Abstract:We introduce the fundamental ideas and challenges of Predictable AI, a nascent research area that explores the ways in which we can anticipate key indicators of present and future AI ecosystems. We argue that achieving predictability is crucial for fostering trust, liability, control, alignment and safety of AI ecosystems, and thus should be prioritised over performance. While distinctive from other areas of technical and non-technical AI research, the questions, hypotheses and challenges relevant to Predictable AI were yet to be clearly described. This paper aims to elucidate them, calls for identifying paths towards AI predictability and outlines the potential impact of this emergent field.
Abstract:As machine learning models become more general, we need to characterise them in richer, more meaningful ways. We describe a method to infer the cognitive profile of a system from diverse experimental data. To do so, we introduce measurement layouts that model how task-instance features interact with system capabilities to affect performance. These features must be triangulated in complex ways to be able to infer capabilities from non-populational data -- a challenge for traditional psychometric and inferential tools. Using the Bayesian probabilistic programming library PyMC, we infer different cognitive profiles for agents in two scenarios: 68 actual contestants in the AnimalAI Olympics and 30 synthetic agents for O-PIAAGETS, an object permanence battery. We showcase the potential for capability-oriented evaluation.
Abstract:Recent advances in artificial intelligence have been strongly driven by the use of game environments for training and evaluating agents. Games are often accessible and versatile, with well-defined state-transitions and goals allowing for intensive training and experimentation. However, agents trained in a particular environment are usually tested on the same or slightly varied distributions, and solutions do not necessarily imply any understanding. If we want AI systems that can model and understand their environment, we need environments that explicitly test for this. Inspired by the extensive literature on animal cognition, we present an environment that keeps all the positive elements of standard gaming environments, but is explicitly designed for the testing of animal-like artificial cognition.