Abstract:Object Pose Estimation is a crucial component in robotic grasping and augmented reality. Learning based approaches typically require training data from a highly accurate CAD model or labeled training data acquired using a complex setup. We address this by learning to estimate pose from weakly labeled data without a known CAD model. We propose to use a NeRF to learn object shape implicitly which is later used to learn view-invariant features in conjunction with CNN using a contrastive loss. While NeRF helps in learning features that are view-consistent, CNN ensures that the learned features respect symmetry. During inference, CNN is used to predict view-invariant features which can be used to establish correspondences with the implicit 3d model in NeRF. The correspondences are then used to estimate the pose in the reference frame of NeRF. Our approach can also handle symmetric objects unlike other approaches using a similar training setup. Specifically, we learn viewpoint invariant, discriminative features using NeRF which are later used for pose estimation. We evaluated our approach on LM, LM-Occlusion, and T-Less dataset and achieved benchmark accuracy despite using weakly labeled data.
Abstract:In this paper, we address the problem of 3D object instance recognition and pose estimation of localized objects in cluttered environments using convolutional neural networks. Inspired by the descriptor learning approach of Wohlhart et al., we propose a method that introduces the dynamic margin in the manifold learning triplet loss function. Such a loss function is designed to map images of different objects under different poses to a lower-dimensional, similarity-preserving descriptor space on which efficient nearest neighbor search algorithms can be applied. Introducing the dynamic margin allows for faster training times and better accuracy of the resulting low-dimensional manifolds. Furthermore, we contribute the following: adding in-plane rotations (ignored by the baseline method) to the training, proposing new background noise types that help to better mimic realistic scenarios and improve accuracy with respect to clutter, adding surface normals as another powerful image modality representing an object surface leading to better performance than merely depth, and finally implementing an efficient online batch generation that allows for better variability during the training phase. We perform an exhaustive evaluation to demonstrate the effects of our contributions. Additionally, we assess the performance of the algorithm on the large BigBIRD dataset to demonstrate good scalability properties of the pipeline with respect to the number of models.
Abstract:We present a method to incrementally generate complete 2D or 3D scenes with the following properties: (a) it is globally consistent at each step according to a learned scene prior, (b) real observations of an actual scene can be incorporated while observing global consistency, (c) unobserved parts of the scene can be hallucinated locally in consistence with previous observations, hallucinations and global priors, and (d) the hallucinations are statistical in nature, i.e., different consistent scenes can be generated from the same observations. To achieve this, we model the motion of an active agent through a virtual scene, where the agent at each step can either perceive a true (i.e. observed) part of the scene or generate a local hallucination. The latter can be interpreted as the expectation of the agent at this step through the scene and can already be useful, e.g., in autonomous navigation. In the limit of observing real data at each point, our method converges to solving the SLAM problem. In the limit of never observing real data, it samples entirely imagined scenes from the prior distribution. Besides autonomous agents, applications include problems where large data is required for training and testing robust real-world applications, but few data is available, necessitating data generation. We demonstrate efficacy on various 2D as well as preliminary 3D data.
Abstract:While convolutional neural networks are dominating the field of computer vision, one usually does not have access to the large amount of domain-relevant data needed for their training. It thus became common to use available synthetic samples along domain adaptation schemes to prepare algorithms for the target domain. Tackling this problem from a different angle, we introduce a pipeline to map unseen target samples into the synthetic domain used to train task-specific methods. Denoising the data and retaining only the features these recognition algorithms are familiar with, our solution greatly improves their performance. As this mapping is easier to learn than the opposite one (ie to learn to generate realistic features to augment the source samples), we demonstrate how our whole solution can be trained purely on augmented synthetic data, and still perform better than methods trained with domain-relevant information (eg real images or realistic textures for the 3D models). Applying our approach to object recognition from texture-less CAD data, we present a custom generative network which fully utilizes the purely geometrical information to learn robust features and achieve a more refined mapping for unseen color images.
Abstract:With the increasing availability of large databases of 3D CAD models, depth-based recognition methods can be trained on an uncountable number of synthetically rendered images. However, discrepancies with the real data acquired from various depth sensors still noticeably impede progress. Previous works adopted unsupervised approaches to generate more realistic depth data, but they all require real scans for training, even if unlabeled. This still represents a strong requirement, especially when considering real-life/industrial settings where real training images are hard or impossible to acquire, but texture-less 3D models are available. We thus propose a novel approach leveraging only CAD models to bridge the realism gap. Purely trained on synthetic data, playing against an extensive augmentation pipeline in an unsupervised manner, our generative adversarial network learns to effectively segment depth images and recover the clean synthetic-looking depth information even from partial occlusions. As our solution is not only fully decoupled from the real domains but also from the task-specific analytics, the pre-processed scans can be handed to any kind and number of recognition methods also trained on synthetic data. Through various experiments, we demonstrate how this simplifies their training and consistently enhances their performance, with results on par with the same methods trained on real data, and better than usual approaches doing the reverse mapping.
Abstract:Recent progress in computer vision has been dominated by deep neural networks trained over large amounts of labeled data. Collecting such datasets is however a tedious, often impossible task; hence a surge in approaches relying solely on synthetic data for their training. For depth images however, discrepancies with real scans still noticeably affect the end performance. We thus propose an end-to-end framework which simulates the whole mechanism of these devices, generating realistic depth data from 3D models by comprehensively modeling vital factors e.g. sensor noise, material reflectance, surface geometry. Not only does our solution cover a wider range of sensors and achieve more realistic results than previous methods, assessed through extended evaluation, but we go further by measuring the impact on the training of neural networks for various recognition tasks; demonstrating how our pipeline seamlessly integrates such architectures and consistently enhances their performance.