Abstract:Planar-symmetric hands, such as parallel grippers, are widely adopted in both research and industrial fields. Their symmetry, however, introduces ambiguity and discontinuity in the SO(3) representation, which hinders both the training and inference of neural-network-based grasp detectors. We propose a novel SO(3) representation that can parametrize a pair of planar-symmetric poses with a single parameter set by leveraging the 2D Bingham distribution. We also detail a grasp detector based on our representation, which provides a more consistent rotation output. An intensive evaluation with multiple grippers and objects in both the simulation and the real world quantitatively shows our approach's contribution.
Abstract:In this paper, we propose a method to segment and recover a static, clean background and multiple 360$^\circ$ objects from observations of scenes at different timestamps. Recent works have used neural radiance fields to model 3D scenes and improved the quality of novel view synthesis, while few studies have focused on modeling the invisible or occluded parts of the training images. These under-reconstruction parts constrain both scene editing and rendering view selection, thereby limiting their utility for synthetic data generation for downstream tasks. Our basic idea is that, by observing the same set of objects in various arrangement, so that parts that are invisible in one scene may become visible in others. By fusing the visible parts from each scene, occlusion-free rendering of both background and foreground objects can be achieved. We decompose the multi-scene fusion task into two main components: (1) objects/background segmentation and alignment, where we leverage point cloud-based methods tailored to our novel problem formulation; (2) radiance fields fusion, where we introduce visibility field to quantify the visible information of radiance fields, and propose visibility-aware rendering for the fusion of series of scenes, ultimately obtaining clean background and 360$^\circ$ object rendering. Comprehensive experiments were conducted on synthetic and real datasets, and the results demonstrate the effectiveness of our method.
Abstract:This paper addresses the challenging problem of category-level pose estimation. Current state-of-the-art methods for this task face challenges when dealing with symmetric objects and when attempting to generalize to new environments solely through synthetic data training. In this work, we address these challenges by proposing a probabilistic model that relies on diffusion to estimate dense canonical maps crucial for recovering partial object shapes as well as establishing correspondences essential for pose estimation. Furthermore, we introduce critical components to enhance performance by leveraging the strength of the diffusion models with multi-modal input representations. We demonstrate the effectiveness of our method by testing it on a range of real datasets. Despite being trained solely on our generated synthetic data, our approach achieves state-of-the-art performance and unprecedented generalization qualities, outperforming baselines, even those specifically trained on the target domain.
Abstract:To overcome the mechanical limitation of parallel-jaw grippers, in this paper, we present a gravity-aware grasp generation that supports both precision grasp and power grasp of underactuated hands. We propose a novel approach to generate a large-scale dataset with a gravity-rejection score and experimentally confirm that the combination of that score and classical success/fail binary classification is powerful: the former encourages stable grasps, such as power grasps or grasping the center of mass, while the latter rejects invalid grasps, such as colliding with other objects or attempting to grasp parts that are too large for the gripper. We also propose a rotation representation that is continuous on SO(3) and considers the grasp's physical meaning. Our simulation and real robot evaluation experiments demonstrate significant improvements from the baseline works, especially for heavy objects.
Abstract:Category-level pose estimation is a challenging task with many potential applications in computer vision and robotics. Recently, deep-learning-based approaches have made great progress, but are typically hindered by the need for large datasets of either pose-labelled real images or carefully tuned photorealistic simulators. This can be avoided by using only geometry inputs such as depth images to reduce the domain-gap but these approaches suffer from a lack of semantic information, which can be vital in the pose estimation problem. To resolve this conflict, we propose to utilize both geometric and semantic features obtained from a pre-trained foundation model.Our approach projects 2D features from this foundation model into 3D for a single object model per category, and then performs matching against this for new single view observations of unseen object instances with a trained matching network. This requires significantly less data to train than prior methods since the semantic features are robust to object texture and appearance. We demonstrate this with a rich evaluation, showing improved performance over prior methods with a fraction of the data required.
Abstract:In recent years, a deep learning framework has been widely used for object pose estimation. While quaternion is a common choice for rotation representation, it cannot represent the ambiguity of the observation. In order to handle the ambiguity, the Bingham distribution is one promising solution. However, it requires complicated calculation when yielding the negative log-likelihood (NLL) loss. An alternative easy-to-implement loss function has been proposed to avoid complex computations but has difficulty expressing symmetric distribution. In this paper, we introduce a fast-computable and easy-to-implement NLL loss function for Bingham distribution. We also create the inference network and show that our loss function can capture the symmetric property of target objects from their point clouds.
Abstract:In recent years, a deep learning framework has been widely used for object pose estimation. While quaternion is a common choice for rotation representation of 6D pose, it cannot represent an uncertainty of the observation. In order to handle the uncertainty, Bingham distribution is one promising solution because this has suitable features, such as a smooth representation over SO(3), in addition to the ambiguity representation. However, it requires the complex computation of the normalizing constants. This is the bottleneck of loss computation in training neural networks based on Bingham representation. As such, we propose a fast-computable and easy-to-implement loss function for Bingham distribution. We also show not only to examine the parametrization of Bingham distribution but also an application based on our loss function.
Abstract:In recent years, synthetic data has been widely used in the training of 6D pose estimation networks, in part because it automatically provides perfect annotation at low cost. However, there are still non-trivial domain gaps, such as differences in textures/materials, between synthetic and real data. These gaps have a measurable impact on performance. To solve this problem, we introduce a simulation to reality (sim2real) instance-level style transfer for 6D pose estimation network training. Our approach transfers the style of target objects individually, from synthetic to real, without human intervention. This improves the quality of synthetic data for training pose estimation networks. We also propose a complete pipeline from data collection to the training of a pose estimation network and conduct extensive evaluation on a real-world robotic platform. Our evaluation shows significant improvement achieved by our method in both pose estimation performance and the realism of images adapted by the style transfer.
Abstract:Manipulation in cluttered environments like homes requires stable grasps, precise placement and robustness against external contact. We present the Soft-Bubble gripper system with a highly compliant gripping surface and dense-geometry visuotactile sensing, capable of multiple kinds of tactile perception. We first present various mechanical design advances and a fabrication technique to deposit custom patterns to the internal surface of the sensor that enable tracking of shear-induced displacement of the manipuland. The depth maps output by the internal imaging sensor are used in an in-hand proximity pose estimation framework -- the method better captures distances to corners or edges on the manipuland geometry. We also extend our previous work on tactile classification and integrate the system within a robust manipulation pipeline for cluttered home environments. The capabilities of the proposed system are demonstrated through robust execution multiple real-world manipulation tasks. A video of the system in action can be found here: [https://youtu.be/G_wBsbQyBfc].