Abstract:Multimodal Large Language Models (MLLMs) have made notable advances in visual understanding, yet their abilities to recognize objects modified by specific attributes remain an open question. To address this, we explore MLLMs' reasoning capabilities in object recognition, ranging from commonsense to beyond-commonsense scenarios. We introduce a novel benchmark, NEMO, which comprises 900 images of origiNal fruits and their corresponding attributE-MOdified ones; along with a set of 2,700 questions including open-, multiple-choice-, unsolvable types. We assess 26 recent open-sourced and commercial models using our benchmark. The findings highlight pronounced performance gaps in recognizing objects in NEMO and reveal distinct answer preferences across different models. Although stronger vision encoders improve performance, MLLMs still lag behind standalone vision encoders. Interestingly, scaling up the model size does not consistently yield better outcomes, as deeper analysis reveals that larger LLMs can weaken vision encoders during fine-tuning. These insights shed light on critical limitations in current MLLMs and suggest potential pathways toward developing more versatile and resilient multimodal models.
Abstract:Recently, leveraging big data in deep learning has led to significant performance improvements, as confirmed in applications like mental state decoding using fMRI data. However, fMRI datasets remain relatively small in scale, and the inherent issue of low signal-to-noise ratios (SNR) in fMRI data further exacerbates these challenges. To address this, we apply compression techniques as a preprocessing step for fMRI data. We propose BrainCodec, a novel fMRI codec inspired by the neural audio codec. We evaluated BrainCodec's compression capability in mental state decoding, demonstrating further improvements over previous methods. Furthermore, we analyzed the latent representations obtained through BrainCodec, elucidating the similarities and differences between task and resting state fMRI, highlighting the interpretability of BrainCodec. Additionally, we demonstrated that fMRI reconstructions using BrainCodec can enhance the visibility of brain activity by achieving higher SNR, suggesting its potential as a novel denoising method. Our study shows that BrainCodec not only enhances performance over previous methods but also offers new analytical possibilities for neuroscience. Our codes, dataset, and model weights are available at https://github.com/amano-k-lab/BrainCodec.
Abstract:Recently, Text-to-speech (TTS) models based on large language models (LLMs) that translate natural language text into sequences of discrete audio tokens have gained great research attention, with advances in neural audio codec (NAC) models using residual vector quantization (RVQ). However, long-form speech synthesis remains a significant challenge due to the high frame rate, which increases the length of audio tokens and makes it difficult for autoregressive language models to generate audio tokens for even a minute of speech. To address this challenge, this paper introduces two novel post-training approaches: 1) Multi-Resolution Requantization (MReQ) and 2) HALL-E. MReQ is a framework to reduce the frame rate of pre-trained NAC models. Specifically, it incorporates multi-resolution residual vector quantization (MRVQ) module that hierarchically reorganizes discrete audio tokens through teacher-student distillation. HALL-E is an LLM-based TTS model designed to predict hierarchical tokens of MReQ. Specifically, it incorporates the technique of using MRVQ sub-modules and continues training from a pre-trained LLM-based TTS model. Furthermore, to promote TTS research, we create MinutesSpeech, a new benchmark dataset consisting of 40k hours of filtered speech data for training and evaluating speech synthesis ranging from 3s up to 180s. In experiments, we demonstrated the effectiveness of our approaches by applying our post-training framework to VALL-E. We achieved the frame rate down to as low as 8 Hz, enabling the stable minitue-long speech synthesis in a single inference step. Audio samples, dataset, codes and pre-trained models are available at https://yutonishimura-v2.github.io/HALL-E_DEMO/.
Abstract:Diffusion models have recently shown the ability to generate high-quality images. However, controlling its generation process still poses challenges. The image style transfer task is one of those challenges that transfers the visual attributes of a style image to another content image. Typical obstacle of this task is the requirement of additional training of a pre-trained model. We propose a training-free style transfer algorithm, Style Tracking Reverse Diffusion Process (STRDP) for a pretrained Latent Diffusion Model (LDM). Our algorithm employs Adaptive Instance Normalization (AdaIN) function in a distinct manner during the reverse diffusion process of an LDM while tracking the encoding history of the style image. This algorithm enables style transfer in the latent space of LDM for reduced computational cost, and provides compatibility for various LDM models. Through a series of experiments and a user study, we show that our method can quickly transfer the style of an image without additional training. The speed, compatibility, and training-free aspect of our algorithm facilitates agile experiments with combinations of styles and LDMs for extensive application.
Abstract:This paper investigates the quality of multi-agent dialogues in simulations powered by Large Language Models (LLMs), focusing on a case study from Park et al. (2023), where 25 agents engage in day-long simulations of life, showcasing complex behaviors and interactions. Analyzing dialogues and memory over multiple sessions revealed significant issues such as repetition, inconsistency, and hallucination, exacerbated by the propagation of erroneous information. To combat these challenges, we propose a novel Screening, Diagnosis, and Regeneration (SDR) framework that detects and corrects utterance errors through a comprehensive process involving immediate issue identification, evidence gathering from past dialogues, and LLM analysis for utterance revision. The effectiveness of the SDR framework is validated through GPT-4 assessments and human evaluations, demonstrating marked improvements in dialogue consistency, diversity, and the reduction of false information. This work presents a pioneering approach to enhancing dialogue quality in multi-agent simulations, establishing a new standard for future research in the field.
Abstract:This work focuses on training dataset enhancement of informative relational triplets for Scene Graph Generation (SGG). Due to the lack of effective supervision, the current SGG model predictions perform poorly for informative relational triplets with inadequate training samples. Therefore, we propose two novel training dataset enhancement modules: Feature Space Triplet Augmentation (FSTA) and Soft Transfer. FSTA leverages a feature generator trained to generate representations of an object in relational triplets. The biased prediction based sampling in FSTA efficiently augments artificial triplets focusing on the challenging ones. In addition, we introduce Soft Transfer, which assigns soft predicate labels to general relational triplets to make more supervisions for informative predicate classes effectively. Experimental results show that integrating FSTA and Soft Transfer achieve high levels of both Recall and mean Recall in Visual Genome dataset. The mean of Recall and mean Recall is the highest among all the existing model-agnostic methods.
Abstract:This research investigates prompt designs of evaluating generated texts using large language models (LLMs). While LLMs are increasingly used for scoring various inputs, creating effective prompts for open-ended text evaluation remains challenging due to model sensitivity and subjectivity in evaluation of text generation. Our study experimented with different prompt structures, altering the sequence of output instructions and including explanatory reasons. We found that the order of presenting reasons and scores significantly influences LLMs' scoring, with a different level of rule understanding in the prompt. An additional optimization may enhance scoring alignment if sufficient data is available. This insight is crucial for improving the accuracy and consistency of LLM-based evaluations.
Abstract:This research investigates the effect of prompt design on dialogue evaluation using large language models (LLMs). While LLMs are increasingly used for scoring various inputs, creating effective prompts for dialogue evaluation remains challenging due to model sensitivity and subjectivity in dialogue assessments. Our study experimented with different prompt structures, altering the sequence of output instructions and including explanatory reasons. We found that the order of presenting reasons and scores significantly influences LLMs' scoring, with a "reason-first" approach yielding more comprehensive evaluations. This insight is crucial for enhancing the accuracy and consistency of LLM-based evaluations.
Abstract:Enhancing user engagement through personalization in conversational agents has gained significance, especially with the advent of large language models that generate fluent responses. Personalized dialogue generation, however, is multifaceted and varies in its definition -- ranging from instilling a persona in the agent to capturing users' explicit and implicit cues. This paper seeks to systemically survey the recent landscape of personalized dialogue generation, including the datasets employed, methodologies developed, and evaluation metrics applied. Covering 22 datasets, we highlight benchmark datasets and newer ones enriched with additional features. We further analyze 17 seminal works from top conferences between 2021-2023 and identify five distinct types of problems. We also shed light on recent progress by LLMs in personalized dialogue generation. Our evaluation section offers a comprehensive summary of assessment facets and metrics utilized in these works. In conclusion, we discuss prevailing challenges and envision prospect directions for future research in personalized dialogue generation.
Abstract:Finding a suitable layout represents a crucial task for diverse applications in graphic design. Motivated by simpler and smoother sampling trajectories, we explore the use of Flow Matching as an alternative to current diffusion-based layout generation models. Specifically, we propose LayoutFlow, an efficient flow-based model capable of generating high-quality layouts. Instead of progressively denoising the elements of a noisy layout, our method learns to gradually move, or flow, the elements of an initial sample until it reaches its final prediction. In addition, we employ a conditioning scheme that allows us to handle various generation tasks with varying degrees of conditioning with a single model. Empirically, LayoutFlow performs on par with state-of-the-art models while being significantly faster.