Abstract:The primary goal of motion planning is to generate safe and efficient trajectories for vehicles. Traditionally, motion planning models are trained using imitation learning to mimic the behavior of human experts. However, these models often lack interpretability and fail to provide clear justifications for their decisions. We propose a method that integrates constraint learning into imitation learning by extracting driving constraints from expert trajectories. Our approach utilizes vectorized scene embeddings that capture critical spatial and temporal features, enabling the model to identify and generalize constraints across various driving scenarios. We formulate the constraint learning problem using a maximum entropy model, which scores the motion planner's trajectories based on their similarity to the expert trajectory. By separating the scoring process into distinct reward and constraint streams, we improve both the interpretability of the planner's behavior and its attention to relevant scene components. Unlike existing constraint learning methods that rely on simulators and are typically embedded in reinforcement learning (RL) or inverse reinforcement learning (IRL) frameworks, our method operates without simulators, making it applicable to a wider range of datasets and real-world scenarios. Experimental results on the InD and TrafficJams datasets demonstrate that incorporating driving constraints enhances model interpretability and improves closed-loop performance.
Abstract:In coming up with solutions to real-world problems, humans implicitly adhere to constraints that are too numerous and complex to be specified completely. However, reinforcement learning (RL) agents need these constraints to learn the correct optimal policy in these settings. The field of Inverse Constraint Reinforcement Learning (ICRL) deals with this problem and provides algorithms that aim to estimate the constraints from expert demonstrations collected offline. Practitioners prefer to know a measure of confidence in the estimated constraints, before deciding to use these constraints, which allows them to only use the constraints that satisfy a desired level of confidence. However, prior works do not allow users to provide the desired level of confidence for the inferred constraints. This work provides a principled ICRL method that can take a confidence level with a set of expert demonstrations and outputs a constraint that is at least as constraining as the true underlying constraint with the desired level of confidence. Further, unlike previous methods, this method allows a user to know if the number of expert trajectories is insufficient to learn a constraint with a desired level of confidence, and therefore collect more expert trajectories as required to simultaneously learn constraints with the desired level of confidence and a policy that achieves the desired level of performance.
Abstract:For an autonomous vehicle to plan a path in its environment, it must be able to accurately forecast the trajectory of all dynamic objects in its proximity. While many traditional methods encode observations in the scene to solve this problem, there are few approaches that consider the effect of the ego vehicle's behavior on the future state of the world. In this paper, we introduce VRD, a vectorized world model-inspired approach to the multi-agent motion forecasting problem. Our method combines a traditional open-loop training regime with a novel dreamed closed-loop training pipeline that leverages a kinematic reconstruction task to imagine the trajectory of all agents, conditioned on the action of the ego vehicle. Quantitative and qualitative experiments are conducted on the Argoverse 2 multi-world forecasting evaluation dataset and the intersection drone (inD) dataset to demonstrate the performance of our proposed model. Our model achieves state-of-the-art performance on the single prediction miss rate metric on the Argoverse 2 dataset and performs on par with the leading models for the single prediction displacement metrics.
Abstract:The planning problem constitutes a fundamental aspect of the autonomous driving framework. Recent strides in representation learning have empowered vehicles to comprehend their surrounding environments, thereby facilitating the integration of learning-based planning strategies. Among these approaches, Imitation Learning stands out due to its notable training efficiency. However, traditional Imitation Learning methodologies encounter challenges associated with the co-variate shift phenomenon. We propose Learn from Mistakes (LfM) as a remedy to address this issue. The essence of LfM lies in deploying a pre-trained planner across diverse scenarios. Instances where the planner deviates from its immediate objectives, such as maintaining a safe distance from obstacles or adhering to traffic rules, are flagged as mistakes. The environments corresponding to these mistakes are categorized as out-of-distribution states and compiled into a new dataset termed closed-loop mistakes dataset. Notably, the absence of expert annotations for the closed-loop data precludes the applicability of standard imitation learning approaches. To facilitate learning from the closed-loop mistakes, we introduce Validity Learning, a weakly supervised method, which aims to discern valid trajectories within the current environmental context. Experimental evaluations conducted on the InD and Nuplan datasets reveal substantial enhancements in closed-loop metrics such as Progress and Collision Rate, underscoring the effectiveness of the proposed methodology.
Abstract:Competent multi-lane cruising requires using lane changes and within-lane maneuvers to achieve good speed and maintain safety. This paper proposes a design for autonomous multi-lane cruising by combining a hierarchical reinforcement learning framework with a novel state-action space abstraction. While the proposed solution follows the classical hierarchy of behavior decision, motion planning and control, it introduces a key intermediate abstraction within the motion planner to discretize the state-action space according to high level behavioral decisions. We argue that this design allows principled modular extension of motion planning, in contrast to using either monolithic behavior cloning or a large set of hand-written rules. Moreover, we demonstrate that our state-action space abstraction allows transferring of the trained models without retraining from a simulated environment with virtually no dynamics to one with significantly more realistic dynamics. Together, these results suggest that our proposed hierarchical architecture is a promising way to allow reinforcement learning to be applied to complex multi-lane cruising in the real world.