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Michael Mateas

Automatic Mapping of NES Games with Mappy

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Jul 12, 2017
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CHARDA: Causal Hybrid Automata Recovery via Dynamic Analysis

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Jul 11, 2017
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Automated Game Design Learning

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Jul 11, 2017
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CFGs-2-NLU: Sequence-to-Sequence Learning for Mapping Utterances to Semantics and Pragmatics

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Jul 22, 2016
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The VGLC: The Video Game Level Corpus

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Jul 03, 2016
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Super Mario as a String: Platformer Level Generation Via LSTMs

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Mar 08, 2016
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