Abstract:Large pre-trained vision-language models (VLMs) offer a promising approach to leveraging human language for enhancing downstream tasks. However, VLMs such as CLIP face significant limitation: its performance is highly sensitive to prompt template design. Although prompt learning methods can address the sensitivity issue by replacing natural language prompts with learnable ones, they are incomprehensible to humans. Ensuring consistent performance across various prompt templates enables models to adapt seamlessly to diverse phrasings, enhancing their ability to handle downstream tasks without requiring extensive prompt engineering. In this work, we introduce the RobustPrompt Benchmark, a systematic benchmark to evaluate robustness to different prompt templates for VLMs. It includes a dataset with hundreds of carefully designed prompt templates, divided into six types, covering a wide variety of commonly used templates. Beside the benchmark, we propose Modeling Variants of Prompts (MVP), a simple yet effective method that mitigates sensitivity by modeling variants of prompt structures. The innovation of MVP lies in decoupling prompts into templates and class names, and using Variational Autoencoders (VAE) to model the distribution of diverse prompt structures. Experiments across 11 datasets demonstrate that MVP can greatly enhance model robustness to variations in input prompts without a drop in performance. The code is available at https://github.com/xiaoyaoxinyi/MVP.
Abstract:Controllable video generation remains a significant challenge, despite recent advances in generating high-quality and consistent videos. Most existing methods for controlling video generation treat the video as a whole, neglecting intricate fine-grained spatiotemporal relationships, which limits both control precision and efficiency. In this paper, we propose Controllable Video Generative Adversarial Networks (CoVoGAN) to disentangle the video concepts, thus facilitating efficient and independent control over individual concepts. Specifically, following the minimal change principle, we first disentangle static and dynamic latent variables. We then leverage the sufficient change property to achieve component-wise identifiability of dynamic latent variables, enabling independent control over motion and identity. To establish the theoretical foundation, we provide a rigorous analysis demonstrating the identifiability of our approach. Building on these theoretical insights, we design a Temporal Transition Module to disentangle latent dynamics. To enforce the minimal change principle and sufficient change property, we minimize the dimensionality of latent dynamic variables and impose temporal conditional independence. To validate our approach, we integrate this module as a plug-in for GANs. Extensive qualitative and quantitative experiments on various video generation benchmarks demonstrate that our method significantly improves generation quality and controllability across diverse real-world scenarios.
Abstract:The impact of social media on critical issues such as echo chambers needs to be addressed, as these phenomena can have disruptive consequences for our society. Traditional research often oversimplifies emotional tendencies and opinion evolution into numbers and formulas, neglecting that news and communication are conveyed through text, which limits these approaches. Hence, in this work, we propose an LLM-based simulation for the social opinion network to evaluate and counter polarization phenomena. We first construct three typical network structures to simulate different characteristics of social interactions. Then, agents interact based on recommendation algorithms and update their strategies through reasoning and analysis. By comparing these interactions with the classic Bounded Confidence Model (BCM), the Friedkin Johnsen (FJ) model, and using echo chamber-related indices, we demonstrate the effectiveness of our framework in simulating opinion dynamics and reproducing phenomena such as opinion polarization and echo chambers. We propose two mitigation methods, active and passive nudges, that can help reduce echo chambers, specifically within language-based simulations. We hope our work will offer valuable insights and guidance for social polarization mitigation.