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Michael Cook

AI-Generated Imagery: A New Era for the `Readymade'

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Jul 12, 2023
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Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation

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May 03, 2023
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'That Darned Sandstorm': A Study of Procedural Generation through Archaeological Storytelling

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Apr 17, 2023
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Trash to Treasure: Using text-to-image models to inform the design of physical artefacts

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Feb 01, 2023
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The Road Less Travelled: Trying And Failing To Generate Walking Simulators

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Apr 23, 2021
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Tabletop Roleplaying Games as Procedural Content Generators

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Jul 15, 2020
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Software Engineering For Automated Game Design

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Apr 03, 2020
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Generative Forensics: Procedural Generation and Information Games

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Apr 03, 2020
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Exploring Novel Game Spaces with Fluidic Games

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Mar 04, 2018
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A Vision For Continuous Automated Game Design

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Jul 30, 2017
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