Abstract:Since neural networks can make wrong predictions even with high confidence, monitoring their behavior at runtime is important, especially in safety-critical domains like autonomous driving. In this paper, we combine ideas from previous monitoring approaches based on observing the activation values of hidden neurons. In particular, we combine the Gaussian-based approach, which observes whether the current value of each monitored neuron is similar to typical values observed during training, and the Outside-the-Box monitor, which creates clusters of the acceptable activation values, and, thus, considers the correlations of the neurons' values. Our experiments evaluate the achieved improvement.
Abstract:Integrating symbolic knowledge and data-driven learning algorithms is a longstanding challenge in Artificial Intelligence. Despite the recognized importance of this task, a notable gap exists due to the discreteness of symbolic representations and the continuous nature of machine-learning computations. One of the desired bridges between these two worlds would be to define semantically grounded vector representation (feature embedding) of logic formulae, thus enabling to perform continuous learning and optimization in the semantic space of formulae. We tackle this goal for knowledge expressed in Signal Temporal Logic (STL) and devise a method to compute continuous embeddings of formulae with several desirable properties: the embedding (i) is finite-dimensional, (ii) faithfully reflects the semantics of the formulae, (iii) does not require any learning but instead is defined from basic principles, (iv) is interpretable. Another significant contribution lies in demonstrating the efficacy of the approach in two tasks: learning model checking, where we predict the probability of requirements being satisfied in stochastic processes; and integrating the embeddings into a neuro-symbolic framework, to constrain the output of a deep-learning generative model to comply to a given logical specification.
Abstract:We present a general framework for applying learning algorithms and heuristical guidance to the verification of Markov decision processes (MDPs). The primary goal of our techniques is to improve performance by avoiding an exhaustive exploration of the state space, instead focussing on particularly relevant areas of the system, guided by heuristics. Our work builds on the previous results of Br{\'{a}}zdil et al., significantly extending it as well as refining several details and fixing errors. The presented framework focuses on probabilistic reachability, which is a core problem in verification, and is instantiated in two distinct scenarios. The first assumes that full knowledge of the MDP is available, in particular precise transition probabilities. It performs a heuristic-driven partial exploration of the model, yielding precise lower and upper bounds on the required probability. The second tackles the case where we may only sample the MDP without knowing the exact transition dynamics. Here, we obtain probabilistic guarantees, again in terms of both the lower and upper bounds, which provides efficient stopping criteria for the approximation. In particular, the latter is an extension of statistical model-checking (SMC) for unbounded properties in MDPs. In contrast to other related approaches, we do not restrict our attention to time-bounded (finite-horizon) or discounted properties, nor assume any particular structural properties of the MDP.
Abstract:Abstraction is a key verification technique to improve scalability. However, its use for neural networks is so far extremely limited. Previous approaches for abstracting classification networks replace several neurons with one of them that is similar enough. We can classify the similarity as defined either syntactically (using quantities on the connections between neurons) or semantically (on the activation values of neurons for various inputs). Unfortunately, the previous approaches only achieve moderate reductions, when implemented at all. In this work, we provide a more flexible framework where a neuron can be replaced with a linear combination of other neurons, improving the reduction. We apply this approach both on syntactic and semantic abstractions, and implement and evaluate them experimentally. Further, we introduce a refinement method for our abstractions, allowing for finding a better balance between reduction and precision.
Abstract:A classic solution technique for Markov decision processes (MDP) and stochastic games (SG) is value iteration (VI). Due to its good practical performance, this approximative approach is typically preferred over exact techniques, even though no practical bounds on the imprecision of the result could be given until recently. As a consequence, even the most used model checkers could return arbitrarily wrong results. Over the past decade, different works derived stopping criteria, indicating when the precision reaches the desired level, for various settings, in particular MDP with reachability, total reward, and mean payoff, and SG with reachability. In this paper, we provide the first stopping criteria for VI on SG with total reward and mean payoff, yielding the first anytime algorithms in these settings. To this end, we provide the solution in two flavours: First through a reduction to the MDP case and second directly on SG. The former is simpler and automatically utilizes any advances on MDP. The latter allows for more local computations, heading towards better practical efficiency. Our solution unifies the previously mentioned approaches for MDP and SG and their underlying ideas. To achieve this, we isolate objective-specific subroutines as well as identify objective-independent concepts. These structural concepts, while surprisingly simple, form the very essence of the unified solution.
Abstract:Recently, decision trees (DT) have been used as an explainable representation of controllers (a.k.a. strategies, policies, schedulers). Although they are often very efficient and produce small and understandable controllers for discrete systems, complex continuous dynamics still pose a challenge. In particular, when the relationships between variables take more complex forms, such as polynomials, they cannot be obtained using the available DT learning procedures. In contrast, support vector machines provide a more powerful representation, capable of discovering many such relationships, but not in an explainable form. Therefore, we suggest to combine the two frameworks in order to obtain an understandable representation over richer, domain-relevant algebraic predicates. We demonstrate and evaluate the proposed method experimentally on established benchmarks.
Abstract:Markov decision processes (MDP) and continuous-time MDP (CTMDP) are the fundamental models for non-deterministic systems with probabilistic uncertainty. Mean payoff (a.k.a. long-run average reward) is one of the most classic objectives considered in their context. We provide the first algorithm to compute mean payoff probably approximately correctly in unknown MDP; further, we extend it to unknown CTMDP. We do not require any knowledge of the state space, only a lower bound on the minimum transition probability, which has been advocated in literature. In addition to providing probably approximately correct (PAC) bounds for our algorithm, we also demonstrate its practical nature by running experiments on standard benchmarks.
Abstract:We introduce a similarity function on formulae of signal temporal logic (STL). It comes in the form of a kernel function, well known in machine learning as a conceptually and computationally efficient tool. The corresponding kernel trick allows us to circumvent the complicated process of feature extraction, i.e. the (typically manual) effort to identify the decisive properties of formulae so that learning can be applied. We demonstrate this consequence and its advantages on the task of predicting (quantitative) satisfaction of STL formulae on stochastic processes: Using our kernel and the kernel trick, we learn (i) computationally efficiently (ii) a practically precise predictor of satisfaction, (iii) avoiding the difficult task of finding a way to explicitly turn formulae into vectors of numbers in a sensible way. We back the high precision we have achieved in the experiments by a theoretically sound PAC guarantee, ensuring our procedure efficiently delivers a close-to-optimal predictor.
Abstract:Decision-making policies for agents are often synthesized with the constraint that a formal specification of behaviour is satisfied. Here we focus on infinite-horizon properties. On the one hand, Linear Temporal Logic (LTL) is a popular example of a formalism for qualitative specifications. On the other hand, Steady-State Policy Synthesis (SSPS) has recently received considerable attention as it provides a more quantitative and more behavioural perspective on specifications, in terms of the frequency with which states are visited. Finally, rewards provide a classic framework for quantitative properties. In this paper, we study Markov decision processes (MDP) with the specification combining all these three types. The derived policy maximizes the reward among all policies ensuring the LTL specification with the given probability and adhering to the steady-state constraints. To this end, we provide a unified solution reducing the multi-type specification to a multi-dimensional long-run average reward. This is enabled by Limit-Deterministic B\"uchi Automata (LDBA), recently studied in the context of LTL model checking on MDP, and allows for an elegant solution through a simple linear programme. The algorithm also extends to the general $\omega$-regular properties and runs in time polynomial in the sizes of the MDP as well as the LDBA.
Abstract:Recent advances have shown how decision trees are apt data structures for concisely representing strategies (or controllers) satisfying various objectives. Moreover, they also make the strategy more explainable. The recent tool dtControl had provided pipelines with tools supporting strategy synthesis for hybrid systems, such as SCOTS and Uppaal Stratego. We present dtControl 2.0, a new version with several fundamentally novel features. Most importantly, the user can now provide domain knowledge to be exploited in the decision tree learning process and can also interactively steer the process based on the dynamically provided information. To this end, we also provide a graphical user interface. It allows for inspection and re-computation of parts of the result, suggesting as well as receiving advice on predicates, and visual simulation of the decision-making process. Besides, we interface model checkers of probabilistic systems, namely Storm and PRISM and provide dedicated support for categorical enumeration-type state variables. Consequently, the controllers are more explainable and smaller.