Abstract:Accurate human localization is crucial for various applications, especially in the Metaverse era. Existing high precision solutions rely on expensive, tag-dependent hardware, while vision-based methods offer a cheaper, tag-free alternative. However, current vision solutions based on stereo vision face limitations due to rigid perspective transformation principles and error propagation in multi-stage SVD solvers. These solutions also require multiple high-resolution cameras with strict setup constraints. To address these limitations, we propose a probabilistic approach that considers all points on the human body as observations generated by a distribution centered around the body's geometric center. This enables us to improve sampling significantly, increasing the number of samples for each point of interest from hundreds to billions. By modeling the relation between the means of the distributions of world coordinates and pixel coordinates, leveraging the Central Limit Theorem, we ensure normality and facilitate the learning process. Experimental results demonstrate human localization accuracy of 95% within a 0.3m range and nearly 100% accuracy within a 0.5m range, achieved at a low cost of only 10 USD using two web cameras with a resolution of 640x480 pixels.
Abstract:In this paper, we investigate the feasibility of leveraging large language models (LLMs) for integrating general knowledge and incorporating pseudo-events as priors for temporal content distribution in video moment retrieval (VMR) models. The motivation behind this study arises from the limitations of using LLMs as decoders for generating discrete textual descriptions, which hinders their direct application to continuous outputs like salience scores and inter-frame embeddings that capture inter-frame relations. To overcome these limitations, we propose utilizing LLM encoders instead of decoders. Through a feasibility study, we demonstrate that LLM encoders effectively refine inter-concept relations in multimodal embeddings, even without being trained on textual embeddings. We also show that the refinement capability of LLM encoders can be transferred to other embeddings, such as BLIP and T5, as long as these embeddings exhibit similar inter-concept similarity patterns to CLIP embeddings. We present a general framework for integrating LLM encoders into existing VMR architectures, specifically within the fusion module. Through experimental validation, we demonstrate the effectiveness of our proposed methods by achieving state-of-the-art performance in VMR. The source code can be accessed at https://github.com/fletcherjiang/LLMEPET.
Abstract:Recent advancements in generative models have significantly impacted content creation, leading to the emergence of Personalized Content Synthesis (PCS). With a small set of user-provided examples, PCS aims to customize the subject of interest to specific user-defined prompts. Over the past two years, more than 150 methods have been proposed. However, existing surveys mainly focus on text-to-image generation, with few providing up-to-date summaries on PCS. This paper offers a comprehensive survey of PCS, with a particular focus on the diffusion models. Specifically, we introduce the generic frameworks of PCS research, which can be broadly classified into optimization-based and learning-based approaches. We further categorize and analyze these methodologies, discussing their strengths, limitations, and key techniques. Additionally, we delve into specialized tasks within the field, such as personalized object generation, face synthesis, and style personalization, highlighting their unique challenges and innovations. Despite encouraging progress, we also present an analysis of the challenges such as overfitting and the trade-off between subject fidelity and text alignment. Through this detailed overview and analysis, we propose future directions to advance the development of PCS.
Abstract:This paper presents a pilot study aimed at introducing multi-agent debate into multimodal reasoning. The study addresses two key challenges: the trivialization of opinions resulting from excessive summarization and the diversion of focus caused by distractor concepts introduced from images. These challenges stem from the inductive (bottom-up) nature of existing debating schemes. To address the issue, we propose a deductive (top-down) debating approach called Blueprint Debate on Graphs (BDoG). In BDoG, debates are confined to a blueprint graph to prevent opinion trivialization through world-level summarization. Moreover, by storing evidence in branches within the graph, BDoG mitigates distractions caused by frequent but irrelevant concepts. Extensive experiments validate BDoG, achieving state-of-the-art results in Science QA and MMBench with significant improvements over previous methods.
Abstract:This paper presents a pilot study that explores the application of active learning, traditionally studied in the context of discriminative models, to generative models. We specifically focus on image synthesis personalization tasks. The primary challenge in conducting active learning on generative models lies in the open-ended nature of querying, which differs from the closed form of querying in discriminative models that typically target a single concept. We introduce the concept of anchor directions to transform the querying process into a semi-open problem. We propose a direction-based uncertainty sampling strategy to enable generative active learning and tackle the exploitation-exploration dilemma. Extensive experiments are conducted to validate the effectiveness of our approach, demonstrating that an open-source model can achieve superior performance compared to closed-source models developed by large companies, such as Google's StyleDrop. The source code is available at https://github.com/zhangxulu1996/GAL4Personalization.