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Sam Snodgrass

Procedural Content Generation via Knowledge Transformation (PCG-KT)

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May 01, 2023
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Deep Learning for Procedural Content Generation

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Oct 09, 2020
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Exploring Level Blending across Platformers via Paths and Affordances

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Aug 22, 2020
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Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoders

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Jun 17, 2020
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Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning

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May 26, 2020
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Procedural Content Generation via Machine Learning (PCGML)

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May 07, 2018
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The VGLC: The Video Game Level Corpus

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Jul 03, 2016
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