Abstract:Large language models (LLMs) have shown significant potential for robotics applications, particularly task planning, by harnessing their language comprehension and text generation capabilities. However, in applications such as household robotics, a critical gap remains in the personalization of these models to individual user preferences. We introduce LLM-Personalize, a novel framework with an optimization pipeline designed to personalize LLM planners for household robotics. Our LLM-Personalize framework features an LLM planner that performs iterative planning in multi-room, partially-observable household scenarios, making use of a scene graph constructed with local observations. The generated plan consists of a sequence of high-level actions which are subsequently executed by a controller. Central to our approach is the optimization pipeline, which combines imitation learning and iterative self-training to personalize the LLM planner. In particular, the imitation learning phase performs initial LLM alignment from demonstrations, and bootstraps the model to facilitate effective iterative self-training, which further explores and aligns the model to user preferences. We evaluate LLM-Personalize on Housekeep, a challenging simulated real-world 3D benchmark for household rearrangements, and show that LLM-Personalize achieves more than a 30 percent increase in success rate over existing LLM planners, showcasing significantly improved alignment with human preferences. Project page: https://donggehan.github.io/projectllmpersonalize/.
Abstract:Deep reinforcement learning (RL) has recently shown great promise in robotic continuous control tasks. Nevertheless, prior research in this vein center around the centralized learning setting that largely relies on the communication availability among all the components of a robot. However, agents in the real world often operate in a decentralised fashion without communication due to latency requirements, limited power budgets and safety concerns. By formulating robotic components as a system of decentralised agents, this work presents a decentralised multiagent reinforcement learning framework for continuous control. To this end, we first develop a cooperative multiagent PPO framework that allows for centralized optimisation during training and decentralised operation during execution. However, the system only receives a global reward signal which is not attributed towards each agent. To address this challenge, we further propose a generic game-theoretic credit assignment framework which computes agent-specific reward signals. Last but not least, we also incorporate a model-based RL module into our credit assignment framework, which leads to significant improvement in sample efficiency. We demonstrate the effectiveness of our framework on experimental results on Mujoco locomotion control tasks. For a demo video please visit: https://youtu.be/gFyVPm4svEY.
Abstract:Abstraction plays an important role for generalisation of knowledge and skills, and is key to sample efficient learning and planning. For many complex problems an abstract plan can be formed first, which is then instantiated by filling in the necessary low-level details. Often, such abstract plans generalize well to related new problems. We study abstraction in the context of reinforcement learning, in which agents may perform state or temporal abstractions. Temporal abstractions aka options represent temporally-extended actions in the form of option policies. However, typically acquired option policies cannot be directly transferred to new environments due to changes in the state space or transition dynamics. Furthermore, many existing state abstraction schemes ignore the correlation between state and temporal abstraction. In this work, we propose successor abstraction, a novel abstraction scheme building on successor features. This includes an algorithm for encoding and instantiation of abstract options across different environments, and a state abstraction mechanism based on the abstract options. Our successor abstraction allows us to learn abstract environment models with semantics that are transferable across different environments through encoding and instantiation of abstract options. Empirically, we achieve better transfer and improved performance on a set of benchmark tasks as compared to relevant state of the art baselines.
Abstract:The ever-increasing take-up of machine learning techniques requires ever-more application-specific training data. Manually collecting such training data is a tedious and time-consuming process. Data marketplaces represent a compelling alternative, providing an easy way for acquiring data from potential data providers. A key component of such marketplaces is the compensation mechanism for data providers. Classic payoff-allocation methods such as the Shapley value can be vulnerable to data-replication attacks, and are infeasible to compute in the absence of efficient approximation algorithms. To address these challenges, we present an extensive theoretical study on the vulnerabilities of game theoretic payoff-allocation schemes to replication attacks. Our insights apply to a wide range of payoff-allocation schemes, and enable the design of customised replication-robust payoff-allocations. Furthermore, we present a novel efficient sampling algorithm for approximating payoff-allocation schemes based on marginal contributions. In our experiments, we validate the replication-robustness of classic payoff-allocation schemes and new payoff-allocation schemes derived from our theoretical insights. We also demonstrate the efficiency of our proposed sampling algorithm on a wide range of machine learning tasks.
Abstract:In a multi-agent system, an agent's optimal policy will typically depend on the policies chosen by others. Therefore, a key issue in multi-agent systems research is that of predicting the behaviours of others, and responding promptly to changes in such behaviours. One obvious possibility is for each agent to broadcast their current intention, for example, the currently executed option in a hierarchical reinforcement learning framework. However, this approach results in inflexibility of agents if options have an extended duration and are dynamic. While adjusting the executed option at each step improves flexibility from a single-agent perspective, frequent changes in options can induce inconsistency between an agent's actual behaviour and its broadcast intention. In order to balance flexibility and predictability, we propose a dynamic termination Bellman equation that allows the agents to flexibly terminate their options. We evaluate our model empirically on a set of multi-agent pursuit and taxi tasks, and show that our agents learn to adapt flexibly across scenarios that require different termination behaviours.