Abstract:Input aggregation is a simple technique used by state-of-the-art LiDAR 3D object detectors to improve detection. However, increasing aggregation is known to have diminishing returns and even performance degradation, due to objects responding differently to the number of aggregated frames. To address this limitation, we propose an efficient adaptive method, which we call Variable Aggregation Detection (VADet). Instead of aggregating the entire scene using a fixed number of frames, VADet performs aggregation per object, with the number of frames determined by an object's observed properties, such as speed and point density. VADet thus reduces the inherent trade-offs of fixed aggregation and is not architecture specific. To demonstrate its benefits, we apply VADet to three popular single-stage detectors and achieve state-of-the-art performance on the Waymo dataset.
Abstract:With the increasing presence of autonomous vehicles (AVs) on public roads, developing robust control strategies to navigate the uncertainty of human-driven vehicles (HVs) is crucial. This paper introduces an advanced method for modeling HV behavior, combining a first-principles model with Gaussian process (GP) learning to enhance velocity prediction accuracy and provide a measurable uncertainty. We validated this innovative HV model using real-world data from field experiments and applied it to develop a GP-enhanced model predictive control (GP-MPC) strategy. This strategy aims to improve safety in mixed vehicle platoons by integrating uncertainty assessment into distance constraints. Comparative simulation studies with a conventional model predictive control (MPC) approach demonstrated that our GP-MPC strategy ensures more reliable safe distancing and fosters efficient vehicular dynamics, achieving notably higher speeds within the platoon. By incorporating a sparse GP technique in HV modeling and adopting a dynamic GP prediction within the MPC framework, we significantly reduced the computation time of GP-MPC, marking it only 4.6% higher than that of the conventional MPC. This represents a substantial improvement, making the process about 100 times faster than our preliminary work without these approximations. Our findings underscore the effectiveness of learning-based HV modeling in enhancing both safety and operational efficiency in mixed-traffic environments, paving the way for more harmonious AV-HV interactions.
Abstract:While Neural Networks (NNs) have surpassed human accuracy in image classification on ImageNet, they often lack robustness against image corruption, i.e., corruption robustness. Yet such robustness is seemingly effortless for human perception. In this paper, we propose visually-continuous corruption robustness (VCR) -- an extension of corruption robustness to allow assessing it over the wide and continuous range of changes that correspond to the human perceptive quality (i.e., from the original image to the full distortion of all perceived visual information), along with two novel human-aware metrics for NN evaluation. To compare VCR of NNs with human perception, we conducted extensive experiments on 14 commonly used image corruptions with 7,718 human participants and state-of-the-art robust NN models with different training objectives (e.g., standard, adversarial, corruption robustness), different architectures (e.g., convolution NNs, vision transformers), and different amounts of training data augmentation. Our study showed that: 1) assessing robustness against continuous corruption can reveal insufficient robustness undetected by existing benchmarks; as a result, 2) the gap between NN and human robustness is larger than previously known; and finally, 3) some image corruptions have a similar impact on human perception, offering opportunities for more cost-effective robustness assessments. Our validation set with 14 image corruptions, human robustness data, and the evaluation code is provided as a toolbox and a benchmark.
Abstract:This paper addresses motion forecasting in multi-agent environments, pivotal for ensuring safety of autonomous vehicles. Traditional as well as recent data-driven marginal trajectory prediction methods struggle to properly learn non-linear agent-to-agent interactions. We present SSL-Interactions that proposes pretext tasks to enhance interaction modeling for trajectory prediction. We introduce four interaction-aware pretext tasks to encapsulate various aspects of agent interactions: range gap prediction, closest distance prediction, direction of movement prediction, and type of interaction prediction. We further propose an approach to curate interaction-heavy scenarios from datasets. This curated data has two advantages: it provides a stronger learning signal to the interaction model, and facilitates generation of pseudo-labels for interaction-centric pretext tasks. We also propose three new metrics specifically designed to evaluate predictions in interactive scenes. Our empirical evaluations indicate SSL-Interactions outperforms state-of-the-art motion forecasting methods quantitatively with up to 8% improvement, and qualitatively, for interaction-heavy scenarios.
Abstract:We consider the problem of cross-sensor domain adaptation in the context of LiDAR-based 3D object detection and propose Stationary Object Aggregation Pseudo-labelling (SOAP) to generate high quality pseudo-labels for stationary objects. In contrast to the current state-of-the-art in-domain practice of aggregating just a few input scans, SOAP aggregates entire sequences of point clouds at the input level to reduce the sensor domain gap. Then, by means of what we call quasi-stationary training and spatial consistency post-processing, the SOAP model generates accurate pseudo-labels for stationary objects, closing a minimum of 30.3% domain gap compared to few-frame detectors. Our results also show that state-of-the-art domain adaptation approaches can achieve even greater performance in combination with SOAP, in both the unsupervised and semi-supervised settings.
Abstract:Driving Automation Systems (DAS) are subject to complex road environments and vehicle behaviors and increasingly rely on sophisticated sensors and Artificial Intelligence (AI). These properties give rise to unique safety faults stemming from specification insufficiencies and technological performance limitations, where sensors and AI introduce errors that vary in magnitude and temporal patterns, posing potential safety risks. The Safety of the Intended Functionality (SOTIF) standard emerges as a promising framework for addressing these concerns, focusing on scenario-based analysis to identify hazardous behaviors and their causes. Although the current standard provides a basic cause-and-effect model and high-level process guidance, it lacks concepts required to identify and evaluate hazardous errors, especially within the context of AI. This paper introduces two key contributions to bridge this gap. First, it defines the SOTIF Temporal Error and Failure Model (STEAM) as a refinement of the SOTIF cause-and-effect model, offering a comprehensive system-design perspective. STEAM refines error definitions, introduces error sequences, and classifies them as error sequence patterns, providing particular relevance to systems employing advanced sensors and AI. Second, this paper proposes the Model-based SOTIF Analysis of Failures and Errors (MoSAFE) method, which allows instantiating STEAM based on system-design models by deriving hazardous error sequence patterns at module level from hazardous behaviors at vehicle level via weakest precondition reasoning. Finally, the paper presents a case study centered on an automated speed-control feature, illustrating the practical applicability of the refined model and the MoSAFE method in addressing complex safety challenges in DAS.
Abstract:In this work, we study the problem of object re-identification (ReID) in a 3D multi-object tracking (MOT) context, by learning to match pairs of objects from cropped (e.g., using their predicted 3D bounding boxes) point cloud observations. We are not concerned with SOTA performance for 3D MOT, however. Instead, we seek to answer the following question: In a realistic tracking by-detection context, how does object ReID from point clouds perform relative to ReID from images? To enable such a study, we propose a lightweight matching head that can be concatenated to any set or sequence processing backbone (e.g., PointNet or ViT), creating a family of comparable object ReID networks for both modalities. Run in siamese style, our proposed point-cloud ReID networks can make thousands of pairwise comparisons in real-time (10 hz). Our findings demonstrate that their performance increases with higher sensor resolution and approaches that of image ReID when observations are sufficiently dense. Additionally, we investigate our network's ability to enhance 3D multi-object tracking (MOT), showing that our point-cloud ReID networks can successfully re-identify objects which led a strong motion-based tracker into error. To our knowledge, we are the first to study real-time object re-identification from point clouds in a 3D multi-object tracking context.
Abstract:A central design problem in game theoretic analysis is the estimation of the players' utilities. In many real-world interactive situations of human decision making, including human driving, the utilities are multi-objective in nature; therefore, estimating the parameters of aggregation, i.e., mapping of multi-objective utilities to a scalar value, becomes an essential part of game construction. However, estimating this parameter from observational data introduces several challenges due to a host of unobservable factors, including the underlying modality of aggregation and the possibly boundedly rational behaviour model that generated the observation. Based on the concept of rationalisability, we develop algorithms for estimating multi-objective aggregation parameters for two common aggregation methods, weighted and satisficing aggregation, and for both strategic and non-strategic reasoning models. Based on three different datasets, we provide insights into how human drivers aggregate the utilities of safety and progress, as well as the situational dependence of the aggregation process. Additionally, we show that irrespective of the specific solution concept used for solving the games, a data-driven estimation of utility aggregation significantly improves the predictive accuracy of behaviour models with respect to observed human behaviour.
Abstract:Predicting the future motion of road agents is a critical task in an autonomous driving pipeline. In this work, we address the problem of generating a set of scene-level, or joint, future trajectory predictions in multi-agent driving scenarios. To this end, we propose FJMP, a Factorized Joint Motion Prediction framework for multi-agent interactive driving scenarios. FJMP models the future scene interaction dynamics as a sparse directed interaction graph, where edges denote explicit interactions between agents. We then prune the graph into a directed acyclic graph (DAG) and decompose the joint prediction task into a sequence of marginal and conditional predictions according to the partial ordering of the DAG, where joint future trajectories are decoded using a directed acyclic graph neural network (DAGNN). We conduct experiments on the INTERACTION and Argoverse 2 datasets and demonstrate that FJMP produces more accurate and scene-consistent joint trajectory predictions than non-factorized approaches, especially on the most interactive and kinematically interesting agents. FJMP ranks 1st on the multi-agent test leaderboard of the INTERACTION dataset.
Abstract:In adversarial machine learning, the popular $\ell_\infty$ threat model has been the focus of much previous work. While this mathematical definition of imperceptibility successfully captures an infinite set of additive image transformations that a model should be robust to, this is only a subset of all transformations which leave the semantic label of an image unchanged. Indeed, previous work also considered robustness to spatial attacks as well as other semantic transformations; however, designing defense methods against the composition of spatial and $\ell_{\infty}$ perturbations remains relatively underexplored. In the following, we improve the understanding of this seldom investigated compositional setting. We prove theoretically that no linear classifier can achieve more than trivial accuracy against a composite adversary in a simple statistical setting, illustrating its difficulty. We then investigate how state-of-the-art $\ell_{\infty}$ defenses can be adapted to this novel threat model and study their performance against compositional attacks. We find that our newly proposed TRADES$_{\text{All}}$ strategy performs the strongest of all. Analyzing its logit's Lipschitz constant for RT transformations of different sizes, we find that TRADES$_{\text{All}}$ remains stable over a wide range of RT transformations with and without $\ell_\infty$ perturbations.