Abstract:Atmospheric states derived from reanalysis comprise a substantial portion of weather and climate simulation outputs. Many stakeholders -- such as researchers, policy makers, and insurers -- use this data to better understand the earth system and guide policy decisions. Atmospheric states have also received increased interest as machine learning approaches to weather prediction have shown promising results. A key issue for all audiences is that dense time series of these high-dimensional states comprise an enormous amount of data, precluding all but the most well resourced groups from accessing and using historical data and future projections. To address this problem, we propose a method for compressing atmospheric states using methods from the neural network literature, adapting spherical data to processing by conventional neural architectures through the use of the area-preserving HEALPix projection. We investigate two model classes for building neural compressors: the hyperprior model from the neural image compression literature and recent vector-quantised models. We show that both families of models satisfy the desiderata of small average error, a small number of high-error reconstructed pixels, faithful reproduction of extreme events such as hurricanes and heatwaves, preservation of the spectral power distribution across spatial scales. We demonstrate compression ratios in excess of 1000x, with compression and decompression at a rate of approximately one second per global atmospheric state.
Abstract:Navigation is a rich and well-grounded problem domain that drives progress in many different areas of research: perception, planning, memory, exploration, and optimisation in particular. Historically these challenges have been separately considered and solutions built that rely on stationary datasets - for example, recorded trajectories through an environment. These datasets cannot be used for decision-making and reinforcement learning, however, and in general the perspective of navigation as an interactive learning task, where the actions and behaviours of a learning agent are learned simultaneously with the perception and planning, is relatively unsupported. Thus, existing navigation benchmarks generally rely on static datasets (Geiger et al., 2013; Kendall et al., 2015) or simulators (Beattie et al., 2016; Shah et al., 2018). To support and validate research in end-to-end navigation, we present StreetLearn: an interactive, first-person, partially-observed visual environment that uses Google Street View for its photographic content and broad coverage, and give performance baselines for a challenging goal-driven navigation task. The environment code, baseline agent code, and the dataset are available at http://streetlearn.cc
Abstract:Navigating through unstructured environments is a basic capability of intelligent creatures, and thus is of fundamental interest in the study and development of artificial intelligence. Long-range navigation is a complex cognitive task that relies on developing an internal representation of space, grounded by recognisable landmarks and robust visual processing, that can simultaneously support continuous self-localisation ("I am here") and a representation of the goal ("I am going there"). Building upon recent research that applies deep reinforcement learning to maze navigation problems, we present an end-to-end deep reinforcement learning approach that can be applied on a city scale. Recognising that successful navigation relies on integration of general policies with locale-specific knowledge, we propose a dual pathway architecture that allows locale-specific features to be encapsulated, while still enabling transfer to multiple cities. We present an interactive navigation environment that uses Google StreetView for its photographic content and worldwide coverage, and demonstrate that our learning method allows agents to learn to navigate multiple cities and to traverse to target destinations that may be kilometres away. A video summarizing our research and showing the trained agent in diverse city environments as well as on the transfer task is available at: https://sites.google.com/view/streetlearn.