Abstract:With the introduction of diffusion-based video generation techniques, audio-conditioned human video generation has recently achieved significant breakthroughs in both the naturalness of motion and the synthesis of portrait details. Due to the limited control of audio signals in driving human motion, existing methods often add auxiliary spatial signals to stabilize movements, which may compromise the naturalness and freedom of motion. In this paper, we propose an end-to-end audio-only conditioned video diffusion model named Loopy. Specifically, we designed an inter- and intra-clip temporal module and an audio-to-latents module, enabling the model to leverage long-term motion information from the data to learn natural motion patterns and improving audio-portrait movement correlation. This method removes the need for manually specified spatial motion templates used in existing methods to constrain motion during inference. Extensive experiments show that Loopy outperforms recent audio-driven portrait diffusion models, delivering more lifelike and high-quality results across various scenarios.
Abstract:Diffusion-based video generation technology has advanced significantly, catalyzing a proliferation of research in human animation. However, the majority of these studies are confined to same-modality driving settings, with cross-modality human body animation remaining relatively underexplored. In this paper, we introduce, an end-to-end audio-driven human animation framework that ensures hand integrity, identity consistency, and natural motion. The key design of CyberHost is the Region Codebook Attention mechanism, which improves the generation quality of facial and hand animations by integrating fine-grained local features with learned motion pattern priors. Furthermore, we have developed a suite of human-prior-guided training strategies, including body movement map, hand clarity score, pose-aligned reference feature, and local enhancement supervision, to improve synthesis results. To our knowledge, CyberHost is the first end-to-end audio-driven human diffusion model capable of facilitating zero-shot video generation within the scope of human body. Extensive experiments demonstrate that CyberHost surpasses previous works in both quantitative and qualitative aspects.
Abstract:Existing neural head avatars methods have achieved significant progress in the image quality and motion range of portrait animation. However, these methods neglect the computational overhead, and to the best of our knowledge, none is designed to run on mobile devices. This paper presents MobilePortrait, a lightweight one-shot neural head avatars method that reduces learning complexity by integrating external knowledge into both the motion modeling and image synthesis, enabling real-time inference on mobile devices. Specifically, we introduce a mixed representation of explicit and implicit keypoints for precise motion modeling and precomputed visual features for enhanced foreground and background synthesis. With these two key designs and using simple U-Nets as backbones, our method achieves state-of-the-art performance with less than one-tenth the computational demand. It has been validated to reach speeds of over 100 FPS on mobile devices and support both video and audio-driven inputs.
Abstract:Talking face generation technology creates talking videos from arbitrary appearance and motion signal, with the "arbitrary" offering ease of use but also introducing challenges in practical applications. Existing methods work well with standard inputs but suffer serious performance degradation with intricate real-world ones. Moreover, efficiency is also an important concern in deployment. To comprehensively address these issues, we introduce SuperFace, a teacher-student framework that balances quality, robustness, cost and editability. We first propose a simple but effective teacher model capable of handling inputs of varying qualities to generate high-quality results. Building on this, we devise an efficient distillation strategy to acquire an identity-specific student model that maintains quality with significantly reduced computational load. Our experiments validate that SuperFace offers a more comprehensive solution than existing methods for the four mentioned objectives, especially in reducing FLOPs by 99\% with the student model. SuperFace can be driven by both video and audio and allows for localized facial attributes editing.
Abstract:With an enormous number of hand images generated over time, unleashing pose knowledge from unlabeled images for supervised hand mesh estimation is an emerging yet challenging topic. To alleviate this issue, semi-supervised and self-supervised approaches have been proposed, but they are limited by the reliance on detection models or conventional ResNet backbones. In this paper, inspired by the rapid progress of Masked Image Modeling (MIM) in visual classification tasks, we propose a novel self-supervised pre-training strategy for regressing 3D hand mesh parameters. Our approach involves a unified and multi-granularity strategy that includes a pseudo keypoint alignment module in the teacher-student framework for learning pose-aware semantic class tokens. For patch tokens with detailed locality, we adopt a self-distillation manner between teacher and student network based on MIM pre-training. To better fit low-level regression tasks, we incorporate pixel reconstruction tasks for multi-level representation learning. Additionally, we design a strong pose estimation baseline using a simple vanilla vision Transformer (ViT) as the backbone and attach a PyMAF head after tokens for regression. Extensive experiments demonstrate that our proposed approach, named HandMIM, achieves strong performance on various hand mesh estimation tasks. Notably, HandMIM outperforms specially optimized architectures, achieving 6.29mm and 8.00mm PAVPE (Vertex-Point-Error) on challenging FreiHAND and HO3Dv2 test sets, respectively, establishing new state-of-the-art records on 3D hand mesh estimation.
Abstract:Person re-identification (Re-ID) aims at retrieving a person of interest across multiple non-overlapping cameras. With the advancement of deep neural networks and increasing demand of intelligent video surveillance, it has gained significantly increased interest in the computer vision community. By dissecting the involved components in developing a person Re-ID system, we categorize it into the closed-world and open-world settings. The widely studied closed-world setting is usually applied under various research-oriented assumptions, and has achieved inspiring success using deep learning techniques on a number of datasets. We first conduct a comprehensive overview with in-depth analysis for closed-world person Re-ID from three different perspectives, including deep feature representation learning, deep metric learning and ranking optimization. With the performance saturation under closed-world setting, the research focus for person Re-ID has recently shifted to the open-world setting, facing more challenging issues. This setting is closer to practical applications under specific scenarios. We summarize the open-world Re-ID in terms of five different aspects. By analyzing the advantages of existing methods, we design a powerful AGW baseline, achieving state-of-the-art or at least comparable performance on both single- and cross-modality Re-ID tasks. Meanwhile, we introduce a new evaluation metric (mINP) for person Re-ID, indicating the cost for finding all the correct matches, which provides an additional criteria to evaluate the Re-ID system for real applications. Finally, some important yet under-investigated open issues are discussed.