Abstract:Animation has gained significant interest in the recent film and TV industry. Despite the success of advanced video generation models like Sora, Kling, and CogVideoX in generating natural videos, they lack the same effectiveness in handling animation videos. Evaluating animation video generation is also a great challenge due to its unique artist styles, violating the laws of physics and exaggerated motions. In this paper, we present a comprehensive system, AniSora, designed for animation video generation, which includes a data processing pipeline, a controllable generation model, and an evaluation dataset. Supported by the data processing pipeline with over 10M high-quality data, the generation model incorporates a spatiotemporal mask module to facilitate key animation production functions such as image-to-video generation, frame interpolation, and localized image-guided animation. We also collect an evaluation benchmark of 948 various animation videos, the evaluation on VBench and human double-blind test demonstrates consistency in character and motion, achieving state-of-the-art results in animation video generation. Our evaluation benchmark will be publicly available at https://github.com/bilibili/Index-anisora.
Abstract:Animation has gained significant interest in the recent film and TV industry. Despite the success of advanced video generation models like Sora, Kling, and CogVideoX in generating natural videos, they lack the same effectiveness in handling animation videos. Evaluating animation video generation is also a great challenge due to its unique artist styles, violating the laws of physics and exaggerated motions. In this paper, we present a comprehensive system, AniSora, designed for animation video generation, which includes a data processing pipeline, a controllable generation model, and an evaluation dataset. Supported by the data processing pipeline with over 10M high-quality data, the generation model incorporates a spatiotemporal mask module to facilitate key animation production functions such as image-to-video generation, frame interpolation, and localized image-guided animation. We also collect an evaluation benchmark of 948 various animation videos, the evaluation on VBench and human double-blind test demonstrates consistency in character and motion, achieving state-of-the-art results in animation video generation. %We also collect an evaluation benchmark of 948 various animation videos, with specifically developed metrics for animation video generation. Our model access API and evaluation benchmark will be publicly available.
Abstract:Controllable person image synthesis task enables a wide range of applications through explicit control over body pose and appearance. In this paper, we propose a cross attention based style distribution module that computes between the source semantic styles and target pose for pose transfer. The module intentionally selects the style represented by each semantic and distributes them according to the target pose. The attention matrix in cross attention expresses the dynamic similarities between the target pose and the source styles for all semantics. Therefore, it can be utilized to route the color and texture from the source image, and is further constrained by the target parsing map to achieve a clearer objective. At the same time, to encode the source appearance accurately, the self attention among different semantic styles is also added. The effectiveness of our model is validated quantitatively and qualitatively on pose transfer and virtual try-on tasks.
Abstract:View synthesis is usually done by an autoencoder, in which the encoder maps a source view image into a latent content code, and the decoder transforms it into a target view image according to the condition. However, the source contents are often not well kept in this setting, which leads to unnecessary changes during the view translation. Although adding skipped connections, like Unet, alleviates the problem, but it often causes the failure on the view conformity. This paper proposes a new architecture by performing the source-to-target deformation in an iterative way. Instead of simply incorporating the features from multiple layers of the encoder, we design soft and hard deformation modules, which warp the encoder features to the target view at different resolutions, and give results to the decoder to complement the details. Particularly, the current warping flow is not only used to align the feature of the same resolution, but also as an approximation to coarsely deform the high resolution feature. Then the residual flow is estimated and applied in the high resolution, so that the deformation is built up in the coarse-to-fine fashion. To better constrain the model, we synthesize a rough target view image based on the intermediate flows and their warped features. The extensive ablation studies and the final results on two different data sets show the effectiveness of the proposed model.
Abstract:Novel view synthesis often needs the paired data from both the source and target views. This paper proposes a view translation model under cVAE-GAN framework without requiring the paired data. We design a conditional deformable module (CDM) which uses the view condition vectors as the filters to convolve the feature maps of the main branch in VAE. It generates several pairs of displacement maps to deform the features, like the 2D optical flows. The results are fed into the deformed feature based normalization module (DFNM), which scales and offsets the main branch feature, given its deformed one as the input from the side branch. Taking the advantage of the CDM and DFNM, the encoder outputs a view-irrelevant posterior, while the decoder takes the code drawn from it to synthesize the reconstructed and the viewtranslated images. To further ensure the disentanglement between the views and other factors, we add adversarial training on the code. The results and ablation studies on MultiPIE and 3D chair datasets validate the effectiveness of the framework in cVAE and the designed module.