Abstract:Precision agriculture relies heavily on effective weed management to ensure robust crop yields. This study presents RoWeeder, an innovative framework for unsupervised weed mapping that combines crop-row detection with a noise-resilient deep learning model. By leveraging crop-row information to create a pseudo-ground truth, our method trains a lightweight deep learning model capable of distinguishing between crops and weeds, even in the presence of noisy data. Evaluated on the WeedMap dataset, RoWeeder achieves an F1 score of 75.3, outperforming several baselines. Comprehensive ablation studies further validated the model's performance. By integrating RoWeeder with drone technology, farmers can conduct real-time aerial surveys, enabling precise weed management across large fields. The code is available at: \url{https://github.com/pasqualedem/RoWeeder}.
Abstract:Artificial Intelligence and generative models have revolutionized music creation, with many models leveraging textual or visual prompts for guidance. However, existing image-to-music models are limited to simple images, lacking the capability to generate music from complex digitized artworks. To address this gap, we introduce $\mathcal{A}\textit{rt2}\mathcal{M}\textit{us}$, a novel model designed to create music from digitized artworks or text inputs. $\mathcal{A}\textit{rt2}\mathcal{M}\textit{us}$ extends the AudioLDM~2 architecture, a text-to-audio model, and employs our newly curated datasets, created via ImageBind, which pair digitized artworks with music. Experimental results demonstrate that $\mathcal{A}\textit{rt2}\mathcal{M}\textit{us}$ can generate music that resonates with the input stimuli. These findings suggest promising applications in multimedia art, interactive installations, and AI-driven creative tools.
Abstract:We present Label Anything, an innovative neural network architecture designed for few-shot semantic segmentation (FSS) that demonstrates remarkable generalizability across multiple classes with minimal examples required per class. Diverging from traditional FSS methods that predominantly rely on masks for annotating support images, Label Anything introduces varied visual prompts -- points, bounding boxes, and masks -- thereby enhancing the framework's versatility and adaptability. Unique to our approach, Label Anything is engineered for end-to-end training across multi-class FSS scenarios, efficiently learning from diverse support set configurations without retraining. This approach enables a "universal" application to various FSS challenges, ranging from $1$-way $1$-shot to complex $N$-way $K$-shot configurations while remaining agnostic to the specific number of class examples. This innovative training strategy reduces computational requirements and substantially improves the model's adaptability and generalization across diverse segmentation tasks. Our comprehensive experimental validation, particularly achieving state-of-the-art results on the COCO-$20^i$ benchmark, underscores Label Anything's robust generalization and flexibility. The source code is publicly available at: https://github.com/pasqualedem/LabelAnything.
Abstract:Crowd analysis from drones has attracted increasing attention in recent times due to the ease of use and affordable cost of these devices. However, how this technology can provide a solution to crowd flow detection is still an unexplored research question. To this end, we propose a crowd flow detection method for video sequences shot by a drone. The method is based on a fully-convolutional network that learns to perform crowd clustering in order to detect the centroids of crowd-dense areas and track their movement in consecutive frames. The proposed method proved effective and efficient when tested on the Crowd Counting datasets of the VisDrone challenge, characterized by video sequences rather than still images. The encouraging results show that the proposed method could open up new ways of analyzing high-level crowd behavior from drones.
Abstract:Crowd counting on the drone platform is an interesting topic in computer vision, which brings new challenges such as small object inference, background clutter and wide viewpoint. However, there are few algorithms focusing on crowd counting on the drone-captured data due to the lack of comprehensive datasets. To this end, we collect a large-scale dataset and organize the Vision Meets Drone Crowd Counting Challenge (VisDrone-CC2020) in conjunction with the 16th European Conference on Computer Vision (ECCV 2020) to promote the developments in the related fields. The collected dataset is formed by $3,360$ images, including $2,460$ images for training, and $900$ images for testing. Specifically, we manually annotate persons with points in each video frame. There are $14$ algorithms from $15$ institutes submitted to the VisDrone-CC2020 Challenge. We provide a detailed analysis of the evaluation results and conclude the challenge. More information can be found at the website: \url{http://www.aiskyeye.com/}.
Abstract:Clustering artworks is difficult for several reasons. On the one hand, recognizing meaningful patterns based on domain knowledge and visual perception is extremely hard. On the other hand, applying traditional clustering and feature reduction techniques to the highly dimensional pixel space can be ineffective. To address these issues, in this paper we propose DELIUS: a DEep learning approach to cLustering vIsUal artS. The method uses a pre-trained convolutional network to extract features and then feeds these features into a deep embedded clustering model, where the task of mapping the raw input data to a latent space is jointly optimized with the task of finding a set of cluster centroids in this latent space. Quantitative and qualitative experimental results show the effectiveness of the proposed method. DELIUS can be useful for several tasks related to art analysis, in particular visual link retrieval and historical knowledge discovery in painting datasets.
Abstract:This paper presents our ongoing work towards ArtGraph: an artistic knowledge graph based on WikiArt and DBpedia. Automatic art analysis has seen an ever-increasing interest from the pattern recognition and computer vision community. However, most of the current work is mainly based solely on digitized artwork images, sometimes supplemented with some metadata and textual comments. A knowledge graph that integrates a rich body of information about artworks, artists, painting schools, etc., in a unified structured framework can provide a valuable resource for more powerful information retrieval and knowledge discovery tools in the artistic domain.
Abstract:Clustering artworks is difficult because of several reasons. On one hand, recognizing meaningful patterns in accordance with domain knowledge and visual perception is extremely hard. On the other hand, the application of traditional clustering and feature reduction techniques to the highly dimensional pixel space can be ineffective. To address these issues, we propose a deep convolutional embedding model for clustering digital paintings, in which the task of mapping the input raw data to an abstract, latent space is optimized jointly with the task of finding a set of cluster centroids in this latent feature space. Quantitative and qualitative experimental results show the effectiveness of the proposed method. The model is also able to outperform other state-of-the-art deep clustering approaches to the same problem. The proposed method may be beneficial to several art-related tasks, particularly visual link retrieval and historical knowledge discovery in painting datasets.
Abstract:Visual arts have invaluable importance for the cultural, historic and economic growth of our societies. One of the building blocks of most analysis in visual arts is to find similarities among paintings of different artists and painting schools. To help art historians better understand visual arts, the present paper presents a framework for visual link retrieval and knowledge discovery in digital painting datasets. The proposed framework is based on a deep convolutional neural network to perform feature extraction and on a fully unsupervised nearest neighbor approach to retrieve visual links among digitized paintings. The fully unsupervised strategy makes attractive the proposed method especially in those cases where metadata are either scarce or unavailable or difficult to collect. In addition, the proposed framework includes a graph analysis that makes it possible to study influences among artists, thus providing historical knowledge discovery.