from a navigation pipeline for robust continuous geo-localization. Experimentation on several large-scale real-world video sequences demonstrates that our approach enables high-precision and stable AR insertion.
Abstract:Understanding the geometric relationships between objects in a scene is a core capability in enabling both humans and autonomous agents to navigate in new environments. A sparse, unified representation of the scene topology will allow agents to act efficiently to move through their environment, communicate the environment state with others, and utilize the representation for diverse downstream tasks. To this end, we propose a method to train an autonomous agent to learn to accumulate a 3D scene graph representation of its environment by simultaneously learning to navigate through said environment. We demonstrate that our approach, GraphMapper, enables the learning of effective navigation policies through fewer interactions with the environment than vision-based systems alone. Further, we show that GraphMapper can act as a modular scene encoder to operate alongside existing Learning-based solutions to not only increase navigational efficiency but also generate intermediate scene representations that are useful for other future tasks.
Abstract:This paper presents a novel approach for the Vision-and-Language Navigation (VLN) task in continuous 3D environments, which requires an autonomous agent to follow natural language instructions in unseen environments. Existing end-to-end learning-based VLN methods struggle at this task as they focus mostly on utilizing raw visual observations and lack the semantic spatio-temporal reasoning capabilities which is crucial in generalizing to new environments. In this regard, we present a hybrid transformer-recurrence model which focuses on combining classical semantic mapping techniques with a learning-based method. Our method creates a temporal semantic memory by building a top-down local ego-centric semantic map and performs cross-modal grounding to align map and language modalities to enable effective learning of VLN policy. Empirical results in a photo-realistic long-horizon simulation environment show that the proposed approach outperforms a variety of state-of-the-art methods and baselines with over 22% relative improvement in SPL in prior unseen environments.
Abstract:Visual navigation for autonomous agents is a core task in the fields of computer vision and robotics. Learning-based methods, such as deep reinforcement learning, have the potential to outperform the classical solutions developed for this task; however, they come at a significantly increased computational load. Through this work, we design a novel approach that focuses on performing better or comparable to the existing learning-based solutions but under a clear time/computational budget. To this end, we propose a method to encode vital scene semantics such as traversable paths, unexplored areas, and observed scene objects -- alongside raw visual streams such as RGB, depth, and semantic segmentation masks -- into a semantically informed, top-down egocentric map representation. Further, to enable the effective use of this information, we introduce a novel 2-D map attention mechanism, based on the successful multi-layer Transformer networks. We conduct experiments on 3-D reconstructed indoor PointGoal visual navigation and demonstrate the effectiveness of our approach. We show that by using our novel attention schema and auxiliary rewards to better utilize scene semantics, we outperform multiple baselines trained with only raw inputs or implicit semantic information while operating with an 80% decrease in the agent's experience.
Abstract:We study an important, yet largely unexplored problem of large-scale cross-modal visual localization by matching ground RGB images to a geo-referenced aerial LIDAR 3D point cloud (rendered as depth images). Prior works were demonstrated on small datasets and did not lend themselves to scaling up for large-scale applications. To enable large-scale evaluation, we introduce a new dataset containing over 550K pairs (covering 143 km^2 area) of RGB and aerial LIDAR depth images. We propose a novel joint embedding based method that effectively combines the appearance and semantic cues from both modalities to handle drastic cross-modal variations. Experiments on the proposed dataset show that our model achieves a strong result of a median rank of 5 in matching across a large test set of 50K location pairs collected from a 14km^2 area. This represents a significant advancement over prior works in performance and scale. We conclude with qualitative results to highlight the challenging nature of this task and the benefits of the proposed model. Our work provides a foundation for further research in cross-modal visual localization.
Abstract:We present a novel method for fusing appearance and semantic information using visual attention for 2D image-based localization (2D-VL) across extreme changes in viewing conditions. Our deep learning based method is motivated by the intuition that specific scene regions remain stable in the semantic modality even in the presence of vast differences in the appearance modality. The proposed attention-based module learns to focus not only on discriminative visual regions for place recognition but also on consistently stable semantic regions to perform 2D-VL. We show the effectiveness of this model by comparing against state-of-the-art (SOTA) methods on several challenging localization datasets. We report an average absolute improvement of 19% over current SOTA 2D-VL methods. Furthermore, we present an extensive study demonstrating the effectiveness and contribution of each component of our model, showing 8%-15% absolute improvement from adding semantic information, and an additional 4% from our proposed attention module, over both prior methods as well as a competitive baseline.
Abstract:This paper presents a new approach for integrating semantic information for vision-based vehicle navigation. Although vision-based vehicle navigation systems using pre-mapped visual landmarks are capable of achieving submeter level accuracy in large-scale urban environment, a typical error source in this type of systems comes from the presence of visual landmarks or features from temporal objects in the environment, such as cars and pedestrians. We propose a gated factor graph framework to use semantic information associated with visual features to make decisions on outlier/ inlier computation from three perspectives: the feature tracking process, the geo-referenced map building process, and the navigation system using pre-mapped landmarks. The class category that the visual feature belongs to is extracted from a pre-trained deep learning network trained for semantic segmentation. The feasibility and generality of our approach is demonstrated by our implementations on top of two vision-based navigation systems. Experimental evaluations validate that the injection of semantic information associated with visual landmarks using our approach achieves substantial improvements in accuracy on GPS-denied navigation solutions for large-scale urban scenarios