Abstract:The Soft Actor-Critic (SAC) algorithm is known for its stability and high sample efficiency in deep reinforcement learning. However, the tanh transformation applied to sampled actions in SAC distorts the action distribution, hindering the selection of the most probable actions. This paper presents a novel action sampling method that directly identifies and selects the most probable actions within the transformed distribution, thereby addressing this issue. Extensive experiments on standard continuous control benchmarks demonstrate that the proposed method significantly enhances SAC's performance, resulting in faster convergence and higher cumulative rewards compared to the original algorithm.
Abstract:Humanoid robots offer significant versatility for performing a wide range of tasks, yet their basic ability to walk and run, especially at high velocities, remains a challenge. This letter presents a novel method that combines deep reinforcement learning with kinodynamic priors to achieve stable locomotion control (KSLC). KSLC promotes coordinated arm movements to counteract destabilizing forces, enhancing overall stability. Compared to the baseline method, KSLC provides more accurate tracking of commanded velocities and better generalization in velocity control. In simulation tests, the KSLC-enabled humanoid robot successfully tracked a target velocity of 3.5 m/s with reduced fluctuations. Sim-to-sim validation in a high-fidelity environment further confirmed its robust performance, highlighting its potential for real-world applications.
Abstract:Given the ubiquity of graph data, it is intriguing to ask: Is it possible to train a graph foundation model on a broad range of graph data across diverse domains? A major hurdle toward this goal lies in the fact that graphs from different domains often exhibit profoundly divergent characteristics. Although there have been some initial efforts in integrating multi-domain graphs for pre-training, they primarily rely on textual descriptions to align the graphs, limiting their application to text-attributed graphs. Moreover, different source domains may conflict or interfere with each other, and their relevance to the target domain can vary significantly. To address these issues, we propose MDGPT, a text free Multi-Domain Graph Pre-Training and adaptation framework designed to exploit multi-domain knowledge for graph learning. First, we propose a set of domain tokens to to align features across source domains for synergistic pre-training. Second, we propose a dual prompts, consisting of a unifying prompt and a mixing prompt, to further adapt the target domain with unified multi-domain knowledge and a tailored mixture of domain-specific knowledge. Finally, we conduct extensive experiments involving six public datasets to evaluate and analyze MDGPT, which outperforms prior art by up to 37.9%.
Abstract:Dynamic graphs are pervasive in the real world, modeling dynamic relations between objects across various fields. For dynamic graph modeling, dynamic graph neural networks (DGNNs) have emerged as a mainstream technique, which are generally pre-trained on the link prediction task, leaving a significant gap from the objectives of downstream tasks such as node classification. To bridge the gap, prompt-based learning has gained traction on graphs. However, existing efforts focus on static graphs, neglecting the evolution of dynamic graphs. In this paper, we propose DyGPrompt, a novel pre-training and prompting framework for dynamic graph modeling. First, we design dual prompts to address the gap in both task objectives and dynamic variations across pre-training and downstream tasks. Second, we recognize that node and time features mutually characterize each other, and propose dual condition-nets to model the evolving node-time patterns in downstream tasks. Finally, we thoroughly evaluate and analyze DyGPrompt through extensive experiments on three public datasets.
Abstract:Graph representation learning, a critical step in graph-centric tasks, has seen significant advancements. Earlier techniques often operate in an end-to-end setting, where performance heavily relies on the availability of ample labeled data. This constraint has spurred the emergence of few-shot learning on graphs, where only a few task-specific labels are available for each task. Given the extensive literature in this field, this survey endeavors to synthesize recent developments, provide comparative insights, and identify future directions. We systematically categorize existing studies into three major families: meta-learning approaches, pre-training approaches, and hybrid approaches, with a finer-grained classification in each family to aid readers in their method selection process. Within each category, we analyze the relationships among these methods and compare their strengths and limitations. Finally, we outline prospective future directions for few-shot learning on graphs to catalyze continued innovation in this field.
Abstract:Graph neural networks (GNNs) and heterogeneous graph neural networks (HGNNs) are prominent techniques for homogeneous and heterogeneous graph representation learning, yet their performance in an end-to-end supervised framework greatly depends on the availability of task-specific supervision. To reduce the labeling cost, pre-training on self-supervised pretext tasks has become a popular paradigm,but there is often a gap between the pre-trained model and downstream tasks, stemming from the divergence in their objectives. To bridge the gap, prompt learning has risen as a promising direction especially in few-shot settings, without the need to fully fine-tune the pre-trained model. While there has been some early exploration of prompt-based learning on graphs, they primarily deal with homogeneous graphs, ignoring the heterogeneous graphs that are prevalent in downstream applications. In this paper, we propose HGPROMPT, a novel pre-training and prompting framework to unify not only pre-training and downstream tasks but also homogeneous and heterogeneous graphs via a dual-template design. Moreover, we propose dual-prompt in HGPROMPT to assist a downstream task in locating the most relevant prior to bridge the gaps caused by not only feature variations but also heterogeneity differences across tasks. Finally, we thoroughly evaluate and analyze HGPROMPT through extensive experiments on three public datasets.
Abstract:Graphs can inherently model interconnected objects on the Web, thereby facilitating a series of Web applications, such as web analyzing and content recommendation. Recently, Graph Neural Networks (GNNs) have emerged as a mainstream technique for graph representation learning. However, their efficacy within an end-to-end supervised framework is significantly tied to the availabilityof task-specific labels. To mitigate labeling costs and enhance robustness in few-shot settings, pre-training on self-supervised tasks has emerged as a promising method, while prompting has been proposed to further narrow the objective gap between pretext and downstream tasks. Although there has been some initial exploration of prompt-based learning on graphs, they primarily leverage a single pretext task, resulting in a limited subset of general knowledge that could be learned from the pre-training data. Hence, in this paper, we propose MultiGPrompt, a novel multi-task pre-training and prompting framework to exploit multiple pretext tasks for more comprehensive pre-trained knowledge. First, in pre-training, we design a set of pretext tokens to synergize multiple pretext tasks. Second, we propose a dual-prompt mechanism consisting of composed and open prompts to leverage task-specific and global pre-training knowledge, to guide downstream tasks in few-shot settings. Finally, we conduct extensive experiments on six public datasets to evaluate and analyze MultiGPrompt.
Abstract:Graph neural networks have emerged as a powerful tool for graph representation learning, but their performance heavily relies on abundant task-specific supervision. To reduce labeling requirement, the "pre-train, prompt" paradigms have become increasingly common. However, existing study of prompting on graphs is limited, lacking a universal treatment to appeal to different downstream tasks. In this paper, we propose GraphPrompt, a novel pre-training and prompting framework on graphs. GraphPrompt not only unifies pre-training and downstream tasks into a common task template but also employs a learnable prompt to assist a downstream task in locating the most relevant knowledge from the pre-trained model in a task-specific manner. To further enhance GraphPrompt in these two stages, we extend it into GraphPrompt+ with two major enhancements. First, we generalize several popular graph pre-training tasks beyond simple link prediction to broaden the compatibility with our task template. Second, we propose a more generalized prompt design that incorporates a series of prompt vectors within every layer of the pre-trained graph encoder, in order to capitalize on the hierarchical information across different layers beyond just the readout layer. Finally, we conduct extensive experiments on five public datasets to evaluate and analyze GraphPrompt and GraphPrompt+.
Abstract:Current Scene text image super-resolution approaches primarily focus on extracting robust features, acquiring text information, and complex training strategies to generate super-resolution images. However, the upsampling module, which is crucial in the process of converting low-resolution images to high-resolution ones, has received little attention in existing works. To address this issue, we propose the Pixel Adapter Module (PAM) based on graph attention to address pixel distortion caused by upsampling. The PAM effectively captures local structural information by allowing each pixel to interact with its neighbors and update features. Unlike previous graph attention mechanisms, our approach achieves 2-3 orders of magnitude improvement in efficiency and memory utilization by eliminating the dependency on sparse adjacency matrices and introducing a sliding window approach for efficient parallel computation. Additionally, we introduce the MLP-based Sequential Residual Block (MSRB) for robust feature extraction from text images, and a Local Contour Awareness loss ($\mathcal{L}_{lca}$) to enhance the model's perception of details. Comprehensive experiments on TextZoom demonstrate that our proposed method generates high-quality super-resolution images, surpassing existing methods in recognition accuracy. For single-stage and multi-stage strategies, we achieved improvements of 0.7\% and 2.6\%, respectively, increasing the performance from 52.6\% and 53.7\% to 53.3\% and 56.3\%. The code is available at https://github.com/wenyu1009/RTSRN.
Abstract:Graphs can model complex relationships between objects, enabling a myriad of Web applications such as online page/article classification and social recommendation. While graph neural networks(GNNs) have emerged as a powerful tool for graph representation learning, in an end-to-end supervised setting, their performance heavily rely on a large amount of task-specific supervision. To reduce labeling requirement, the "pre-train, fine-tune" and "pre-train, prompt" paradigms have become increasingly common. In particular, prompting is a popular alternative to fine-tuning in natural language processing, which is designed to narrow the gap between pre-training and downstream objectives in a task-specific manner. However, existing study of prompting on graphs is still limited, lacking a universal treatment to appeal to different downstream tasks. In this paper, we propose GraphPrompt, a novel pre-training and prompting framework on graphs. GraphPrompt not only unifies pre-training and downstream tasks into a common task template, but also employs a learnable prompt to assist a downstream task in locating the most relevant knowledge from the pre-train model in a task-specific manner. Finally, we conduct extensive experiments on five public datasets to evaluate and analyze GraphPrompt.