Abstract:In this paper, we push the boundaries of fine-grained 3D generation into truly creative territory. Current methods either lack intricate details or simply mimic existing objects -- we enable both. By lifting 2D fine-grained understanding into 3D through multi-view diffusion and modeling part latents as continuous distributions, we unlock the ability to generate entirely new, yet plausible parts through interpolation and sampling. A self-supervised feature consistency loss further ensures stable generation of these unseen parts. The result is the first system capable of creating novel 3D objects with species-specific details that transcend existing examples. While we demonstrate our approach on birds, the underlying framework extends beyond things that can chirp! Code will be released at https://github.com/kamwoh/chirpy3d.
Abstract:Despite the rapid advancements in text-to-image (T2I) synthesis, enabling precise visual control remains a significant challenge. Existing works attempted to incorporate multi-facet controls (text and sketch), aiming to enhance the creative control over generated images. However, our pilot study reveals that the expressive power of humans far surpasses the capabilities of current methods. Users desire a more versatile approach that can accommodate their diverse creative intents, ranging from controlling individual subjects to manipulating the entire scene composition. We present VersaGen, a generative AI agent that enables versatile visual control in T2I synthesis. VersaGen admits four types of visual controls: i) single visual subject; ii) multiple visual subjects; iii) scene background; iv) any combination of the three above or merely no control at all. We train an adaptor upon a frozen T2I model to accommodate the visual information into the text-dominated diffusion process. We introduce three optimization strategies during the inference phase of VersaGen to improve generation results and enhance user experience. Comprehensive experiments on COCO and Sketchy validate the effectiveness and flexibility of VersaGen, as evidenced by both qualitative and quantitative results.
Abstract:Video colour editing is a crucial task for content creation, yet existing solutions either require painstaking frame-by-frame manipulation or produce unrealistic results with temporal artefacts. We present a practical, training-free framework that makes precise video colour editing accessible through an intuitive interface while maintaining professional-quality output. Our key insight is that by decoupling spatial and temporal aspects of colour editing, we can better align with users' natural workflow -- allowing them to focus on precise colour selection in key frames before automatically propagating changes across time. We achieve this through a novel technical framework that combines: (i) a simple point-and-click interface merging grid-based colour selection with automatic instance segmentation for precise spatial control, (ii) bidirectional colour propagation that leverages inherent video motion patterns, and (iii) motion-aware blending that ensures smooth transitions even with complex object movements. Through extensive evaluation on diverse scenarios, we demonstrate that our approach matches or exceeds state-of-the-art methods while eliminating the need for training or specialized hardware, making professional-quality video colour editing accessible to everyone.
Abstract:We introduce NitroFusion, a fundamentally different approach to single-step diffusion that achieves high-quality generation through a dynamic adversarial framework. While one-step methods offer dramatic speed advantages, they typically suffer from quality degradation compared to their multi-step counterparts. Just as a panel of art critics provides comprehensive feedback by specializing in different aspects like composition, color, and technique, our approach maintains a large pool of specialized discriminator heads that collectively guide the generation process. Each discriminator group develops expertise in specific quality aspects at different noise levels, providing diverse feedback that enables high-fidelity one-step generation. Our framework combines: (i) a dynamic discriminator pool with specialized discriminator groups to improve generation quality, (ii) strategic refresh mechanisms to prevent discriminator overfitting, and (iii) global-local discriminator heads for multi-scale quality assessment, and unconditional/conditional training for balanced generation. Additionally, our framework uniquely supports flexible deployment through bottom-up refinement, allowing users to dynamically choose between 1-4 denoising steps with the same model for direct quality-speed trade-offs. Through comprehensive experiments, we demonstrate that NitroFusion significantly outperforms existing single-step methods across multiple evaluation metrics, particularly excelling in preserving fine details and global consistency.
Abstract:Sketch animations offer a powerful medium for visual storytelling, from simple flip-book doodles to professional studio productions. While traditional animation requires teams of skilled artists to draw key frames and in-between frames, existing automation attempts still demand significant artistic effort through precise motion paths or keyframe specification. We present FlipSketch, a system that brings back the magic of flip-book animation -- just draw your idea and describe how you want it to move! Our approach harnesses motion priors from text-to-video diffusion models, adapting them to generate sketch animations through three key innovations: (i) fine-tuning for sketch-style frame generation, (ii) a reference frame mechanism that preserves visual integrity of input sketch through noise refinement, and (iii) a dual-attention composition that enables fluid motion without losing visual consistency. Unlike constrained vector animations, our raster frames support dynamic sketch transformations, capturing the expressive freedom of traditional animation. The result is an intuitive system that makes sketch animation as simple as doodling and describing, while maintaining the artistic essence of hand-drawn animation.
Abstract:This paper propels creative control in generative visual AI by allowing users to "select". Departing from traditional text or sketch-based methods, we for the first time allow users to choose visual concepts by parts for their creative endeavors. The outcome is fine-grained generation that precisely captures selected visual concepts, ensuring a holistically faithful and plausible result. To achieve this, we first parse objects into parts through unsupervised feature clustering. Then, we encode parts into text tokens and introduce an entropy-based normalized attention loss that operates on them. This loss design enables our model to learn generic prior topology knowledge about object's part composition, and further generalize to novel part compositions to ensure the generation looks holistically faithful. Lastly, we employ a bottleneck encoder to project the part tokens. This not only enhances fidelity but also accelerates learning, by leveraging shared knowledge and facilitating information exchange among instances. Visual results in the paper and supplementary material showcase the compelling power of PartCraft in crafting highly customized, innovative creations, exemplified by the "charming" and creative birds. Code is released at https://github.com/kamwoh/partcraft.
Abstract:This paper, for the first time, marries large foundation models with human sketch understanding. We demonstrate what this brings -- a paradigm shift in terms of generalised sketch representation learning (e.g., classification). This generalisation happens on two fronts: (i) generalisation across unknown categories (i.e., open-set), and (ii) generalisation traversing abstraction levels (i.e., good and bad sketches), both being timely challenges that remain unsolved in the sketch literature. Our design is intuitive and centred around transferring the already stellar generalisation ability of CLIP to benefit generalised learning for sketches. We first "condition" the vanilla CLIP model by learning sketch-specific prompts using a novel auxiliary head of raster to vector sketch conversion. This importantly makes CLIP "sketch-aware". We then make CLIP acute to the inherently different sketch abstraction levels. This is achieved by learning a codebook of abstraction-specific prompt biases, a weighted combination of which facilitates the representation of sketches across abstraction levels -- low abstract edge-maps, medium abstract sketches in TU-Berlin, and highly abstract doodles in QuickDraw. Our framework surpasses popular sketch representation learning algorithms in both zero-shot and few-shot setups and in novel settings across different abstraction boundaries.
Abstract:In this paper, we delve into the intricate dynamics of Fine-Grained Sketch-Based Image Retrieval (FG-SBIR) by addressing a critical yet overlooked aspect -- the choice of viewpoint during sketch creation. Unlike photo systems that seamlessly handle diverse views through extensive datasets, sketch systems, with limited data collected from fixed perspectives, face challenges. Our pilot study, employing a pre-trained FG-SBIR model, highlights the system's struggle when query-sketches differ in viewpoint from target instances. Interestingly, a questionnaire however shows users desire autonomy, with a significant percentage favouring view-specific retrieval. To reconcile this, we advocate for a view-aware system, seamlessly accommodating both view-agnostic and view-specific tasks. Overcoming dataset limitations, our first contribution leverages multi-view 2D projections of 3D objects, instilling cross-modal view awareness. The second contribution introduces a customisable cross-modal feature through disentanglement, allowing effortless mode switching. Extensive experiments on standard datasets validate the effectiveness of our method.
Abstract:Existing fine-grained hashing methods typically lack code interpretability as they compute hash code bits holistically using both global and local features. To address this limitation, we propose ConceptHash, a novel method that achieves sub-code level interpretability. In ConceptHash, each sub-code corresponds to a human-understandable concept, such as an object part, and these concepts are automatically discovered without human annotations. Specifically, we leverage a Vision Transformer architecture and introduce concept tokens as visual prompts, along with image patch tokens as model inputs. Each concept is then mapped to a specific sub-code at the model output, providing natural sub-code interpretability. To capture subtle visual differences among highly similar sub-categories (e.g., bird species), we incorporate language guidance to ensure that the learned hash codes are distinguishable within fine-grained object classes while maintaining semantic alignment. This approach allows us to develop hash codes that exhibit similarity within families of species while remaining distinct from species in other families. Extensive experiments on four fine-grained image retrieval benchmarks demonstrate that ConceptHash outperforms previous methods by a significant margin, offering unique sub-code interpretability as an additional benefit. Code at: https://github.com/kamwoh/concepthash.
Abstract:This paper introduces a novel approach to sketch colourisation, inspired by the universal childhood activity of colouring and its professional applications in design and story-boarding. Striking a balance between precision and convenience, our method utilises region masks and colour palettes to allow intuitive user control, steering clear of the meticulousness of manual colour assignments or the limitations of textual prompts. By strategically combining ControlNet and staged generation, incorporating Stable Diffusion v1.5, and leveraging BLIP-2 text prompts, our methodology facilitates faithful image generation and user-directed colourisation. Addressing challenges of local and global consistency, we employ inventive solutions such as an inversion scheme, guided sampling, and a self-attention mechanism with a scaling factor. The resulting tool is not only fast and training-free but also compatible with consumer-grade Nvidia RTX 4090 Super GPUs, making it a valuable asset for both creative professionals and enthusiasts in various fields. Project Page: \url{https://chaitron.github.io/SketchDeco/}