Picture for Geng Lin

Geng Lin

Rotated Lights for Consistent and Efficient 2D Gaussians Inverse Rendering

Add code
Feb 09, 2026
Viaarxiv icon

Weakly Supervised Segmentation Framework for Thyroid Nodule Based on High-confidence Labels and High-rationality Losses

Add code
Feb 27, 2025
Viaarxiv icon

Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives

Add code
Nov 30, 2024
Viaarxiv icon

GaNI: Global and Near Field Illumination Aware Neural Inverse Rendering

Add code
Mar 22, 2024
Figure 1 for GaNI: Global and Near Field Illumination Aware Neural Inverse Rendering
Figure 2 for GaNI: Global and Near Field Illumination Aware Neural Inverse Rendering
Figure 3 for GaNI: Global and Near Field Illumination Aware Neural Inverse Rendering
Figure 4 for GaNI: Global and Near Field Illumination Aware Neural Inverse Rendering
Viaarxiv icon

OmnimatteRF: Robust Omnimatte with 3D Background Modeling

Add code
Sep 14, 2023
Figure 1 for OmnimatteRF: Robust Omnimatte with 3D Background Modeling
Figure 2 for OmnimatteRF: Robust Omnimatte with 3D Background Modeling
Figure 3 for OmnimatteRF: Robust Omnimatte with 3D Background Modeling
Figure 4 for OmnimatteRF: Robust Omnimatte with 3D Background Modeling
Viaarxiv icon

Inverse Global Illumination using a Neural Radiometric Prior

Add code
May 03, 2023
Viaarxiv icon

Learning Generative Models using Denoising Density Estimators

Add code
Jan 08, 2020
Figure 1 for Learning Generative Models using Denoising Density Estimators
Figure 2 for Learning Generative Models using Denoising Density Estimators
Figure 3 for Learning Generative Models using Denoising Density Estimators
Figure 4 for Learning Generative Models using Denoising Density Estimators
Viaarxiv icon

Learning to Generate Dense Point Clouds with Textures on Multiple Categories

Add code
Dec 22, 2019
Figure 1 for Learning to Generate Dense Point Clouds with Textures on Multiple Categories
Figure 2 for Learning to Generate Dense Point Clouds with Textures on Multiple Categories
Figure 3 for Learning to Generate Dense Point Clouds with Textures on Multiple Categories
Figure 4 for Learning to Generate Dense Point Clouds with Textures on Multiple Categories
Viaarxiv icon