Celine
Abstract:Training diffusion models (DMs) requires substantial computational resources due to multiple forward and backward passes across numerous timesteps, motivating research into efficient training techniques. In this paper, we propose EB-Diff-Train, a new efficient DM training approach that is orthogonal to other methods of accelerating DM training, by investigating and leveraging Early-Bird (EB) tickets -- sparse subnetworks that manifest early in the training process and maintain high generation quality. We first investigate the existence of traditional EB tickets in DMs, enabling competitive generation quality without fully training a dense model. Then, we delve into the concept of diffusion-dedicated EB tickets, drawing on insights from varying importance of different timestep regions. These tickets adapt their sparsity levels according to the importance of corresponding timestep regions, allowing for aggressive sparsity during non-critical regions while conserving computational resources for crucial timestep regions. Building on this, we develop an efficient DM training technique that derives timestep-aware EB tickets, trains them in parallel, and combines them during inference for image generation. Extensive experiments validate the existence of both traditional and timestep-aware EB tickets, as well as the effectiveness of our proposed EB-Diff-Train method. This approach can significantly reduce training time both spatially and temporally -- achieving 2.9$\times$ to 5.8$\times$ speedups over training unpruned dense models, and up to 10.3$\times$ faster training compared to standard train-prune-finetune pipelines -- without compromising generative quality. Our code is available at https://github.com/GATECH-EIC/Early-Bird-Diffusion.
Abstract:This article addresses time-optimal path planning for a vehicle capable of moving both forward and backward on a unit sphere with a unit maximum speed, and constrained by a maximum absolute turning rate $U_{max}$. The proposed formulation can be utilized for optimal attitude control of underactuated satellites, optimal motion planning for spherical rolling robots, and optimal path planning for mobile robots on spherical surfaces or uneven terrains. By utilizing Pontryagin's Maximum Principle and analyzing phase portraits, it is shown that for $U_{max}\geq1$, the optimal path connecting a given initial configuration to a desired terminal configuration falls within a sufficient list of 23 path types, each comprising at most 6 segments. These segments belong to the set $\{C,G,T\}$, where $C$ represents a tight turn with radius $r=\frac{1}{\sqrt{1+U_{max}^2}}$, $G$ represents a great circular arc, and $T$ represents a turn-in-place motion. Closed-form expressions for the angles of each path in the sufficient list are derived. The source code for solving the time-optimal path problem and visualization is publicly available at https://github.com/sixuli97/Optimal-Spherical-Convexified-Reeds-Shepp-Paths.
Abstract:Recent advancements in neural rendering technologies and their supporting devices have paved the way for immersive 3D experiences, significantly transforming human interaction with intelligent devices across diverse applications. However, achieving the desired real-time rendering speeds for immersive interactions is still hindered by (1) the lack of a universal algorithmic solution for different application scenarios and (2) the dedication of existing devices or accelerators to merely specific rendering pipelines. To overcome this challenge, we have developed a unified neural rendering accelerator that caters to a wide array of typical neural rendering pipelines, enabling real-time and on-device rendering across different applications while maintaining both efficiency and compatibility. Our accelerator design is based on the insight that, although neural rendering pipelines vary and their algorithm designs are continually evolving, they typically share common operators, predominantly executing similar workloads. Building on this insight, we propose a reconfigurable hardware architecture that can dynamically adjust dataflow to align with specific rendering metric requirements for diverse applications, effectively supporting both typical and the latest hybrid rendering pipelines. Benchmarking experiments and ablation studies on both synthetic and real-world scenes demonstrate the effectiveness of the proposed accelerator. The proposed unified accelerator stands out as the first solution capable of achieving real-time neural rendering across varied representative pipelines on edge devices, potentially paving the way for the next generation of neural graphics applications.
Abstract:3D intelligence leverages rich 3D features and stands as a promising frontier in AI, with 3D rendering fundamental to many downstream applications. 3D Gaussian Splatting (3DGS), an emerging high-quality 3D rendering method, requires significant computation, making real-time execution on existing GPU-equipped edge devices infeasible. Previous efforts to accelerate 3DGS rely on dedicated accelerators that require substantial integration overhead and hardware costs. This work proposes an acceleration strategy that leverages the similarities between the 3DGS pipeline and the highly optimized conventional graphics pipeline in modern GPUs. Instead of developing a dedicated accelerator, we enhance existing GPU rasterizer hardware to efficiently support 3DGS operations. Our results demonstrate a 23$\times$ increase in processing speed and a 24$\times$ reduction in energy consumption, with improvements yielding 6$\times$ faster end-to-end runtime for the original 3DGS algorithm and 4$\times$ for the latest efficiency-improved pipeline, achieving 24 FPS and 46 FPS respectively. These enhancements incur only a minimal area overhead of 0.2\% relative to the entire SoC chip area, underscoring the practicality and efficiency of our approach for enabling 3DGS rendering on resource-constrained platforms.
Abstract:Adversarial attacks pose significant challenges in many machine learning applications, particularly in the setting of distributed training and federated learning, where malicious agents seek to corrupt the training process with the goal of jeopardizing and compromising the performance and reliability of the final models. In this paper, we address the problem of robust federated learning in the presence of such attacks by formulating the training task as a bi-level optimization problem. We conduct a theoretical analysis of the resilience of consensus-based bi-level optimization (CB$^2$O), an interacting multi-particle metaheuristic optimization method, in adversarial settings. Specifically, we provide a global convergence analysis of CB$^2$O in mean-field law in the presence of malicious agents, demonstrating the robustness of CB$^2$O against a diverse range of attacks. Thereby, we offer insights into how specific hyperparameter choices enable to mitigate adversarial effects. On the practical side, we extend CB$^2$O to the clustered federated learning setting by proposing FedCB$^2$O, a novel interacting multi-particle system, and design a practical algorithm that addresses the demands of real-world applications. Extensive experiments demonstrate the robustness of the FedCB$^2$O algorithm against label-flipping attacks in decentralized clustered federated learning scenarios, showcasing its effectiveness in practical contexts.
Abstract:Given the complexity and nonlinearity inherent in traffic dynamics within vehicular platoons, there exists a critical need for a modeling methodology with high accuracy while concurrently achieving physical analyzability. Currently, there are two predominant approaches: the physics model-based approach and the Artificial Intelligence (AI)--based approach. Knowing the facts that the physical-based model usually lacks sufficient modeling accuracy and potential function mismatches and the pure-AI-based method lacks analyzability, this paper innovatively proposes an AI-based Koopman approach to model the unknown nonlinear platoon dynamics harnessing the power of AI and simultaneously maintain physical analyzability, with a particular focus on periods of traffic oscillation. Specifically, this research first employs a deep learning framework to generate the embedding function that lifts the original space into the embedding space. Given the embedding space descriptiveness, the platoon dynamics can be expressed as a linear dynamical system founded by the Koopman theory. Based on that, the routine of linear dynamical system analysis can be conducted on the learned traffic linear dynamics in the embedding space. By that, the physical interpretability and analyzability of model-based methods with the heightened precision inherent in data-driven approaches can be synergized. Comparative experiments have been conducted with existing modeling approaches, which suggests our method's superiority in accuracy. Additionally, a phase plane analysis is performed, further evidencing our approach's effectiveness in replicating the complex dynamic patterns. Moreover, the proposed methodology is proven to feature the capability of analyzing the stability, attesting to the physical analyzability.
Abstract:Score-based Generative Models (SGMs) is one leading method in generative modeling, renowned for their ability to generate high-quality samples from complex, high-dimensional data distributions. The method enjoys empirical success and is supported by rigorous theoretical convergence properties. In particular, it has been shown that SGMs can generate samples from a distribution that is close to the ground-truth if the underlying score function is learned well, suggesting the success of SGM as a generative model. We provide a counter-example in this paper. Through the sample complexity argument, we provide one specific setting where the score function is learned well. Yet, SGMs in this setting can only output samples that are Gaussian blurring of training data points, mimicking the effects of kernel density estimation. The finding resonates a series of recent finding that reveal that SGMs can demonstrate strong memorization effect and fail to generate.
Abstract:The remarkable capabilities and intricate nature of Artificial Intelligence (AI) have dramatically escalated the imperative for specialized AI accelerators. Nonetheless, designing these accelerators for various AI workloads remains both labor- and time-intensive. While existing design exploration and automation tools can partially alleviate the need for extensive human involvement, they still demand substantial hardware expertise, posing a barrier to non-experts and stifling AI accelerator development. Motivated by the astonishing potential of large language models (LLMs) for generating high-quality content in response to human language instructions, we embark on this work to examine the possibility of harnessing LLMs to automate AI accelerator design. Through this endeavor, we develop GPT4AIGChip, a framework intended to democratize AI accelerator design by leveraging human natural languages instead of domain-specific languages. Specifically, we first perform an in-depth investigation into LLMs' limitations and capabilities for AI accelerator design, thus aiding our understanding of our current position and garnering insights into LLM-powered automated AI accelerator design. Furthermore, drawing inspiration from the above insights, we develop a framework called GPT4AIGChip, which features an automated demo-augmented prompt-generation pipeline utilizing in-context learning to guide LLMs towards creating high-quality AI accelerator design. To our knowledge, this work is the first to demonstrate an effective pipeline for LLM-powered automated AI accelerator generation. Accordingly, we anticipate that our insights and framework can serve as a catalyst for innovations in next-generation LLM-powered design automation tools.
Abstract:Instant on-device Neural Radiance Fields (NeRFs) are in growing demand for unleashing the promise of immersive AR/VR experiences, but are still limited by their prohibitive training time. Our profiling analysis reveals a memory-bound inefficiency in NeRF training. To tackle this inefficiency, near-memory processing (NMP) promises to be an effective solution, but also faces challenges due to the unique workloads of NeRFs, including the random hash table lookup, random point processing sequence, and heterogeneous bottleneck steps. Therefore, we propose the first NMP framework, Instant-NeRF, dedicated to enabling instant on-device NeRF training. Experiments on eight datasets consistently validate the effectiveness of Instant-NeRF.
Abstract:Federated learning is an important framework in modern machine learning that seeks to integrate the training of learning models from multiple users, each user having their own local data set, in a way that is sensitive to data privacy and to communication loss constraints. In clustered federated learning, one assumes an additional unknown group structure among users, and the goal is to train models that are useful for each group, rather than simply training a single global model for all users. In this paper, we propose a novel solution to the problem of clustered federated learning that is inspired by ideas in consensus-based optimization (CBO). Our new CBO-type method is based on a system of interacting particles that is oblivious to group memberships. Our model is motivated by rigorous mathematical reasoning, including a mean field analysis describing the large number of particles limit of our particle system, as well as convergence guarantees for the simultaneous global optimization of general non-convex objective functions (corresponding to the loss functions of each cluster of users) in the mean-field regime. Experimental results demonstrate the efficacy of our FedCBO algorithm compared to other state-of-the-art methods and help validate our methodological and theoretical work.