Abstract:Chaos lidars detect targets through the cross-correlation between the back-scattered chaos signal from the target and the local reference one. Chaos lidars have excellent anti-jamming and anti-interference capabilities, owing to the random nature of chaotic oscillations. However, most chaos lidars operate in the near-infrared spectral regime, where the atmospheric attenuation is significant. Here we show a mid-infrared chaos lidar, which is suitable for long-reach ranging and imaging applications within the low-loss transmission window of the atmosphere. The proof-of-concept mid-infrared chaos lidar utilizes an interband cascade laser with optical feedback as the laser chaos source. Experimental results reveal that the chaos lidar achieves an accuracy better than 0.9 cm and a precision better than 0.3 cm for ranging distances up to 300 cm. In addition, it is found that a minimum signal-to-noise ratio of only 1 dB is required to sustain both sub-cm accuracy and sub-cm precision. This work paves the way for developing remote chaos lidar systems in the mid-infrared spectral regime.
Abstract:Air-writing is a challenging task that combines the fields of computer vision and natural language processing, offering an intuitive and natural approach for human-computer interaction. However, current air-writing solutions face two primary challenges: (1) their dependency on complex sensors (e.g., Radar, EEGs and others) for capturing precise handwritten trajectories, and (2) the absence of a video-based air-writing dataset that covers a comprehensive vocabulary range. These limitations impede their practicality in various real-world scenarios, including the use on devices like iPhones and laptops. To tackle these challenges, we present the groundbreaking air-writing Chinese character video dataset (AWCV-100K-UCAS2024), serving as a pioneering benchmark for video-based air-writing. This dataset captures handwritten trajectories in various real-world scenarios using commonly accessible RGB cameras, eliminating the need for complex sensors. AWCV-100K-UCAS2024 includes 8.8 million video frames, encompassing the complete set of 3,755 characters from the GB2312-80 level-1 set (GB1). Furthermore, we introduce our baseline approach, the video-based character recognizer (VCRec). VCRec adeptly extracts fingertip features from sparse visual cues and employs a spatio-temporal sequence module for analysis. Experimental results showcase the superior performance of VCRec compared to existing models in recognizing air-written characters, both quantitatively and qualitatively. This breakthrough paves the way for enhanced human-computer interaction in real-world contexts. Moreover, our approach leverages affordable RGB cameras, enabling its applicability in a diverse range of scenarios. The code and data examples will be made public at https://github.com/wmeiqi/AWCV.
Abstract:Deep learning models for point clouds have shown to be vulnerable to adversarial attacks, which have received increasing attention in various safety-critical applications such as autonomous driving, robotics, and surveillance. Existing 3D attackers generally design various attack strategies in the white-box setting, requiring the prior knowledge of 3D model details. However, real-world 3D applications are in the black-box setting, where we can only acquire the outputs of the target classifier. Although few recent works try to explore the black-box attack, they still achieve limited attack success rates (ASR). To alleviate this issue, this paper focuses on attacking the 3D models in a transfer-based black-box setting, where we first carefully design adversarial examples in a white-box surrogate model and then transfer them to attack other black-box victim models. Specifically, we propose a novel Spectral-aware Admix with Augmented Optimization method (SAAO) to improve the adversarial transferability. In particular, since traditional Admix strategy are deployed in the 2D domain that adds pixel-wise images for perturbing, we can not directly follow it to merge point clouds in coordinate domain as it will destroy the geometric shapes. Therefore, we design spectral-aware fusion that performs Graph Fourier Transform (GFT) to get spectral features of the point clouds and add them in the spectral domain. Afterward, we run a few steps with spectral-aware weighted Admix to select better optimization paths as well as to adjust corresponding learning weights. At last, we run more steps to generate adversarial spectral feature along the optimization path and perform Inverse-GFT on the adversarial spectral feature to obtain the adversarial example in the data domain. Experiments show that our SAAO achieves better transferability compared to existing 3D attack methods.
Abstract:Vision-language tracking (VLT) extends traditional single object tracking by incorporating textual information, providing semantic guidance to enhance tracking performance under challenging conditions like fast motion and deformations. However, current VLT trackers often underperform compared to single-modality methods on multiple benchmarks, with semantic information sometimes becoming a "distraction." To address this, we propose VLTVerse, the first fine-grained evaluation framework for VLT trackers that comprehensively considers multiple challenge factors and diverse semantic information, hoping to reveal the role of language in VLT. Our contributions include: (1) VLTVerse introduces 10 sequence-level challenge labels and 6 types of multi-granularity semantic information, creating a flexible and multi-dimensional evaluation space for VLT; (2) leveraging 60 subspaces formed by combinations of challenge factors and semantic types, we conduct systematic fine-grained evaluations of three mainstream SOTA VLT trackers, uncovering their performance bottlenecks across complex scenarios and offering a novel perspective on VLT evaluation; (3) through decoupled analysis of experimental results, we examine the impact of various semantic types on specific challenge factors in relation to different algorithms, providing essential guidance for enhancing VLT across data, evaluation, and algorithmic dimensions. The VLTVerse, toolkit, and results will be available at \url{http://metaverse.aitestunion.com}.
Abstract:The capabilities of large language models (LLMs) have been applied in expert systems across various domains, providing new opportunities for AI in Education. Educational interactions involve a cyclical exchange between teachers and students. Current research predominantly focuses on using LLMs to simulate teachers, leveraging their expertise to enhance student learning outcomes. However, the simulation of students, which could improve teachers' instructional skills, has received insufficient attention due to the challenges of modeling and evaluating virtual students. This research asks: Can LLMs be utilized to develop virtual student agents that mimic human-like behavior and individual variability? Unlike expert systems focusing on knowledge delivery, virtual students must replicate learning difficulties, emotional responses, and linguistic uncertainties. These traits present significant challenges in both modeling and evaluation. To address these issues, this study focuses on language learning as a context for modeling virtual student agents. We propose a novel AI4Education framework, called SOE (Scene-Object-Evaluation), to systematically construct LVSA (LLM-based Virtual Student Agents). By curating a dataset of personalized teacher-student interactions with various personality traits, question types, and learning stages, and fine-tuning LLMs using LoRA, we conduct multi-dimensional evaluation experiments. Specifically, we: (1) develop a theoretical framework for generating LVSA; (2) integrate human subjective evaluation metrics into GPT-4 assessments, demonstrating a strong correlation between human evaluators and GPT-4 in judging LVSA authenticity; and (3) validate that LLMs can generate human-like, personalized virtual student agents in educational contexts, laying a foundation for future applications in pre-service teacher training and multi-agent simulation environments.
Abstract:Large vision-language models (LVLMs) have made significant strides in addressing complex video tasks, sparking researchers' interest in their human-like multimodal understanding capabilities. Video description serves as a fundamental task for evaluating video comprehension, necessitating a deep understanding of spatial and temporal dynamics, which presents challenges for both humans and machines. Thus, investigating whether LVLMs can describe videos as comprehensively as humans (through reasonable human-machine comparisons using video captioning as a proxy task) will enhance our understanding and application of these models. However, current benchmarks for video comprehension have notable limitations, including short video durations, brief annotations, and reliance on a single annotator's perspective. These factors hinder a comprehensive assessment of LVLMs' ability to understand complex, lengthy videos and prevent the establishment of a robust human baseline that accurately reflects human video comprehension capabilities. To address these issues, we propose a novel benchmark, FIOVA (Five In One Video Annotations), designed to evaluate the differences between LVLMs and human understanding more comprehensively. FIOVA includes 3,002 long video sequences (averaging 33.6 seconds) that cover diverse scenarios with complex spatiotemporal relationships. Each video is annotated by five distinct annotators, capturing a wide range of perspectives and resulting in captions that are 4-15 times longer than existing benchmarks, thereby establishing a robust baseline that represents human understanding comprehensively for the first time in video description tasks. Using the FIOVA benchmark, we conducted an in-depth evaluation of six state-of-the-art LVLMs, comparing their performance with humans. More detailed information can be found at https://huuuuusy.github.io/fiova/.
Abstract:Visual language tracking (VLT) has emerged as a cutting-edge research area, harnessing linguistic data to enhance algorithms with multi-modal inputs and broadening the scope of traditional single object tracking (SOT) to encompass video understanding applications. Despite this, most VLT benchmarks still depend on succinct, human-annotated text descriptions for each video. These descriptions often fall short in capturing the nuances of video content dynamics and lack stylistic variety in language, constrained by their uniform level of detail and a fixed annotation frequency. As a result, algorithms tend to default to a "memorize the answer" strategy, diverging from the core objective of achieving a deeper understanding of video content. Fortunately, the emergence of large language models (LLMs) has enabled the generation of diverse text. This work utilizes LLMs to generate varied semantic annotations (in terms of text lengths and granularities) for representative SOT benchmarks, thereby establishing a novel multi-modal benchmark. Specifically, we (1) propose a new visual language tracking benchmark with diverse texts, named DTVLT, based on five prominent VLT and SOT benchmarks, including three sub-tasks: short-term tracking, long-term tracking, and global instance tracking. (2) We offer four granularity texts in our benchmark, considering the extent and density of semantic information. We expect this multi-granular generation strategy to foster a favorable environment for VLT and video understanding research. (3) We conduct comprehensive experimental analyses on DTVLT, evaluating the impact of diverse text on tracking performance and hope the identified performance bottlenecks of existing algorithms can support further research in VLT and video understanding. The proposed benchmark, experimental results and toolkit will be released gradually on http://videocube.aitestunion.com/.
Abstract:Visual Language Tracking (VLT) enhances tracking by mitigating the limitations of relying solely on the visual modality, utilizing high-level semantic information through language. This integration of the language enables more advanced human-machine interaction. The essence of interaction is cognitive alignment, which typically requires multiple information exchanges, especially in the sequential decision-making process of VLT. However, current VLT benchmarks do not account for multi-round interactions during tracking. They provide only an initial text and bounding box (bbox) in the first frame, with no further interaction as tracking progresses, deviating from the original motivation of the VLT task. To address these limitations, we propose a novel and robust benchmark, VLT-MI (Visual Language Tracking with Multi-modal Interaction), which introduces multi-round interaction into the VLT task for the first time. (1) We generate diverse, multi-granularity texts for multi-round, multi-modal interaction based on existing mainstream VLT benchmarks using DTLLM-VLT, leveraging the world knowledge of LLMs. (2) We propose a new VLT interaction paradigm that achieves multi-round interaction through text updates and object recovery. When multiple tracking failures occur, we provide the tracker with more aligned texts and corrected bboxes through interaction, thereby expanding the scope of VLT downstream tasks. (3) We conduct comparative experiments on both traditional VLT benchmarks and VLT-MI, evaluating and analyzing the accuracy and robustness of trackers under the interactive paradigm. This work offers new insights and paradigms for the VLT task, enabling a fine-grained evaluation of multi-modal trackers. We believe this approach can be extended to additional datasets in the future, supporting broader evaluations and comparisons of video-language model capabilities.
Abstract:Visual Language Tracking (VLT) enhances single object tracking (SOT) by integrating natural language descriptions from a video, for the precise tracking of a specified object. By leveraging high-level semantic information, VLT guides object tracking, alleviating the constraints associated with relying on a visual modality. Nevertheless, most VLT benchmarks are annotated in a single granularity and lack a coherent semantic framework to provide scientific guidance. Moreover, coordinating human annotators for high-quality annotations is laborious and time-consuming. To address these challenges, we introduce DTLLM-VLT, which automatically generates extensive and multi-granularity text to enhance environmental diversity. (1) DTLLM-VLT generates scientific and multi-granularity text descriptions using a cohesive prompt framework. Its succinct and highly adaptable design allows seamless integration into various visual tracking benchmarks. (2) We select three prominent benchmarks to deploy our approach: short-term tracking, long-term tracking, and global instance tracking. We offer four granularity combinations for these benchmarks, considering the extent and density of semantic information, thereby showcasing the practicality and versatility of DTLLM-VLT. (3) We conduct comparative experiments on VLT benchmarks with different text granularities, evaluating and analyzing the impact of diverse text on tracking performance. Conclusionally, this work leverages LLM to provide multi-granularity semantic information for VLT task from efficient and diverse perspectives, enabling fine-grained evaluation of multi-modal trackers. In the future, we believe this work can be extended to more datasets to support vision datasets understanding.
Abstract:Single object tracking (SOT) is a fundamental problem in computer vision, with a wide range of applications, including autonomous driving, augmented reality, and robot navigation. The robustness of SOT faces two main challenges: tiny target and fast motion. These challenges are especially manifested in videos captured by unmanned aerial vehicles (UAV), where the target is usually far away from the camera and often with significant motion relative to the camera. To evaluate the robustness of SOT methods, we propose BioDrone -- the first bionic drone-based visual benchmark for SOT. Unlike existing UAV datasets, BioDrone features videos captured from a flapping-wing UAV system with a major camera shake due to its aerodynamics. BioDrone hence highlights the tracking of tiny targets with drastic changes between consecutive frames, providing a new robust vision benchmark for SOT. To date, BioDrone offers the largest UAV-based SOT benchmark with high-quality fine-grained manual annotations and automatically generates frame-level labels, designed for robust vision analyses. Leveraging our proposed BioDrone, we conduct a systematic evaluation of existing SOT methods, comparing the performance of 20 representative models and studying novel means of optimizing a SOTA method (KeepTrack KeepTrack) for robust SOT. Our evaluation leads to new baselines and insights for robust SOT. Moving forward, we hope that BioDrone will not only serve as a high-quality benchmark for robust SOT, but also invite future research into robust computer vision. The database, toolkits, evaluation server, and baseline results are available at http://biodrone.aitestunion.com.