Abstract:Humanoid robots are capable of performing various actions such as greeting, dancing and even backflipping. However, these motions are often hard-coded or specifically trained, which limits their versatility. In this work, we present FRoM-W1, an open-source framework designed to achieve general humanoid whole-body motion control using natural language. To universally understand natural language and generate corresponding motions, as well as enable various humanoid robots to stably execute these motions in the physical world under gravity, FRoM-W1 operates in two stages: (a) H-GPT: utilizing massive human data, a large-scale language-driven human whole-body motion generation model is trained to generate diverse natural behaviors. We further leverage the Chain-of-Thought technique to improve the model's generalization in instruction understanding. (b) H-ACT: After retargeting generated human whole-body motions into robot-specific actions, a motion controller that is pretrained and further fine-tuned through reinforcement learning in physical simulation enables humanoid robots to accurately and stably perform corresponding actions. It is then deployed on real robots via a modular simulation-to-reality module. We extensively evaluate FRoM-W1 on Unitree H1 and G1 robots. Results demonstrate superior performance on the HumanML3D-X benchmark for human whole-body motion generation, and our introduced reinforcement learning fine-tuning consistently improves both motion tracking accuracy and task success rates of these humanoid robots. We open-source the entire FRoM-W1 framework and hope it will advance the development of humanoid intelligence.
Abstract:Recent commercial systems such as Suno demonstrate strong capabilities in long-form song generation, while academic research remains largely non-reproducible due to the lack of publicly available training data, hindering fair comparison and progress. To this end, we release a fully open-source system for long-form song generation with fine-grained style conditioning, including a licensed synthetic dataset, training and evaluation pipelines, and Muse, an easy-to-deploy song generation model. The dataset consists of 116k fully licensed synthetic songs with automatically generated lyrics and style descriptions paired with audio synthesized by SunoV5. We train Muse via single-stage supervised finetuning of a Qwen-based language model extended with discrete audio tokens using MuCodec, without task-specific losses, auxiliary objectives, or additional architectural components. Our evaluations find that although Muse is trained with a modest data scale and model size, it achieves competitive performance on phoneme error rate, text--music style similarity, and audio aesthetic quality, while enabling controllable segment-level generation across different musical structures. All data, model weights, and training and evaluation pipelines will be publicly released, paving the way for continued progress in controllable long-form song generation research. The project repository is available at https://github.com/yuhui1038/Muse.
Abstract:Evaluating novelty is critical yet challenging in peer review, as reviewers must assess submissions against a vast, rapidly evolving literature. This report presents OpenNovelty, an LLM-powered agentic system for transparent, evidence-based novelty analysis. The system operates through four phases: (1) extracting the core task and contribution claims to generate retrieval queries; (2) retrieving relevant prior work based on extracted queries via semantic search engine; (3) constructing a hierarchical taxonomy of core-task-related work and performing contribution-level full-text comparisons against each contribution; and (4) synthesizing all analyses into a structured novelty report with explicit citations and evidence snippets. Unlike naive LLM-based approaches, \textsc{OpenNovelty} grounds all assessments in retrieved real papers, ensuring verifiable judgments. We deploy our system on 500+ ICLR 2026 submissions with all reports publicly available on our website, and preliminary analysis suggests it can identify relevant prior work, including closely related papers that authors may overlook. OpenNovelty aims to empower the research community with a scalable tool that promotes fair, consistent, and evidence-backed peer review.
Abstract:Assessing the perceptual quality of synthetic speech is crucial for guiding the development and refinement of speech generation models. However, it has traditionally relied on human subjective ratings such as the Mean Opinion Score (MOS), which depend on manual annotations and often suffer from inconsistent rating standards and poor reproducibility. To address these limitations, we introduce MOS-RMBench, a unified benchmark that reformulates diverse MOS datasets into a preference-comparison setting, enabling rigorous evaluation across different datasets. Building on MOS-RMBench, we systematically construct and evaluate three paradigms for reward modeling: scalar reward models, semi-scalar reward models, and generative reward models (GRMs). Our experiments reveal three key findings: (1) scalar models achieve the strongest overall performance, consistently exceeding 74% accuracy; (2) most models perform considerably worse on synthetic speech than on human speech; and (3) all models struggle on pairs with very small MOS differences. To improve performance on these challenging pairs, we propose a MOS-aware GRM that incorporates an MOS-difference-based reward function, enabling the model to adaptively scale rewards according to the difficulty of each sample pair. Experimental results show that the MOS-aware GRM significantly improves fine-grained quality discrimination and narrows the gap with scalar models on the most challenging cases. We hope this work will establish both a benchmark and a methodological framework to foster more rigorous and scalable research in automatic speech quality assessment.
Abstract:The ability to reason from audio, including speech, paralinguistic cues, environmental sounds, and music, is essential for AI agents to interact effectively in real-world scenarios. Existing benchmarks mainly focus on static or single-scene settings and do not fully capture scenarios where multiple speakers, unfolding events, and heterogeneous audio sources interact. To address these challenges, we introduce MDAR, a benchmark for evaluating models on complex, multi-scene, and dynamically evolving audio reasoning tasks. MDAR comprises 3,000 carefully curated question-answer pairs linked to diverse audio clips, covering five categories of complex reasoning and spanning three question types. We benchmark 26 state-of-the-art audio language models on MDAR and observe that they exhibit limitations in complex reasoning tasks. On single-choice questions, Qwen2.5-Omni (open-source) achieves 76.67% accuracy, whereas GPT-4o Audio (closed-source) reaches 68.47%; however, GPT-4o Audio substantially outperforms Qwen2.5-Omni on the more challenging multiple-choice and open-ended tasks. Across all three question types, no model achieves 80% performance. These findings underscore the unique challenges posed by MDAR and its value as a benchmark for advancing audio reasoning research.Code and benchmark can be found at https://github.com/luckyerr/MDAR.




Abstract:Effective tool use is essential for large language models (LLMs) to interact meaningfully with their environment. However, progress is limited by the lack of efficient reinforcement learning (RL) frameworks specifically designed for tool use, due to challenges in constructing stable training environments and designing verifiable reward mechanisms. To address this, we propose an automated environment construction pipeline, incorporating scenario decomposition, document generation, function integration, complexity scaling, and localized deployment. This enables the creation of high-quality training environments that provide detailed and measurable feedback without relying on external tools. Additionally, we introduce a verifiable reward mechanism that evaluates both the precision of tool use and the completeness of task execution. When combined with trajectory data collected from the constructed environments, this mechanism integrates seamlessly with standard RL algorithms to facilitate feedback-driven model training. Experiments on LLMs of varying scales demonstrate that our approach significantly enhances the models' tool-use performance without degrading their general capabilities, regardless of inference modes or training algorithms. Our analysis suggests that these gains result from improved context understanding and reasoning, driven by updates to the lower-layer MLP parameters in models.
Abstract:Existing evaluation of Large Language Models (LLMs) on static benchmarks is vulnerable to data contamination and leaderboard overfitting, critical issues that obscure true model capabilities. To address this, we introduce LLMEval-3, a framework for dynamic evaluation of LLMs. LLMEval-3 is built on a proprietary bank of 220k graduate-level questions, from which it dynamically samples unseen test sets for each evaluation run. Its automated pipeline ensures integrity via contamination-resistant data curation, a novel anti-cheating architecture, and a calibrated LLM-as-a-judge process achieving 90% agreement with human experts, complemented by a relative ranking system for fair comparison. An 20-month longitudinal study of nearly 50 leading models reveals a performance ceiling on knowledge memorization and exposes data contamination vulnerabilities undetectable by static benchmarks. The framework demonstrates exceptional robustness in ranking stability and consistency, providing strong empirical validation for the dynamic evaluation paradigm. LLMEval-3 offers a robust and credible methodology for assessing the true capabilities of LLMs beyond leaderboard scores, promoting the development of more trustworthy evaluation standards.




Abstract:Speech-language models (SLMs) offer a promising path toward unifying speech and text understanding and generation. However, challenges remain in achieving effective cross-modal alignment and high-quality speech generation. In this work, we systematically investigate the impact of key components (i.e., speech tokenizers, speech heads, and speaker modeling) on the performance of LLM-centric SLMs. We compare coupled, semi-decoupled, and fully decoupled speech tokenizers under a fair SLM framework and find that decoupled tokenization significantly improves alignment and synthesis quality. To address the information density mismatch between speech and text, we introduce multi-token prediction (MTP) into SLMs, enabling each hidden state to decode multiple speech tokens. This leads to up to 12$\times$ faster decoding and a substantial drop in word error rate (from 6.07 to 3.01). Furthermore, we propose a speaker-aware generation paradigm and introduce RoleTriviaQA, a large-scale role-playing knowledge QA benchmark with diverse speaker identities. Experiments demonstrate that our methods enhance both knowledge understanding and speaker consistency.




Abstract:Evaluating large language models (LLMs) in medicine is crucial because medical applications require high accuracy with little room for error. Current medical benchmarks have three main types: medical exam-based, comprehensive medical, and specialized assessments. However, these benchmarks have limitations in question design (mostly multiple-choice), data sources (often not derived from real clinical scenarios), and evaluation methods (poor assessment of complex reasoning). To address these issues, we present LLMEval-Med, a new benchmark covering five core medical areas, including 2,996 questions created from real-world electronic health records and expert-designed clinical scenarios. We also design an automated evaluation pipeline, incorporating expert-developed checklists into our LLM-as-Judge framework. Furthermore, our methodology validates machine scoring through human-machine agreement analysis, dynamically refining checklists and prompts based on expert feedback to ensure reliability. We evaluate 13 LLMs across three categories (specialized medical models, open-source models, and closed-source models) on LLMEval-Med, providing valuable insights for the safe and effective deployment of LLMs in medical domains. The dataset is released in https://github.com/llmeval/LLMEval-Med.
Abstract:Visual-language Chain-of-Thought (CoT) data resources are relatively scarce compared to text-only counterparts, limiting the improvement of reasoning capabilities in Vision Language Models (VLMs). However, high-quality vision-language reasoning data is expensive and labor-intensive to annotate. To address this issue, we leverage a promising resource: game code, which naturally contains logical structures and state transition processes. Therefore, we propose Code2Logic, a novel game-code-driven approach for multimodal reasoning data synthesis. Our approach leverages Large Language Models (LLMs) to adapt game code, enabling automatic acquisition of reasoning processes and results through code execution. Using the Code2Logic approach, we developed the GameQA dataset to train and evaluate VLMs. GameQA is cost-effective and scalable to produce, challenging for state-of-the-art models, and diverse with 30 games and 158 tasks. Surprisingly, despite training solely on game data, VLMs demonstrated out of domain generalization, specifically Qwen2.5-VL-7B improving performance by 2.33\% across 7 diverse vision-language benchmarks. Our code and dataset are available at https://github.com/tongjingqi/Code2Logic.