Abstract:Policy gradient methods are widely used in reinforcement learning. Yet, the nonconvexity of policy optimization imposes significant challenges in understanding the global convergence of policy gradient methods. For a class of finite-horizon Markov Decision Processes (MDPs) with general state and action spaces, we develop a framework that provides a set of easily verifiable assumptions to ensure the Kurdyka-Lojasiewicz (KL) condition of the policy optimization. Leveraging the KL condition, policy gradient methods converge to the globally optimal policy with a non-asymptomatic rate despite nonconvexity. Our results find applications in various control and operations models, including entropy-regularized tabular MDPs, Linear Quadratic Regulator (LQR) problems, stochastic inventory models, and stochastic cash balance problems, for which we show an $\epsilon$-optimal policy can be obtained using a sample size in $\tilde{\mathcal{O}}(\epsilon^{-1})$ and polynomial in terms of the planning horizon by stochastic policy gradient methods. Our result establishes the first sample complexity for multi-period inventory systems with Markov-modulated demands and stochastic cash balance problems in the literature.
Abstract:While the image diffusion model has made significant strides in text-driven 3D content creation, it often falls short in accurately capturing the intended meaning of the text prompt, particularly with respect to direction information. This shortcoming gives rise to the Janus problem, where multi-faced 3D models are produced with the guidance of such diffusion models. In this paper, we present a robust pipeline for generating high-fidelity 3D content with orthogonal-view image guidance. Specifically, we introduce a novel 2D diffusion model that generates an image consisting of four orthogonal-view sub-images for the given text prompt. The 3D content is then created with this diffusion model, which enhances 3D consistency and provides strong structured semantic priors. This addresses the infamous Janus problem and significantly promotes generation efficiency. Additionally, we employ a progressive 3D synthesis strategy that results in substantial improvement in the quality of the created 3D contents. Both quantitative and qualitative evaluations show that our method demonstrates a significant improvement over previous text-to-3D techniques.
Abstract:In recent years, 3D representation learning has turned to 2D vision-language pre-trained models to overcome data scarcity challenges. However, existing methods simply transfer 2D alignment strategies, aligning 3D representations with single-view 2D images and coarse-grained parent category text. These approaches introduce information degradation and insufficient synergy issues, leading to performance loss. Information degradation arises from overlooking the fact that a 3D representation should be equivalent to a series of multi-view images and more fine-grained subcategory text. Insufficient synergy neglects the idea that a robust 3D representation should align with the joint vision-language space, rather than independently aligning with each modality. In this paper, we propose a multi-view joint modality modeling approach, termed JM3D, to obtain a unified representation for point cloud, text, and image. Specifically, a novel Structured Multimodal Organizer (SMO) is proposed to address the information degradation issue, which introduces contiguous multi-view images and hierarchical text to enrich the representation of vision and language modalities. A Joint Multi-modal Alignment (JMA) is designed to tackle the insufficient synergy problem, which models the joint modality by incorporating language knowledge into the visual modality. Extensive experiments on ModelNet40 and ScanObjectNN demonstrate the effectiveness of our proposed method, JM3D, which achieves state-of-the-art performance in zero-shot 3D classification. JM3D outperforms ULIP by approximately 4.3% on PointMLP and achieves an improvement of up to 6.5% accuracy on PointNet++ in top-1 accuracy for zero-shot 3D classification on ModelNet40. The source code and trained models for all our experiments are publicly available at https://github.com/Mr-Neko/JM3D.
Abstract:Is it possible for a first-order method, i.e., only first derivatives allowed, to be quadratically convergent? For univariate loss functions, the answer is yes -- the Steffensen method avoids second derivatives and is still quadratically convergent like Newton method. By incorporating an optimal step size we can even push its convergence order beyond quadratic to $1+\sqrt{2} \approx 2.414$. While such high convergence orders are a pointless overkill for a deterministic algorithm, they become rewarding when the algorithm is randomized for problems of massive sizes, as randomization invariably compromises convergence speed. We will introduce two adaptive learning rates inspired by the Steffensen method, intended for use in a stochastic optimization setting and requires no hyperparameter tuning aside from batch size. Extensive experiments show that they compare favorably with several existing first-order methods. When restricted to a quadratic objective, our stochastic Steffensen methods reduce to randomized Kaczmarz method -- note that this is not true for SGD or SLBFGS -- and thus we may also view our methods as a generalization of randomized Kaczmarz to arbitrary objectives.
Abstract:Video stabilization is essential for improving visual quality of shaky videos. The current video stabilization methods usually take feature trajectories in the background to estimate one global transformation matrix or several transformation matrices based on a fixed mesh, and warp shaky frames into their stabilized views. However, these methods may not model the shaky camera motion well in complicated scenes, such as scenes containing large foreground objects or strong parallax, and may result in notable visual artifacts in the stabilized videos. To resolve the above issues, this paper proposes an adaptively meshed method to stabilize a shaky video based on all of its feature trajectories and an adaptive blocking strategy. More specifically, we first extract feature trajectories of the shaky video and then generate a triangle mesh according to the distribution of the feature trajectories in each frame. Then transformations between shaky frames and their stabilized views over all triangular grids of the mesh are calculated to stabilize the shaky video. Since more feature trajectories can usually be extracted from all regions, including both background and foreground regions, a finer mesh will be obtained and provided for camera motion estimation and frame warping. We estimate the mesh-based transformations of each frame by solving a two-stage optimization problem. Moreover, foreground and background feature trajectories are no longer distinguished and both contribute to the estimation of the camera motion in the proposed optimization problem, which yields better estimation performance than previous works, particularly in challenging videos with large foreground objects or strong parallax.