Abstract:Federated Learning (FL) facilitates collaborative training of a shared global model without exposing clients' private data. In practical FL systems, clients (e.g., edge servers, smartphones, and wearables) typically have disparate system resources. Conventional FL, however, adopts a one-size-fits-all solution, where a homogeneous large global model is transmitted to and trained on each client, resulting in an overwhelming workload for less capable clients and starvation for other clients. To address this issue, we propose FedConv, a client-friendly FL framework, which minimizes the computation and memory burden on resource-constrained clients by providing heterogeneous customized sub-models. FedConv features a novel learning-on-model paradigm that learns the parameters of the heterogeneous sub-models via convolutional compression. Unlike traditional compression methods, the compressed models in FedConv can be directly trained on clients without decompression. To aggregate the heterogeneous sub-models, we propose transposed convolutional dilation to convert them back to large models with a unified size while retaining personalized information from clients. The compression and dilation processes, transparent to clients, are optimized on the server leveraging a small public dataset. Extensive experiments on six datasets demonstrate that FedConv outperforms state-of-the-art FL systems in terms of model accuracy (by more than 35% on average), computation and communication overhead (with 33% and 25% reduction, respectively).
Abstract:We present DiPPeST, a novel image and goal conditioned diffusion-based trajectory generator for quadrupedal robot path planning. DiPPeST is a zero-shot adaptation of our previously introduced diffusion-based 2D global trajectory generator (DiPPeR). The introduced system incorporates a novel strategy for local real-time path refinements, that is reactive to camera input, without requiring any further training, image processing, or environment interpretation techniques. DiPPeST achieves 92% success rate in obstacle avoidance for nominal environments and an average of 88% success rate when tested in environments that are up to 3.5 times more complex in pixel variation than DiPPeR. A visual-servoing framework is developed to allow for real-world execution, tested on the quadruped robot, achieving 80% success rate in different environments and showcasing improved behavior than complex state-of-the-art local planners, in narrow environments.
Abstract:Legged robots, particularly quadrupeds, offer promising navigation capabilities, especially in scenarios requiring traversal over diverse terrains and obstacle avoidance. This paper addresses the challenge of enabling legged robots to navigate complex environments effectively through the integration of data-driven path-planning methods. We propose an approach that utilizes differentiable planners, allowing the learning of end-to-end global plans via a neural network for commanding quadruped robots. The approach leverages 2D maps and obstacle specifications as inputs to generate a global path. To enhance the functionality of the developed neural network-based path planner, we use Vision Transformers (ViT) for map pre-processing, to enable the effective handling of larger maps. Experimental evaluations on two real robotic quadrupeds (Boston Dynamics Spot and Unitree Go1) demonstrate the effectiveness and versatility of the proposed approach in generating reliable path plans.
Abstract:In this work, we present DiPPeR, a novel and fast 2D path planning framework for quadrupedal locomotion, leveraging diffusion-driven techniques. Our contributions include a scalable dataset of map images and corresponding end-to-end trajectories, an image-conditioned diffusion planner for mobile robots, and a training/inference pipeline employing CNNs. We validate our approach in several mazes, as well as in real-world deployment scenarios on Boston Dynamic's Spot and Unitree's Go1 robots. DiPPeR performs on average 70 times faster for trajectory generation against both search based and data driven path planning algorithms with an average of 80% consistency in producing feasible paths of various length in maps of variable size, and obstacle structure.
Abstract:Multimodal fine-grained sentiment analysis has recently attracted increasing attention due to its broad applications. However, the existing multimodal fine-grained sentiment datasets most focus on annotating the fine-grained elements in text but ignore those in images, which leads to the fine-grained elements in visual content not receiving the full attention they deserve. In this paper, we propose a new dataset, the Multimodal Aspect-Category Sentiment Analysis (MACSA) dataset, which contains more than 21K text-image pairs. The dataset provides fine-grained annotations for both textual and visual content and firstly uses the aspect category as the pivot to align the fine-grained elements between the two modalities. Based on our dataset, we propose the Multimodal ACSA task and a multimodal graph-based aligned model (MGAM), which adopts a fine-grained cross-modal fusion method. Experimental results show that our method can facilitate the baseline comparison for future research on this corpus. We will make the dataset and code publicly available.
Abstract:Wireless signal-based gesture recognition has promoted the developments of VR game, smart home, etc. However, traditional approaches suffer from the influence of the domain gap. Low recognition accuracy occurs when the recognition model is trained in one domain but is used in another domain. Though some solutions, such as adversarial learning, transfer learning and body-coordinate velocity profile, have been proposed to achieve cross-domain recognition, these solutions more or less have flaws. In this paper, we define the concept of domain gap and then propose a more promising solution, namely DI, to eliminate domain gap and further achieve domain-independent gesture recognition. DI leverages the sign map of the gradient map as the domain gap eliminator to improve the recognition accuracy. We conduct experiments with ten domains and ten gestures. The experiment results show that DI can achieve the recognition accuracies of 87.13%, 90.12% and 94.45% on KNN, SVM and CNN, which outperforms existing solutions.