Abstract:Graph Neural Networks (GNNs) have emerged as a prominent framework for graph mining, leading to significant advances across various domains. Stemmed from the node-wise representations of GNNs, existing explanation studies have embraced the subgraph-specific viewpoint that attributes the decision results to the salient features and local structures of nodes. However, graph-level tasks necessitate long-range dependencies and global interactions for advanced GNNs, deviating significantly from subgraph-specific explanations. To bridge this gap, this paper proposes a novel intrinsically interpretable scheme for graph classification, termed as Global Interactive Pattern (GIP) learning, which introduces learnable global interactive patterns to explicitly interpret decisions. GIP first tackles the complexity of interpretation by clustering numerous nodes using a constrained graph clustering module. Then, it matches the coarsened global interactive instance with a batch of self-interpretable graph prototypes, thereby facilitating a transparent graph-level reasoning process. Extensive experiments conducted on both synthetic and real-world benchmarks demonstrate that the proposed GIP yields significantly superior interpretability and competitive performance to~the state-of-the-art counterparts. Our code will be made publicly available.
Abstract:Active Voltage Control (AVC) on the Power Distribution Networks (PDNs) aims to stabilize the voltage levels to ensure efficient and reliable operation of power systems. With the increasing integration of distributed energy resources, recent efforts have explored employing multi-agent reinforcement learning (MARL) techniques to realize effective AVC. Existing methods mainly focus on the acquisition of short-term AVC strategies, i.e., only learning AVC within the short-term training trajectories of a singular diurnal cycle. However, due to the dynamic nature of load demands and renewable energy, the operation states of real-world PDNs may exhibit significant distribution shifts across varying timescales (e.g., daily and seasonal changes). This can render those short-term strategies suboptimal or even obsolete when performing continuous AVC over extended periods. In this paper, we propose a novel temporal prototype-aware learning method, abbreviated as TPA, to learn time-adaptive AVC under short-term training trajectories. At the heart of TPA are two complementary components, namely multi-scale dynamic encoder and temporal prototype-aware policy, that can be readily incorporated into various MARL methods. The former component integrates a stacked transformer network to learn underlying temporal dependencies at different timescales of the PDNs, while the latter implements a learnable prototype matching mechanism to construct a dedicated AVC policy that can dynamically adapt to the evolving operation states. Experimental results on the AVC benchmark with different PDN sizes demonstrate that the proposed TPA surpasses the state-of-the-art counterparts not only in terms of control performance but also by offering model transferability. Our code is available at https://github.com/Canyizl/TPA-for-AVC.
Abstract:Graph Lottery Ticket (GLT), a combination of core subgraph and sparse subnetwork, has been proposed to mitigate the computational cost of deep Graph Neural Networks (GNNs) on large input graphs while preserving original performance. However, the winning GLTs in exisiting studies are obtained by applying iterative magnitude-based pruning (IMP) without re-evaluating and re-considering the pruned information, which disregards the dynamic changes in the significance of edges/weights during graph/model structure pruning, and thus limits the appeal of the winning tickets. In this paper, we formulate a conjecture, i.e., existing overlooked valuable information in the pruned graph connections and model parameters which can be re-grouped into GLT to enhance the final performance. Specifically, we propose an adversarial complementary erasing (ACE) framework to explore the valuable information from the pruned components, thereby developing a more powerful GLT, referred to as the ACE-GLT. The main idea is to mine valuable information from pruned edges/weights after each round of IMP, and employ the ACE technique to refine the GLT processing. Finally, experimental results demonstrate that our ACE-GLT outperforms existing methods for searching GLT in diverse tasks. Our code will be made publicly available.