Abstract:The success of image generative models has enabled us to build methods that can edit images based on text or other user input. However, these methods are bespoke, imprecise, require additional information, or are limited to only 2D image edits. We present GeoDiffuser, a zero-shot optimization-based method that unifies common 2D and 3D image-based object editing capabilities into a single method. Our key insight is to view image editing operations as geometric transformations. We show that these transformations can be directly incorporated into the attention layers in diffusion models to implicitly perform editing operations. Our training-free optimization method uses an objective function that seeks to preserve object style but generate plausible images, for instance with accurate lighting and shadows. It also inpaints disoccluded parts of the image where the object was originally located. Given a natural image and user input, we segment the foreground object using SAM and estimate a corresponding transform which is used by our optimization approach for editing. GeoDiffuser can perform common 2D and 3D edits like object translation, 3D rotation, and removal. We present quantitative results, including a perceptual study, that shows how our approach is better than existing methods. Visit https://ivl.cs.brown.edu/research/geodiffuser.html for more information.
Abstract:Human-aware robot navigation promises a range of applications in which mobile robots bring versatile assistance to people in common human environments. While prior research has mostly focused on modeling pedestrians as independent, intentional individuals, people move in groups; consequently, it is imperative for mobile robots to respect human groups when navigating around people. This paper explores learning group-aware navigation policies based on dynamic group formation using deep reinforcement learning. Through simulation experiments, we show that group-aware policies, compared to baseline policies that neglect human groups, achieve greater robot navigation performance (e.g., fewer collisions), minimize violation of social norms and discomfort, and reduce the robot's movement impact on pedestrians. Our results contribute to the development of social navigation and the integration of mobile robots into human environments.
Abstract:Prospection, the act of predicting the consequences of many possible futures, is intrinsic to human planning and action, and may even be at the root of consciousness. Surprisingly, this idea has been explored comparatively little in robotics. In this work, we propose a neural network architecture and associated planning algorithm that (1) learns a representation of the world useful for generating prospective futures after the application of high-level actions, (2) uses this generative model to simulate the result of sequences of high-level actions in a variety of environments, and (3) uses this same representation to evaluate these actions and perform tree search to find a sequence of high-level actions in a new environment. Models are trained via imitation learning on a variety of domains, including navigation, pick-and-place, and a surgical robotics task. Our approach allows us to visualize intermediate motion goals and learn to plan complex activity from visual information.
Abstract:Fast, collision-free motion through unknown environments remains a challenging problem for robotic systems. In these situations, the robot's ability to reason about its future motion is often severely limited by sensor field of view (FOV). By contrast, biological systems routinely make decisions by taking into consideration what might exist beyond their FOV based on prior experience. In this paper, we present an approach for predicting occupancy map representations of sensor data for future robot motions using deep neural networks. We evaluate several deep network architectures, including purely generative and adversarial models. Testing on both simulated and real environments we demonstrated performance both qualitatively and quantitatively, with SSIM similarity measure up to 0.899. We showed that it is possible to make predictions about occupied space beyond the physical robot's FOV from simulated training data. In the future, this method will allow robots to navigate through unknown environments in a faster, safer manner.
Abstract:Prospection is an important part of how humans come up with new task plans, but has not been explored in depth in robotics. Predicting multiple task-level is a challenging problem that involves capturing both task semantics and continuous variability over the state of the world. Ideally, we would combine the ability of machine learning to leverage big data for learning the semantics of a task, while using techniques from task planning to reliably generalize to new environment. In this work, we propose a method for learning a model encoding just such a representation for task planning. We learn a neural net that encodes the $k$ most likely outcomes from high level actions from a given world. Our approach creates comprehensible task plans that allow us to predict changes to the environment many time steps into the future. We demonstrate this approach via application to a stacking task in a cluttered environment, where the robot must select between different colored blocks while avoiding obstacles, in order to perform a task. We also show results on a simple navigation task. Our algorithm generates realistic image and pose predictions at multiple points in a given task.