Abstract:PaliGemma 2 is an upgrade of the PaliGemma open Vision-Language Model (VLM) based on the Gemma 2 family of language models. We combine the SigLIP-So400m vision encoder that was also used by PaliGemma with the whole range of Gemma 2 models, from the 2B one all the way up to the 27B model. We train these models at three resolutions (224px, 448px, and 896px) in multiple stages to equip them with broad knowledge for transfer via fine-tuning. The resulting family of base models covering different model sizes and resolutions allows us to investigate factors impacting transfer performance (such as learning rate) and to analyze the interplay between the type of task, model size, and resolution. We further increase the number and breadth of transfer tasks beyond the scope of PaliGemma including different OCR-related tasks such as table structure recognition, molecular structure recognition, music score recognition, as well as long fine-grained captioning and radiography report generation, on which PaliGemma 2 obtains state-of-the-art results.
Abstract:With the development of large models, watermarks are increasingly employed to assert copyright, verify authenticity, or monitor content distribution. As applications become more multimodal, the utility of watermarking techniques becomes even more critical. The effectiveness and reliability of these watermarks largely depend on their robustness to various disturbances. However, the robustness of these watermarks in real-world scenarios, particularly under perturbations and corruption, is not well understood. To highlight the significance of robustness in watermarking techniques, our study evaluated the robustness of watermarked content generated by image and text generation models against common real-world image corruptions and text perturbations. Our results could pave the way for the development of more robust watermarking techniques in the future. Our project website can be found at \url{https://mmwatermark-robustness.github.io/}.
Abstract:We propose Hierarchical Text Spotter (HTS), a novel method for the joint task of word-level text spotting and geometric layout analysis. HTS can recognize text in an image and identify its 4-level hierarchical structure: characters, words, lines, and paragraphs. The proposed HTS is characterized by two novel components: (1) a Unified-Detector-Polygon (UDP) that produces Bezier Curve polygons of text lines and an affinity matrix for paragraph grouping between detected lines; (2) a Line-to-Character-to-Word (L2C2W) recognizer that splits lines into characters and further merges them back into words. HTS achieves state-of-the-art results on multiple word-level text spotting benchmark datasets as well as geometric layout analysis tasks.
Abstract:We organize a competition on hierarchical text detection and recognition. The competition is aimed to promote research into deep learning models and systems that can jointly perform text detection and recognition and geometric layout analysis. We present details of the proposed competition organization, including tasks, datasets, evaluations, and schedule. During the competition period (from January 2nd 2023 to April 1st 2023), at least 50 submissions from more than 20 teams were made in the 2 proposed tasks. Considering the number of teams and submissions, we conclude that the HierText competition has been successfully held. In this report, we will also present the competition results and insights from them.
Abstract:The recent advent of self-supervised pre-training techniques has led to a surge in the use of multimodal learning in form document understanding. However, existing approaches that extend the mask language modeling to other modalities require careful multi-task tuning, complex reconstruction target designs, or additional pre-training data. In FormNetV2, we introduce a centralized multimodal graph contrastive learning strategy to unify self-supervised pre-training for all modalities in one loss. The graph contrastive objective maximizes the agreement of multimodal representations, providing a natural interplay for all modalities without special customization. In addition, we extract image features within the bounding box that joins a pair of tokens connected by a graph edge, capturing more targeted visual cues without loading a sophisticated and separately pre-trained image embedder. FormNetV2 establishes new state-of-the-art performance on FUNSD, CORD, SROIE and Payment benchmarks with a more compact model size.
Abstract:Scene text detection and document layout analysis have long been treated as two separate tasks in different image domains. In this paper, we bring them together and introduce the task of unified scene text detection and layout analysis. The first hierarchical scene text dataset is introduced to enable this novel research task. We also propose a novel method that is able to simultaneously detect scene text and form text clusters in a unified way. Comprehensive experiments show that our unified model achieves better performance than multiple well-designed baseline methods. Additionally, this model achieves state-of-the-art results on multiple scene text detection datasets without the need of complex post-processing. Dataset and code: https://github.com/google-research-datasets/hiertext.
Abstract:Synthetic data has been a critical tool for training scene text detection and recognition models. On the one hand, synthetic word images have proven to be a successful substitute for real images in training scene text recognizers. On the other hand, however, scene text detectors still heavily rely on a large amount of manually annotated real-world images, which are expensive. In this paper, we introduce UnrealText, an efficient image synthesis method that renders realistic images via a 3D graphics engine. 3D synthetic engine provides realistic appearance by rendering scene and text as a whole, and allows for better text region proposals with access to precise scene information, e.g. normal and even object meshes. The comprehensive experiments verify its effectiveness on both scene text detection and recognition. We also generate a multilingual version for future research into multilingual scene text detection and recognition. The code and the generated datasets are released at: https://github.com/Jyouhou/UnrealText/ .
Abstract:Irregular scene text recognition has attracted much attention from the research community, mainly due to the complexity of shapes of text in natural scene. However, recent methods either rely on shape-sensitive modules such as bounding box regression, or discard sequence learning. To tackle these issues, we propose a pair of coupling modules, termed as Character Anchoring Module (CAM) and Anchor Pooling Module (APM), to extract high-level semantics from two-dimensional space to form feature sequences. The proposed CAM localizes the text in a shape-insensitive way by design by anchoring characters individually. APM then interpolates and gathers features flexibly along the character anchors which enables sequence learning. The complementary modules realize a harmonic unification of spatial information and sequence learning. With the proposed modules, our recognition system surpasses previous state-of-the-art scores on irregular and perspective text datasets, including, ICDAR 2015, CUTE, and Total-Text, while paralleling state-of-the-art performance on regular text datasets.
Abstract:Reading text from natural images is challenging due to the great variety in text font, color, size, complex background and etc.. The perspective distortion and non-linear spatial arrangement of characters make it further difficult. While rectification based method is intuitively grounded and has pushed the envelope by far, its potential is far from being well exploited. In this paper, we present a bag of tricks that prove to significantly improve the performance of rectification based method. On curved text dataset, our method achieves an accuracy of 89.6% on CUTE-80 and 76.3% on Total-Text, an improvement over previous state-of-the-art by 6.3% and 14.7% respectively. Furthermore, our combination of tricks helps us win the ICDAR 2019 Arbitrary-Shaped Text Challenge (Latin script), achieving an accuracy of 74.3% on the held-out test set. We release our code as well as data samples for further exploration at https://github.com/Jyouhou/ICDAR2019-ArT-Recognition-Alchemy
Abstract:With the development of deep neural networks, the demand for a significant amount of annotated training data becomes the performance bottlenecks in many fields of research and applications. Image synthesis can generate annotated images automatically and freely, which gains increasing attention recently. In this paper, we propose to synthesize scene text images from the 3D virtual worlds, where the precise descriptions of scenes, editable illumination/visibility, and realistic physics are provided. Different from the previous methods which paste the rendered text on static 2D images, our method can render the 3D virtual scene and text instances as an entirety. In this way, complex perspective transforms, various illuminations, and occlusions can be realized in our synthesized scene text images. Moreover, the same text instances with various viewpoints can be produced by randomly moving and rotating the virtual camera, which acts as human eyes. The experiments on the standard scene text detection benchmarks using the generated synthetic data demonstrate the effectiveness and superiority of the proposed method. The code and synthetic data will be made available at https://github.com/MhLiao/SynthText3D