Abstract:We introduce a novel state-space model (SSM)-based framework for skeleton-based human action recognition, with an anatomically-guided architecture that improves state-of-the-art performance in both clinical diagnostics and general action recognition tasks. Our approach decomposes skeletal motion analysis into spatial, temporal, and spatio-temporal streams, using channel partitioning to capture distinct movement characteristics efficiently. By implementing a structured, multi-directional scanning strategy within SSMs, our model captures local joint interactions and global motion patterns across multiple anatomical body parts. This anatomically-aware decomposition enhances the ability to identify subtle motion patterns critical in medical diagnosis, such as gait anomalies associated with neurological conditions. On public action recognition benchmarks, i.e., NTU RGB+D, NTU RGB+D 120, and NW-UCLA, our model outperforms current state-of-the-art methods, achieving accuracy improvements up to $3.2\%$ with lower computational complexity than previous leading transformer-based models. We also introduce a novel medical dataset for motion-based patient neurological disorder analysis to validate our method's potential in automated disease diagnosis.
Abstract:Episodic memory retrieval aims to enable wearable devices with the ability to recollect from past video observations objects or events that have been observed (e.g., "where did I last see my smartphone?"). Despite the clear relevance of the task for a wide range of assistive systems, current task formulations are based on the "offline" assumption that the full video history can be accessed when the user makes a query, which is unrealistic in real settings, where wearable devices are limited in power and storage capacity. We introduce the novel task of Online Episodic Memory Visual Queries Localization (OEM-VQL), in which models are required to work in an online fashion, observing video frames only once and relying on past computations to answer user queries. To tackle this challenging task, we propose ESOM - Egocentric Streaming Object Memory, a novel framework based on an object discovery module to detect potentially interesting objects, a visual object tracker to track their position through the video in an online fashion, and a memory module to store spatio-temporal object coordinates and image representations, which can be queried efficiently at any moment. Comparisons with different baselines and offline methods show that OEM-VQL is challenging and ESOM is a viable approach to tackle the task, with results outperforming offline methods (81.92 vs 55.89 success rate %) when oracular object discovery and tracking are considered. Our analysis also sheds light on the limited performance of object detection and tracking in egocentric vision, providing a principled benchmark based on the OEM-VQL downstream task to assess progress in these areas.
Abstract:Research in efficient vision backbones is evolving into models that are a mixture of convolutions and transformer blocks. A smart combination of both, architecture-wise and component-wise is mandatory to excel in the speedaccuracy trade-off. Most publications focus on maximizing accuracy and utilize MACs (multiply accumulate operations) as an efficiency metric. The latter however often do not measure accurately how fast a model actually is due to factors like memory access cost and degree of parallelism. We analyzed common modules and architectural design choices for backbones not in terms of MACs, but rather in actual throughput and latency, as the combination of the latter two is a better representation of the efficiency of models in real applications. We applied the conclusions taken from that analysis to create a recipe for increasing hardware-efficiency in macro design. Additionally we introduce a simple slimmed-down version of MultiHead Self-Attention, that aligns with our analysis. We combine both macro and micro design to create a new family of hardware-efficient backbone networks called LowFormer. LowFormer achieves a remarkable speedup in terms of throughput and latency, while achieving similar or better accuracy than current state-of-the-art efficient backbones. In order to prove the generalizability of our hardware-efficient design, we evaluate our method on GPU, mobile GPU and ARM CPU. We further show that the downstream tasks object detection and semantic segmentation profit from our hardware-efficient architecture. Code and models are available at https://github.com/ altair199797/LowFormer.
Abstract:This paper reviews the NTIRE 2024 challenge on image super-resolution ($\times$4), highlighting the solutions proposed and the outcomes obtained. The challenge involves generating corresponding high-resolution (HR) images, magnified by a factor of four, from low-resolution (LR) inputs using prior information. The LR images originate from bicubic downsampling degradation. The aim of the challenge is to obtain designs/solutions with the most advanced SR performance, with no constraints on computational resources (e.g., model size and FLOPs) or training data. The track of this challenge assesses performance with the PSNR metric on the DIV2K testing dataset. The competition attracted 199 registrants, with 20 teams submitting valid entries. This collective endeavour not only pushes the boundaries of performance in single-image SR but also offers a comprehensive overview of current trends in this field.
Abstract:Skiing is a popular winter sport discipline with a long history of competitive events. In this domain, computer vision has the potential to enhance the understanding of athletes' performance, but its application lags behind other sports due to limited studies and datasets. This paper makes a step forward in filling such gaps. A thorough investigation is performed on the task of skier tracking in a video capturing his/her complete performance. Obtaining continuous and accurate skier localization is preemptive for further higher-level performance analyses. To enable the study, the largest and most annotated dataset for computer vision in skiing, SkiTB, is introduced. Several visual object tracking algorithms, including both established methodologies and a newly introduced skier-optimized baseline algorithm, are tested using the dataset. The results provide valuable insights into the applicability of different tracking methods for vision-based skiing analysis. SkiTB, code, and results are available at https://machinelearning.uniud.it/datasets/skitb.
Abstract:Trajectories are fundamental to winning in alpine skiing. Tools enabling the analysis of such curves can enhance the training activity and enrich broadcasting content. In this paper, we propose SkiTraVis, an algorithm to visualize the sequence of points traversed by a skier during its performance. SkiTraVis works on monocular videos and constitutes a pipeline of a visual tracker to model the skier's motion and of a frame correspondence module to estimate the camera's motion. The separation of the two motions enables the visualization of the trajectory according to the moving camera's perspective. We performed experiments on videos of real-world professional competitions to quantify the visualization error, the computational efficiency, as well as the applicability. Overall, the results achieved demonstrate the potential of our solution for broadcasting media enhancement and coach assistance.
Abstract:The degradation in the underwater images is due to wavelength-dependent light attenuation, scattering, and to the diversity of the water types in which they are captured. Deep neural networks take a step in this field, providing autonomous models able to achieve the enhancement of underwater images. We introduce Underwater Capsules Vectors GAN UWCVGAN based on the discrete features quantization paradigm from VQGAN for this task. The proposed UWCVGAN combines an encoding network, which compresses the image into its latent representation, with a decoding network, able to reconstruct the enhancement of the image from the only latent representation. In contrast with VQGAN, UWCVGAN achieves feature quantization by exploiting the clusterization ability of capsule layer, making the model completely trainable and easier to manage. The model obtains enhanced underwater images with high quality and fine details. Moreover, the trained encoder is independent of the decoder giving the possibility to be embedded onto the collector as compressing algorithm to reduce the memory space required for the images, of factor $3\times$. \myUWCVGAN{ }is validated with quantitative and qualitative analysis on benchmark datasets, and we present metrics results compared with the state of the art.
Abstract:The current existing deep image super-resolution methods usually assume that a Low Resolution (LR) image is bicubicly downscaled of a High Resolution (HR) image. However, such an ideal bicubic downsampling process is different from the real LR degradations, which usually come from complicated combinations of different degradation processes, such as camera blur, sensor noise, sharpening artifacts, JPEG compression, and further image editing, and several times image transmission over the internet and unpredictable noises. It leads to the highly ill-posed nature of the inverse upscaling problem. To address these issues, we propose a GAN-based SR approach with learnable adaptive sinusoidal nonlinearities incorporated in LR and SR models by directly learn degradation distributions and then synthesize paired LR/HR training data to train the generalized SR model to real image degradations. We demonstrate the effectiveness of our proposed approach in quantitative and qualitative experiments.
Abstract:The understanding of human-object interactions is fundamental in First Person Vision (FPV). Visual tracking algorithms which follow the objects manipulated by the camera wearer can provide useful information to effectively model such interactions. In the last years, the computer vision community has significantly improved the performance of tracking algorithms for a large variety of target objects and scenarios. Despite a few previous attempts to exploit trackers in the FPV domain, a methodical analysis of the performance of state-of-the-art trackers is still missing. This research gap raises the question of whether current solutions can be used ``off-the-shelf'' or more domain-specific investigations should be carried out. This paper aims to provide answers to such questions. We present the first systematic investigation of single object tracking in FPV. Our study extensively analyses the performance of 42 algorithms including generic object trackers and baseline FPV-specific trackers. The analysis is carried out by focusing on different aspects of the FPV setting, introducing new performance measures, and in relation to FPV-specific tasks. The study is made possible through the introduction of TREK-150, a novel benchmark dataset composed of 150 densely annotated video sequences. Our results show that object tracking in FPV poses new challenges to current visual trackers. We highlight the factors causing such behavior and point out possible research directions. Despite their difficulties, we prove that trackers bring benefits to FPV downstream tasks requiring short-term object tracking. We expect that generic object tracking will gain popularity in FPV as new and FPV-specific methodologies are investigated.
Abstract:How to combine the complementary capabilities of an ensemble of different algorithms has been of central interest in visual object tracking. A significant progress on such a problem has been achieved, but considering short-term tracking scenarios. Instead, long-term tracking settings have been substantially ignored by the solutions. In this paper, we explicitly consider long-term tracking scenarios and provide a framework, named CoCoLoT, that combines the characteristics of complementary visual trackers to achieve enhanced long-term tracking performance. CoCoLoT perceives whether the trackers are following the target object through an online learned deep verification model, and accordingly activates a decision policy which selects the best performing tracker as well as it corrects the performance of the failing one. The proposed methodology is evaluated extensively and the comparison with several other solutions reveals that it competes favourably with the state-of-the-art on the most popular long-term visual tracking benchmarks.