Abstract:Rendering novel view images in dynamic scenes is a crucial yet challenging task. Current methods mainly utilize NeRF-based methods to represent the static scene and an additional time-variant MLP to model scene deformations, resulting in relatively low rendering quality as well as slow inference speed. To tackle these challenges, we propose a novel framework named Superpoint Gaussian Splatting (SP-GS). Specifically, our framework first employs explicit 3D Gaussians to reconstruct the scene and then clusters Gaussians with similar properties (e.g., rotation, translation, and location) into superpoints. Empowered by these superpoints, our method manages to extend 3D Gaussian splatting to dynamic scenes with only a slight increase in computational expense. Apart from achieving state-of-the-art visual quality and real-time rendering under high resolutions, the superpoint representation provides a stronger manipulation capability. Extensive experiments demonstrate the practicality and effectiveness of our approach on both synthetic and real-world datasets. Please see our project page at https://dnvtmf.github.io/SP_GS.github.io.
Abstract:This paper investigates the potential of enhancing Neural Radiance Fields (NeRF) with semantics to expand their applications. Although NeRF has been proven useful in real-world applications like VR and digital creation, the lack of semantics hinders interaction with objects in complex scenes. We propose to imitate the backbone feature of off-the-shelf perception models to achieve zero-shot semantic segmentation with NeRF. Our framework reformulates the segmentation process by directly rendering semantic features and only applying the decoder from perception models. This eliminates the need for expensive backbones and benefits 3D consistency. Furthermore, we can project the learned semantics onto extracted mesh surfaces for real-time interaction. With the state-of-the-art Segment Anything Model (SAM), our framework accelerates segmentation by 16 times with comparable mask quality. The experimental results demonstrate the efficacy and computational advantages of our approach. Project page: \url{https://me.kiui.moe/san/}.
Abstract:Orthogonality is widely used for training deep neural networks (DNNs) due to its ability to maintain all singular values of the Jacobian close to 1 and reduce redundancy in representation. This paper proposes a computationally efficient and numerically stable orthogonalization method using Newton's iteration (ONI), to learn a layer-wise orthogonal weight matrix in DNNs. ONI works by iteratively stretching the singular values of a weight matrix towards 1. This property enables it to control the orthogonality of a weight matrix by its number of iterations. We show that our method improves the performance of image classification networks by effectively controlling the orthogonality to provide an optimal tradeoff between optimization benefits and representational capacity reduction. We also show that ONI stabilizes the training of generative adversarial networks (GANs) by maintaining the Lipschitz continuity of a network, similar to spectral normalization (SN), and further outperforms SN by providing controllable orthogonality.