Abstract:Fruit monitoring plays an important role in crop management, and rising global fruit consumption combined with labor shortages necessitates automated monitoring with robots. However, occlusions from plant foliage often hinder accurate shape and pose estimation. Therefore, we propose an active fruit shape and pose estimation method that physically manipulates occluding leaves to reveal hidden fruits. This paper introduces a framework that plans robot actions to maximize visibility and minimize leaf damage. We developed a novel scene-consistent shape completion technique to improve fruit estimation under heavy occlusion and utilize a perception-driven deformation graph model to predict leaf deformation during planning. Experiments on artificial and real sweet pepper plants demonstrate that our method enables robots to safely move leaves aside, exposing fruits for accurate shape and pose estimation, outperforming baseline methods. Project page: https://shaoxiongyao.github.io/lmap-ssc/.
Abstract:Object reconstruction is relevant for many autonomous robotic tasks that require interaction with the environment. A key challenge in such scenarios is planning view configurations to collect informative measurements for reconstructing an initially unknown object. One-shot view planning enables efficient data collection by predicting view configurations and planning the globally shortest path connecting all views at once. However, geometric priors about the object are required to conduct one-shot view planning. In this work, we propose a novel one-shot view planning approach that utilizes the powerful 3D generation capabilities of diffusion models as priors. By incorporating such geometric priors into our pipeline, we achieve effective one-shot view planning starting with only a single RGB image of the object to be reconstructed. Our planning experiments in simulation and real-world setups indicate that our approach balances well between object reconstruction quality and movement cost.
Abstract:In recent years, formation control of unmanned vehicles has received considerable interest, driven by the progress in autonomous systems and the imperative for multiple vehicles to carry out diverse missions. In this paper, we address the problem of behavior-based formation control of mobile robots, where we use safe multi-agent reinforcement learning~(MARL) to ensure the safety of the robots by eliminating all collisions during training and execution. To ensure safety, we implemented distributed model predictive control safety filters to override unsafe actions. We focus on achieving behavior-based formation without having individual reference targets for the robots, and instead use targets for the centroid of the formation. This formulation facilitates the deployment of formation control on real robots and improves the scalability of our approach to more robots. The task cannot be addressed through optimization-based controllers without specific individual reference targets for the robots and information about the relative locations of each robot to the others. That is why, for our formulation we use MARL to train the robots. Moreover, in order to account for the interactions between the agents, we use attention-based critics to improve the training process. We train the agents in simulation and later on demonstrate the resulting behavior of our approach on real Turtlebot robots. We show that despite the agents having very limited information, we can still safely achieve the desired behavior.
Abstract:Neural Radiance Fields (NeRFs) are gaining significant interest for online active object reconstruction due to their exceptional memory efficiency and requirement for only posed RGB inputs. Previous NeRF-based view planning methods exhibit computational inefficiency since they rely on an iterative paradigm, consisting of (1) retraining the NeRF when new images arrive; and (2) planning a path to the next best view only. To address these limitations, we propose a non-iterative pipeline based on the Prediction of the Required number of Views (PRV). The key idea behind our approach is that the required number of views to reconstruct an object depends on its complexity. Therefore, we design a deep neural network, named PRVNet, to predict the required number of views, allowing us to tailor the data acquisition based on the object complexity and plan a globally shortest path. To train our PRVNet, we generate supervision labels using the ShapeNet dataset. Simulated experiments show that our PRV-based view planning method outperforms baselines, achieving good reconstruction quality while significantly reducing movement cost and planning time. We further justify the generalization ability of our approach in a real-world experiment.
Abstract:Active object reconstruction using autonomous robots is gaining great interest. A primary goal in this task is to maximize the information of the object to be reconstructed, given limited on-board resources. Previous view planning methods exhibit inefficiency since they rely on an iterative paradigm based on explicit representations, consisting of (1) planning a path to the next-best view only; and (2) requiring a considerable number of less-gain views in terms of surface coverage. To address these limitations, we integrated implicit representations into the One-Shot View Planning (OSVP). The key idea behind our approach is to use implicit representations to obtain the small missing surface areas instead of observing them with extra views. Therefore, we design a deep neural network, named OSVP, to directly predict a set of views given a dense point cloud refined from an initial sparse observation. To train our OSVP network, we generate supervision labels using dense point clouds refined by implicit representations and set covering optimization problems. Simulated experiments show that our method achieves sufficient reconstruction quality, outperforming several baselines under limited view and movement budgets. We further demonstrate the applicability of our approach in a real-world object reconstruction scenario.
Abstract:Current view planning (VP) systems usually adopt an iterative pipeline with next-best-view (NBV) methods that can autonomously perform 3D reconstruction of unknown objects. However, they are slowed down by local path planning, which is improved by our previously proposed set-covering-based network SCVP using one-shot view planning and global path planning. In this work, we propose a combined pipeline that selects a few NBVs before activating the network to improve model completeness. However, this pipeline will result in more views than expected because the SCVP has not been trained from multiview scenarios. To reduce the overall number of views and paths required, we propose a multiview-activated architecture MA-SCVP and an efficient dataset sampling method for view planning based on a long-tail distribution. Ablation studies confirm the optimal network architecture, the sampling method and the number of samples, the NBV method and the number of NBVs in our combined pipeline. Comparative experiments support the claim that our system achieves faster and more complete reconstruction than state-of-the-art systems. For the reference of the community, we make the source codes public.
Abstract:Viewpoint planning is an important task in any application where objects or scenes need to be viewed from different angles to achieve sufficient coverage. The mapping of confined spaces such as shelves is an especially challenging task since objects occlude each other and the scene can only be observed from the front, thus with limited possible viewpoints. In this paper, we propose a deep reinforcement learning framework that generates promising views aiming at reducing the map entropy. Additionally, the pipeline extends standard viewpoint planning by predicting adequate minimally invasive push actions to uncover occluded objects and increase the visible space. Using a 2.5D occupancy height map as state representation that can be efficiently updated, our system decides whether to plan a new viewpoint or perform a push. To learn feasible pushes, we use a neural network to sample push candidates on the map and have human experts manually label them to indicate whether the sampled push is a good action to perform. As simulated and real-world experimental results with a robotic arm show, our system is able to significantly increase the mapped space compared to different baselines, while the executed push actions highly benefit the viewpoint planner with only minor changes to the object configuration.