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Adam Summerville

Procedural Content Generation via Knowledge Transformation (PCG-KT)

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May 01, 2023
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Exploring Level Blending across Platformers via Paths and Affordances

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Aug 22, 2020
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Procedural Content Generation via Machine Learning (PCGML)

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May 07, 2018
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Automatic Mapping of NES Games with Mappy

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Jul 12, 2017
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Mechanics Automatically Recognized via Interactive Observation: Jumping

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Jul 12, 2017
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CHARDA: Causal Hybrid Automata Recovery via Dynamic Analysis

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Jul 11, 2017
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Automated Game Design Learning

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Jul 11, 2017
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Off The Beaten Lane: AI Challenges In MOBAs Beyond Player Control

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Jun 09, 2017
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Super Mario as a String: Platformer Level Generation Via LSTMs

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Mar 08, 2016
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