Abstract:Self-supervised learning systems have gained significant attention in recent years by leveraging clustering-based pseudo-labels to provide supervision without the need for human annotations. However, the noise in these pseudo-labels caused by the clustering methods poses a challenge to the learning process leading to degraded performance. In this work, we propose a pseudo-label refinement (SLR) algorithm to address this issue. The cluster labels from the previous epoch are projected to the current epoch cluster-labels space and a linear combination of the new label and the projected label is computed as a soft refined label containing the information from the previous epoch clusters as well as from the current epoch. In contrast to the common practice of using the maximum value as a cluster/class indicator, we employ hierarchical clustering on these soft pseudo-labels to generate refined hard-labels. This approach better utilizes the information embedded in the soft labels, outperforming the simple maximum value approach for hard label generation. The effectiveness of the proposed SLR algorithm is evaluated in the context of person re-identification (Re-ID) using unsupervised domain adaptation (UDA). Experimental results demonstrate that the modified Re-ID baseline, incorporating the SLR algorithm, achieves significantly improved mean Average Precision (mAP) performance in various UDA tasks, including real-to-synthetic, synthetic-to-real, and different real-to-real scenarios. These findings highlight the efficacy of the SLR algorithm in enhancing the performance of self-supervised learning systems.
Abstract:3D neural style transfer has gained significant attention for its potential to provide user-friendly stylization with spatial consistency. However, existing 3D style transfer methods often fall short in terms of inference efficiency, generalization ability, and struggle to handle dynamic scenes with temporal consistency. In this paper, we introduce 4DStyleGaussian, a novel 4D style transfer framework designed to achieve real-time stylization of arbitrary style references while maintaining reasonable content affinity, multi-view consistency, and temporal coherence. Our approach leverages an embedded 4D Gaussian Splatting technique, which is trained using a reversible neural network for reducing content loss in the feature distillation process. Utilizing the 4D embedded Gaussians, we predict a 4D style transformation matrix that facilitates spatially and temporally consistent style transfer with Gaussian Splatting. Experiments demonstrate that our method can achieve high-quality and zero-shot stylization for 4D scenarios with enhanced efficiency and spatial-temporal consistency.
Abstract:3D biometric techniques on finger traits have become a new trend and have demonstrated a powerful ability for recognition and anti-counterfeiting. Existing methods follow an explicit 3D pipeline that reconstructs the models first and then extracts features from 3D models. However, these explicit 3D methods suffer from the following problems: 1) Inevitable information dropping during 3D reconstruction; 2) Tight coupling between specific hardware and algorithm for 3D reconstruction. It leads us to a question: Is it indispensable to reconstruct 3D information explicitly in recognition tasks? Hence, we consider this problem in an implicit manner, leaving the nerve-wracking 3D reconstruction problem for learnable neural networks with the help of neural radiance fields (NeRFs). We propose FingerNeRF, a novel generalizable NeRF for 3D finger biometrics. To handle the shape-radiance ambiguity problem that may result in incorrect 3D geometry, we aim to involve extra geometric priors based on the correspondence of binary finger traits like fingerprints or finger veins. First, we propose a novel Trait Guided Transformer (TGT) module to enhance the feature correspondence with the guidance of finger traits. Second, we involve extra geometric constraints on the volume rendering loss with the proposed Depth Distillation Loss and Trait Guided Rendering Loss. To evaluate the performance of the proposed method on different modalities, we collect two new datasets: SCUT-Finger-3D with finger images and SCUT-FingerVein-3D with finger vein images. Moreover, we also utilize the UNSW-3D dataset with fingerprint images for evaluation. In experiments, our FingerNeRF can achieve 4.37% EER on SCUT-Finger-3D dataset, 8.12% EER on SCUT-FingerVein-3D dataset, and 2.90% EER on UNSW-3D dataset, showing the superiority of the proposed implicit method in 3D finger biometrics.
Abstract:Despite recent advancements in 3D generation methods, achieving controllability still remains a challenging issue. Current approaches utilizing score-distillation sampling are hindered by laborious procedures that consume a significant amount of time. Furthermore, the process of first generating 2D representations and then mapping them to 3D lacks internal alignment between the two forms of representation. To address these challenges, we introduce ControLRM, an end-to-end feed-forward model designed for rapid and controllable 3D generation using a large reconstruction model (LRM). ControLRM comprises a 2D condition generator, a condition encoding transformer, and a triplane decoder transformer. Instead of training our model from scratch, we advocate for a joint training framework. In the condition training branch, we lock the triplane decoder and reuses the deep and robust encoding layers pretrained with millions of 3D data in LRM. In the image training branch, we unlock the triplane decoder to establish an implicit alignment between the 2D and 3D representations. To ensure unbiased evaluation, we curate evaluation samples from three distinct datasets (G-OBJ, GSO, ABO) rather than relying on cherry-picking manual generation. The comprehensive experiments conducted on quantitative and qualitative comparisons of 3D controllability and generation quality demonstrate the strong generalization capacity of our proposed approach.
Abstract:The creation of increasingly vivid 3D virtual digital humans has become a hot topic in recent years. Currently, most speech-driven work focuses on training models to learn the relationship between phonemes and visemes to achieve more realistic lips. However, they fail to capture the correlations between emotions and facial expressions effectively. To solve this problem, we propose a new model, termed EmoFace. EmoFace employs a novel Mesh Attention mechanism, which helps to learn potential feature dependencies between mesh vertices in time and space. We also adopt, for the first time to our knowledge, an effective self-growing training scheme that combines teacher-forcing and scheduled sampling in a 3D face animation task. Additionally, since EmoFace is an autoregressive model, there is no requirement that the first frame of the training data must be a silent frame, which greatly reduces the data limitations and contributes to solve the current dilemma of insufficient datasets. Comprehensive quantitative and qualitative evaluations on our proposed high-quality reconstructed 3D emotional facial animation dataset, 3D-RAVDESS ($5.0343\times 10^{-5}$mm for LVE and $1.0196\times 10^{-5}$mm for EVE), and publicly available dataset VOCASET ($2.8669\times 10^{-5}$mm for LVE and $0.4664\times 10^{-5}$mm for EVE), demonstrate that our algorithm achieves state-of-the-art performance.
Abstract:3D speech-driven facial animation generation has received much attention in both industrial applications and academic research. Since the non-verbal facial cues that exist across the face in reality are non-deterministic, the generated results should be diverse. However, most recent methods are deterministic models that cannot learn a many-to-many mapping between audio and facial motion to generate diverse facial animations. To address this problem, we propose GLDiTalker, which introduces a motion prior along with some stochasticity to reduce the uncertainty of cross-modal mapping while increasing non-determinacy of the non-verbal facial cues that reside throughout the face. Particularly, GLDiTalker uses VQ-VAE to map facial motion mesh sequences into latent space in the first stage, and then iteratively adds and removes noise to the latent facial motion features in the second stage. In order to integrate different levels of spatial information, the Spatial Pyramidal SpiralConv Encoder is also designed to extract multi-scale features. Extensive qualitative and quantitative experiments demonstrate that our method achieves the state-of-the-art performance.
Abstract:Remote Photoplethysmography (rPPG) is a non-contact technique for extracting physiological signals from facial videos, used in applications like emotion monitoring, medical assistance, and anti-face spoofing. Unlike controlled laboratory settings, real-world environments often contain motion artifacts and noise, affecting the performance of existing methods. To address this, we propose PhysMamba, a dual-stream time-frequency interactive model based on Mamba. PhysMamba integrates the state-of-the-art Mamba-2 model and employs a dual-stream architecture to learn diverse rPPG features, enhancing robustness in noisy conditions. Additionally, we designed the Cross-Attention State Space Duality (CASSD) module to improve information exchange and feature complementarity between the two streams. We validated PhysMamba using PURE, UBFC-rPPG and MMPD. Experimental results show that PhysMamba achieves state-of-the-art performance across various scenarios, particularly in complex environments, demonstrating its potential in practical remote heart rate monitoring applications.
Abstract:Recent advancements in both transformer-based methods and spiral neighbor sampling techniques have greatly enhanced hand mesh reconstruction. Transformers excel in capturing complex vertex relationships, and spiral neighbor sampling is vital for utilizing topological structures. This paper ingeniously integrates spiral sampling into the Transformer architecture, enhancing its ability to leverage mesh topology for superior performance in hand mesh reconstruction, resulting in substantial accuracy boosts. STMR employs a single image encoder for model efficiency. To augment its information extraction capability, we design the multi-scale pose feature extraction (MSPFE) module, which facilitates the extraction of rich pose features, ultimately enhancing the model's performance. Moreover, the proposed predefined pose-to-vertex lifting (PPVL) method improves vertex feature representation, further boosting reconstruction performance. Extensive experiments on the FreiHAND dataset demonstrate the state-of-the-art performance and unparalleled inference speed of STMR compared with similar backbone methods, showcasing its efficiency and effectiveness. The code is available at https://github.com/SmallXieGithub/STMR.
Abstract:Despite the impressive performance of Multi-view Stereo (MVS) approaches given plenty of training samples, the performance degradation when generalizing to unseen domains has not been clearly explored yet. In this work, we focus on the domain generalization problem in MVS. To evaluate the generalization results, we build a novel MVS domain generalization benchmark including synthetic and real-world datasets. In contrast to conventional domain generalization benchmarks, we consider a more realistic but challenging scenario, where only one source domain is available for training. The MVS problem can be analogized back to the feature matching task, and maintaining robust feature consistency among views is an important factor for improving generalization performance. To address the domain generalization problem in MVS, we propose a novel MVS framework, namely RobustMVS. A DepthClustering-guided Whitening (DCW) loss is further introduced to preserve the feature consistency among different views, which decorrelates multi-view features from viewpoint-specific style information based on geometric priors from depth maps. The experimental results further show that our method achieves superior performance on the domain generalization benchmark.
Abstract:3D visual grounding aims to automatically locate the 3D region of the specified object given the corresponding textual description. Existing works fail to distinguish similar objects especially when multiple referred objects are involved in the description. Experiments show that direct matching of language and visual modal has limited capacity to comprehend complex referential relationships in utterances. It is mainly due to the interference caused by redundant visual information in cross-modal alignment. To strengthen relation-orientated mapping between different modalities, we propose SeCG, a semantic-enhanced relational learning model based on a graph network with our designed memory graph attention layer. Our method replaces original language-independent encoding with cross-modal encoding in visual analysis. More text-related feature expressions are obtained through the guidance of global semantics and implicit relationships. Experimental results on ReferIt3D and ScanRefer benchmarks show that the proposed method outperforms the existing state-of-the-art methods, particularly improving the localization performance for the multi-relation challenges.