refer to the report for detailed contributions
Abstract:Perceptual image compression has shown strong potential for producing visually appealing results at low bitrates, surpassing classical standards and pixel-wise distortion-oriented neural methods. However, existing methods typically improve compression performance by incorporating explicit semantic priors, such as segmentation maps and textual features, into the encoder or decoder, which increases model complexity by adding parameters and floating-point operations. This limits the model's practicality, as image compression often occurs on resource-limited mobile devices. To alleviate this problem, we propose a lightweight perceptual Image Compression method using Implicit Semantic Priors (ICISP). We first develop an enhanced visual state space block that exploits local and global spatial dependencies to reduce redundancy. Since different frequency information contributes unequally to compression, we develop a frequency decomposition modulation block to adaptively preserve or reduce the low-frequency and high-frequency information. We establish the above blocks as the main modules of the encoder-decoder, and to further improve the perceptual quality of the reconstructed images, we develop a semantic-informed discriminator that uses implicit semantic priors from a pretrained DINOv2 encoder. Experiments on popular benchmarks show that our method achieves competitive compression performance and has significantly fewer network parameters and floating point operations than the existing state-of-the-art.
Abstract:We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets. This system includes two foundation components: a large-scale shape generation model -- Hunyuan3D-DiT, and a large-scale texture synthesis model -- Hunyuan3D-Paint. The shape generative model, built on a scalable flow-based diffusion transformer, aims to create geometry that properly aligns with a given condition image, laying a solid foundation for downstream applications. The texture synthesis model, benefiting from strong geometric and diffusion priors, produces high-resolution and vibrant texture maps for either generated or hand-crafted meshes. Furthermore, we build Hunyuan3D-Studio -- a versatile, user-friendly production platform that simplifies the re-creation process of 3D assets. It allows both professional and amateur users to manipulate or even animate their meshes efficiently. We systematically evaluate our models, showing that Hunyuan3D 2.0 outperforms previous state-of-the-art models, including the open-source models and closed-source models in geometry details, condition alignment, texture quality, and etc. Hunyuan3D 2.0 is publicly released in order to fill the gaps in the open-source 3D community for large-scale foundation generative models. The code and pre-trained weights of our models are available at: https://github.com/Tencent/Hunyuan3D-2