Abstract:Lifelong Multi-Agent Path Finding (LMAPF) is a variant of MAPF where agents are continually assigned new goals, necessitating frequent re-planning to accommodate these dynamic changes. Recently, this field has embraced learning-based methods, which reactively generate single-step actions based on individual local observations. However, it is still challenging for them to match the performance of the best search-based algorithms, especially in large-scale settings. This work proposes an imitation-learning-based LMAPF solver that introduces a novel communication module and systematic single-step collision resolution and global guidance techniques. Our proposed solver, Scalable Imitation Learning for LMAPF (SILLM), inherits the fast reasoning speed of learning-based methods and the high solution quality of search-based methods with the help of modern GPUs. Across six large-scale maps with up to 10,000 agents and varying obstacle structures, SILLM surpasses the best learning- and search-based baselines, achieving average throughput improvements of 137.7% and 16.0%, respectively. Furthermore, SILLM also beats the winning solution of the 2023 League of Robot Runners, an international LMAPF competition sponsored by Amazon Robotics. Finally, we validated SILLM with 10 real robots and 100 virtual robots in a mockup warehouse environment.
Abstract:We propose Audio Noise Awareness using Visuals of Indoors for NAVIgation for quieter robot path planning. While humans are naturally aware of the noise they make and its impact on those around them, robots currently lack this awareness. A key challenge in achieving audio awareness for robots is estimating how loud will the robot's actions be at a listener's location? Since sound depends upon the geometry and material composition of rooms, we train the robot to passively perceive loudness using visual observations of indoor environments. To this end, we generate data on how loud an 'impulse' sounds at different listener locations in simulated homes, and train our Acoustic Noise Predictor (ANP). Next, we collect acoustic profiles corresponding to different actions for navigation. Unifying ANP with action acoustics, we demonstrate experiments with wheeled (Hello Robot Stretch) and legged (Unitree Go2) robots so that these robots adhere to the noise constraints of the environment. See code and data at https://anavi-corl24.github.io/
Abstract:Traditional multi-agent path finding (MAPF) methods try to compute entire start-goal paths which are collision free. However, computing an entire path can take too long for MAPF systems where agents need to replan fast. Methods that address this typically employ a "windowed" approach and only try to find collision free paths for a small windowed timestep horizon. This adaptation comes at the cost of incompleteness; all current windowed approaches can become stuck in deadlock or livelock. Our main contribution is to introduce our framework, WinC-MAPF, for Windowed MAPF that enables completeness. Our framework uses heuristic update insights from single-agent real-time heuristic search algorithms as well as agent independence ideas from MAPF algorithms. We also develop Single-Step CBS (SS-CBS), an instantiation of this framework using a novel modification to CBS. We show how SS-CBS, which only plans a single step and updates heuristics, can effectively solve tough scenarios where existing windowed approaches fail.
Abstract:Robots often face challenges in domestic environments where visual feedback is ineffective, such as retrieving objects obstructed by occlusions or finding a light switch in the dark. In these cases, utilizing contacts to localize the target object can be effective. We propose an online planning framework using binary contact signals for manipulation tasks with pose uncertainty, formulated as a Partially Observable Markov Decision Process (POMDP). Naively representing the belief as a particle set makes planning infeasible due to the large uncertainties in domestic settings, as identifying the best sequence of actions requires rolling out thousands of actions across millions of particles, taking significant compute time. To address this, we propose a hierarchical belief representation. Initially, we represent the uncertainty coarsely in a 3D volumetric space. Policies that refine uncertainty in this space are computed and executed, and once uncertainty is sufficiently reduced, the problem is translated back into the particle space for further refinement before task completion. We utilize a closed-loop planning and execution framework with a heuristic-search-based anytime solver that computes partial policies within a limited time budget. The performance of the framework is demonstrated both in real world and in simulation on the high-precision task of inserting a plug into a port using a UR10e manipulator, resolving positional uncertainties up to 50 centimeters and angular uncertainties close to $2\pi$. Experimental results highlight the framework's effectiveness, achieving a 93\% success rate in the real world and over 50\% improvement in solution quality compared to greedy baselines, significantly accelerating planning and enabling real-time solutions for complex problems.
Abstract:Multi-Agent Path Finding (MAPF) is the problem of effectively finding efficient collision-free paths for a group of agents in a shared workspace. The MAPF community has largely focused on developing high-performance heuristic search methods. Recently, several works have applied various machine learning (ML) techniques to solve MAPF, usually involving sophisticated architectures, reinforcement learning techniques, and set-ups, but none using large amounts of high-quality supervised data. Our initial objective in this work was to show how simple large scale imitation learning of high-quality heuristic search methods can lead to state-of-the-art ML MAPF performance. However, we find that, at least with our model architecture, simple large scale (700k examples with hundreds of agents per example) imitation learning does \textit{not} produce impressive results. Instead, we find that by using prior work that post-processes MAPF model predictions to resolve 1-step collisions (CS-PIBT), we can train a simple ML MAPF model in minutes that dramatically outperforms existing ML MAPF policies. This has serious implications for all future ML MAPF policies (with local communication) which currently struggle to scale. In particular, this finding implies that future learnt policies should (1) always use smart 1-step collision shields (e.g. CS-PIBT), (2) always include the collision shield with greedy actions as a baseline (e.g. PIBT) and (3) motivates future models to focus on longer horizon / more complex planning as 1-step collisions can be efficiently resolved.
Abstract:In manipulation tasks like plug insertion or assembly that have low tolerance to errors in pose estimation (errors of the order of 2mm can cause task failure), the utilization of touch/contact modality can aid in accurately localizing the object of interest. Motivated by this, in this work we model high-precision insertion tasks as planning problems under pose uncertainty, where we effectively utilize the occurrence of contacts (or the lack thereof) as observations to reduce uncertainty and reliably complete the task. We present a preprocessing-based planning framework for high-precision insertion in repetitive and time-critical settings, where the set of initial pose distributions (identified by a perception system) is finite. The finite set allows us to enumerate the possible planning problems that can be encountered online and preprocess a database of policies. Due to the computational complexity of constructing this database, we propose a general experience-based POMDP solver, E-RTDP-Bel, that uses the solutions of similar planning problems as experience to speed up planning queries and use it to efficiently construct the database. We show that the developed algorithm speeds up database creation by over a factor of 100, making the process computationally tractable. We demonstrate the effectiveness of the proposed framework in a real-world plug insertion task in the presence of port position uncertainty and a pipe assembly task in simulation in the presence of pipe pose uncertainty.
Abstract:Multi-Robot-Arm Motion Planning (M-RAMP) is a challenging problem featuring complex single-agent planning and multi-agent coordination. Recent advancements in extending the popular Conflict-Based Search (CBS) algorithm have made large strides in solving Multi-Agent Path Finding (MAPF) problems. However, fundamental challenges remain in applying CBS to M-RAMP. A core challenge is the existing reliance of the CBS framework on conservative "complete" constraints. These constraints ensure solution guarantees but often result in slow pruning of the search space -- causing repeated expensive single-agent planning calls. Therefore, even though it is possible to leverage domain knowledge and design incomplete M-RAMP-specific CBS constraints to more efficiently prune the search, using these constraints would render the algorithm itself incomplete. This forces practitioners to choose between efficiency and completeness. In light of these challenges, we propose a novel algorithm, Generalized ECBS, aimed at removing the burden of choice between completeness and efficiency in MAPF algorithms. Our approach enables the use of arbitrary constraints in conflict-based algorithms while preserving completeness and bounding sub-optimality. This enables practitioners to capitalize on the benefits of arbitrary constraints and opens a new space for constraint design in MAPF that has not been explored. We provide a theoretical analysis of our algorithms, propose new "incomplete" constraints, and demonstrate their effectiveness through experiments in M-RAMP.
Abstract:Multi-Agent Path Finding (MAPF) is the problem of moving multiple agents from starts to goals without collisions. Lifelong MAPF (LMAPF) extends MAPF by continuously assigning new goals to agents. We present our winning approach to the 2023 League of Robot Runners LMAPF competition, which leads us to several interesting research challenges and future directions. In this paper, we outline three main research challenges. The first challenge is to search for high-quality LMAPF solutions within a limited planning time (e.g., 1s per step) for a large number of agents (e.g., 10,000) or extremely high agent density (e.g., 97.7%). We present future directions such as developing more competitive rule-based and anytime MAPF algorithms and parallelizing state-of-the-art MAPF algorithms. The second challenge is to alleviate congestion and the effect of myopic behaviors in LMAPF algorithms. We present future directions, such as developing moving guidance and traffic rules to reduce congestion, incorporating future prediction and real-time search, and determining the optimal agent number. The third challenge is to bridge the gaps between the LMAPF models used in the literature and real-world applications. We present future directions, such as dealing with more realistic kinodynamic models, execution uncertainty, and evolving systems.
Abstract:The majority of multi-agent path finding (MAPF) methods compute collision-free space-time paths which require agents to be at a specific location at a specific discretized timestep. However, executing these space-time paths directly on robotic systems is infeasible due to real-time execution differences (e.g. delays) which can lead to collisions. To combat this, current methods translate the space-time paths into a temporal plan graph (TPG) that only requires that agents observe the order in which they navigate through locations where their paths cross. However, planning space-time paths and then post-processing them into a TPG does not reduce the required agent-to-agent coordination, which is fixed once the space-time paths are computed. To that end, we propose a novel algorithm Space-Order CBS that can directly plan a TPG and explicitly minimize coordination. Our main theoretical insight is our novel perspective on viewing a TPG as a set of space-visitation order paths where agents visit locations in relative orders (e.g. 1st vs 2nd) as opposed to specific timesteps. We redefine unique conflicts and constraints for adapting CBS for space-order planning. We experimentally validate how Space-Order CBS can return TPGs which significantly reduce coordination, thus subsequently reducing the amount of agent-agent communication and leading to more robustness to delays during execution.
Abstract:With the advent of machine learning, there have been several recent attempts to learn effective and generalizable heuristics. Local Heuristic A* (LoHA*) is one recent method that instead of learning the entire heuristic estimate, learns a "local" residual heuristic that estimates the cost to escape a region (Veerapaneni et al 2023). LoHA*, like other supervised learning methods, collects a dataset of target values by querying an oracle on many planning problems (in this case, local planning problems). This data collection process can become slow as the size of the local region increases or if the domain requires expensive collision checks. Our main insight is that when an A* search solves a start-goal planning problem it inherently ends up solving multiple local planning problems. We exploit this observation to propose an efficient data collection framework that does <1/10th the amount of work (measured by expansions) to collect the same amount of data in comparison to baselines. This idea also enables us to run LoHA* in an online manner where we can iteratively collect data and improve our model while solving relevant start-goal tasks. We demonstrate the performance of our data collection and online framework on a 4D $(x, y, \theta, v)$ navigation domain.