Abstract:Data pruning is the problem of identifying a core subset that is most beneficial to training and discarding the remainder. While pruning strategies are well studied for discriminative models like those used in classification, little research has gone into their application to generative models. Generative models aim to estimate the underlying distribution of the data, so presumably they should benefit from larger datasets. In this work we aim to shed light on the accuracy of this statement, specifically answer the question of whether data pruning for generative diffusion models could have a positive impact. Contrary to intuition, we show that eliminating redundant or noisy data in large datasets is beneficial particularly when done strategically. We experiment with several pruning methods including recent-state-of-art methods, and evaluate over CelebA-HQ and ImageNet datasets. We demonstrate that a simple clustering method outperforms other sophisticated and computationally demanding methods. We further exhibit how we can leverage clustering to balance skewed datasets in an unsupervised manner to allow fair sampling for underrepresented populations in the data distribution, which is a crucial problem in generative models.
Abstract:We consider the problem of synthesizing multi-action human motion sequences of arbitrary lengths. Existing approaches have mastered motion sequence generation in single-action scenarios, but fail to generalize to multi-action and arbitrary-length sequences. We fill this gap by proposing a novel efficient approach that leverages the expressiveness of Recurrent Transformers and generative richness of conditional Variational Autoencoders. The proposed iterative approach is able to generate smooth and realistic human motion sequences with an arbitrary number of actions and frames while doing so in linear space and time. We train and evaluate the proposed approach on PROX dataset which we augment with ground-truth action labels. Experimental evaluation shows significant improvements in FID score and semantic consistency metrics compared to the state-of-the-art.
Abstract:This paper proposes an approach that generates multiple 3D human meshes from text. The human shapes are represented by 3D meshes based on the SMPL model. The model's performance is evaluated on the COCO dataset, which contains challenging human shapes and intricate interactions between individuals. The model is able to capture the dynamics of the scene and the interactions between individuals based on text. We further show how using such a shape as input to image synthesis frameworks helps to constrain the network to synthesize humans with realistic human shapes.
Abstract:This work introduces the novel task of human pose synthesis from text. In order to solve this task, we propose a model that is based on a conditional generative adversarial network. It is designed to generate 2D human poses conditioned on human-written text descriptions. The model is trained and evaluated using the COCO dataset, which consists of images capturing complex everyday scenes. We show through qualitative and quantitative results that the model is capable of synthesizing plausible poses matching the given text, indicating it is possible to generate poses that are consistent with the given semantic features, especially for actions with distinctive poses. We also show that the model outperforms a vanilla GAN.
Abstract:We propose a joint model of human joint detection and association for 2D multi-person pose estimation (MPPE). The approach unifies training of joint detection and association without a need for further processing or sophisticated heuristics in order to associate the joints with people individually. The approach consists of two stages, where in the first stage joint detection heatmaps and association features are extracted, and in the second stage, whose input are the extracted features of the first stage, we introduce a recurrent neural network (RNN) which predicts the heatmaps of a single person's joints in each iteration. In addition, the network learns a stopping criterion in order to halt once it has identified all individuals in the image. This approach allowed us to eliminate several heuristic assumptions and parameters needed for association which do not necessarily hold true. Additionally, such an end-to-end approach allows the final objective to be known and directly optimized over during training. We evaluated our model on the challenging MSCOCO dataset and obtained an improvement over the baseline, particularly in challenging scenes with occlusions.
Abstract:Weakly supervised semantic segmentation has been a subject of increased interest due to the scarcity of fully annotated images. We introduce a new approach for solving weakly supervised semantic segmentation with deep Convolutional Neural Networks (CNNs). The method introduces a novel layer which applies simplex projection on the output of a neural network using area constraints of class objects. The proposed method is general and can be seamlessly integrated into any CNN architecture. Moreover, the projection layer allows strongly supervised models to be adapted to weakly supervised models effortlessly by substituting ground truth labels. Our experiments have shown that applying such an operation on the output of a CNN improves the accuracy of semantic segmentation in a weakly supervised setting with image-level labels.