ISIR
Abstract:Swarm robotics promises adaptability to unknown situations and robustness against failures. However, it still struggles with global tasks that require understanding the broader context in which the robots operate, such as identifying the shape of the arena in which the robots are embedded. Biological swarms, such as shoals of fish, flocks of birds, and colonies of insects, routinely solve global geometrical problems through the diffusion of local cues. This paradigm can be explicitly described by mathematical models that could be directly computed and exploited by a robotic swarm. Diffusion over a domain is mathematically encapsulated by the Laplacian, a linear operator that measures the local curvature of a function. Crucially the geometry of a domain can generally be reconstructed from the eigenspectrum of its Laplacian. Here we introduce spectral swarm robotics where robots diffuse information to their neighbors to emulate the Laplacian operator - enabling them to "hear" the spectrum of their arena. We reveal a universal scaling that links the optimal number of robots (a global parameter) with their optimal radius of interaction (a local parameter). We validate experimentally spectral swarm robotics under challenging conditions with the one-shot classification of arena shapes using a sparse swarm of Kilobots. Spectral methods can assist with challenging tasks where robots need to build an emergent consensus on their environment, such as adaptation to unknown terrains, division of labor, or quorum sensing. Spectral methods may extend beyond robotics to analyze and coordinate swarms of agents of various natures, such as traffic or crowds, and to better understand the long-range dynamics of natural systems emerging from short-range interactions.
Abstract:Multi-agent deep reinforcement learning (MADRL) problems often encounter the challenge of sparse rewards. This challenge becomes even more pronounced when coordination among agents is necessary. As performance depends not only on one agent's behavior but rather on the joint behavior of multiple agents, finding an adequate solution becomes significantly harder. In this context, a group of agents can benefit from actively exploring different joint strategies in order to determine the most efficient one. In this paper, we propose an approach for rewarding strategies where agents collectively exhibit novel behaviors. We present JIM (Joint Intrinsic Motivation), a multi-agent intrinsic motivation method that follows the centralized learning with decentralized execution paradigm. JIM rewards joint trajectories based on a centralized measure of novelty designed to function in continuous environments. We demonstrate the strengths of this approach both in a synthetic environment designed to reveal shortcomings of state-of-the-art MADRL methods, and in simulated robotic tasks. Results show that joint exploration is crucial for solving tasks where the optimal strategy requires a high level of coordination.
Abstract:State-of-the-art reinforcement learning is now able to learn versatile locomotion, balancing and push-recovery capabilities for bipedal robots in simulation. Yet, the reality gap has mostly been overlooked and the simulated results hardly transfer to real hardware. Either it is unsuccessful in practice because the physics is over-simplified and hardware limitations are ignored, or regularity is not guaranteed and unexpected hazardous motions can occur. This paper presents a reinforcement learning framework capable of learning robust standing push recovery for bipedal robots with a smooth out-of-the-box transfer to reality, requiring only instantaneous proprioceptive observations. By combining original termination conditions and policy smoothness conditioning, we achieve stable learning, sim-to-real transfer and safety using a policy without memory nor observation history. Reward shaping is then used to give insights into how to keep balance. We demonstrate its performance in reality on the lower-limb medical exoskeleton Atalante.
Abstract:Social learning, copying other's behavior without actual experience, offers a cost-effective means of knowledge acquisition. However, it raises the fundamental question of which individuals have reliable information: successful individuals versus the majority. The former and the latter are known respectively as success-based and conformist social learning strategies. We show here that while the success-based strategy fully exploits the benign environment of low uncertainly, it fails in uncertain environments. On the other hand, the conformist strategy can effectively mitigate this adverse effect. Based on these findings, we hypothesized that meta-control of individual and social learning strategies provides effective and sample-efficient learning in volatile and uncertain environments. Simulations on a set of environments with various levels of volatility and uncertainty confirmed our hypothesis. The results imply that meta-control of social learning affords agents the leverage to resolve environmental uncertainty with minimal exploration cost, by exploiting others' learning as an external knowledge base.
Abstract:This paper focuses on a class of reinforcement learning problems where significant events are rare and limited to a single positive reward per episode. A typical example is that of an agent who has to choose a partner to cooperate with, while a large number of partners are simply not interested in cooperating, regardless of what the agent has to offer. We address this problem in a continuous state and action space with two different kinds of search methods: a gradient policy search method and a direct policy search method using an evolution strategy. We show that when significant events are rare, gradient information is also scarce, making it difficult for policy gradient search methods to find an optimal policy, with or without a deep neural architecture. On the other hand, we show that direct policy search methods are invariant to the rarity of significant events, which is yet another confirmation of the unique role evolutionary algorithms has to play as a reinforcement learning method.
Abstract:Robots are still limited to controlled conditions, that the robot designer knows with enough details to endow the robot with the appropriate models or behaviors. Learning algorithms add some flexibility with the ability to discover the appropriate behavior given either some demonstrations or a reward to guide its exploration with a reinforcement learning algorithm. Reinforcement learning algorithms rely on the definition of state and action spaces that define reachable behaviors. Their adaptation capability critically depends on the representations of these spaces: small and discrete spaces result in fast learning while large and continuous spaces are challenging and either require a long training period or prevent the robot from converging to an appropriate behavior. Beside the operational cycle of policy execution and the learning cycle, which works at a slower time scale to acquire new policies, we introduce the redescription cycle, a third cycle working at an even slower time scale to generate or adapt the required representations to the robot, its environment and the task. We introduce the challenges raised by this cycle and we present DREAM (Deferred Restructuring of Experience in Autonomous Machines), a developmental cognitive architecture to bootstrap this redescription process stage by stage, build new state representations with appropriate motivations, and transfer the acquired knowledge across domains or tasks or even across robots. We describe results obtained so far with this approach and end up with a discussion of the questions it raises in Neuroscience.
Abstract:Autonomous robots require online trajectory planning capability to operate in the real world. Efficient offline trajectory planning methods already exist, but are computationally demanding, preventing their use online. In this paper, we present a novel algorithm called Guided Trajectory Learning that learns a function approximation of solutions computed through trajectory optimization while ensuring accurate and reliable predictions. This function approximation is then used online to generate trajectories. This algorithm is designed to be easy to implement, and practical since it does not require massive computing power. It is readily applicable to any robotics systems and effortless to set up on real hardware since robust control strategies are usually already available. We demonstrate the performance of our algorithm on flat-foot walking with the self-balanced exoskeleton Atalante.
Abstract:Swarms of molecular robots are a promising approach to create specific shapes at the microscopic scale through self-assembly. However, controlling their behavior is a challenging problem as it involves complex non-linear dynamics and high experimental variability. Hand-crafting a molecular controller will often be time-consuming and give sub-optimal results. Optimization methods, like the bioNEAT algorithm, were previously employed to partially overcome these difficulties, but they still had to cope with deceptive high-dimensional search spaces and computationally expensive simulations. Here, we describe a novel approach to solve this problem by using MAP-Elites, an algorithm that searches for both high-performing and diverse solutions. We then apply it to a molecular robotic framework we recently introduced that allows sensing, signaling and self-assembly at the micro-scale and show that MAP-Elites outperforms previous approaches. Additionally, we propose a surrogate model of micro-robots physics and chemical reaction dynamics to reduce the computational costs of simulation. We show that the resulting methodology is capable of optimizing controllers with similar accuracy as when using only a full-fledged realistic model, with half the computational budget.
Abstract:During the last two decades, various models have been proposed for fish collective motion. These models are mainly developed to decipher the biological mechanisms of social interaction between animals. They consider very simple homogeneous unbounded environments and it is not clear that they can simulate accurately the collective trajectories. Moreover when the models are more accurate, the question of their scalability to either larger groups or more elaborate environments remains open. This study deals with learning how to simulate realistic collective motion of collective of zebrafish, using real-world tracking data. The objective is to devise an agent-based model that can be implemented on an artificial robotic fish that can blend into a collective of real fish. We present a novel approach that uses Quality Diversity algorithms, a class of algorithms that emphasise exploration over pure optimisation. In particular, we use CVT-MAP-Elites, a variant of the state-of-the-art MAP-Elites algorithm for high dimensional search space. Results show that Quality Diversity algorithms not only outperform classic evolutionary reinforcement learning methods at the macroscopic level (i.e. group behaviour), but are also able to generate more realistic biomimetic behaviours at the microscopic level (i.e. individual behaviour).
Abstract:Animal and robot social interactions are interesting both for ethological studies and robotics. On the one hand, the robots can be tools and models to analyse animal collective behaviours, on the other hand, the robots and their artificial intelligence are directly confronted and compared to the natural animal collective intelligence. The first step is to design robots and their behavioural controllers that are capable of socially interact with animals. Designing such behavioural bio-mimetic controllers remains an important challenge as they have to reproduce the animal behaviours and have to be calibrated on experimental data. Most animal collective behavioural models are designed by modellers based on experimental data. This process is long and costly because it is difficult to identify the relevant behavioural features that are then used as a priori knowledge in model building. Here, we want to model the fish individual and collective behaviours in order to develop robot controllers. We explore the use of optimised black-box models based on artificial neural networks (ANN) to model fish behaviours. While the ANN may not be biomimetic but rather bio-inspired, they can be used to link perception to motor responses. These models are designed to be implementable as robot controllers to form mixed-groups of fish and robots, using few a priori knowledge of the fish behaviours. We present a methodology with multilayer perceptron or echo state networks that are optimised through evolutionary algorithms to model accurately the fish individual and collective behaviours in a bounded rectangular arena. We assess the biomimetism of the generated models and compare them to the fish experimental behaviours.