Abstract:Accurate estimation of plant skeletal structure (e.g., branching structure) from images is essential for smart agriculture and plant science. Unlike human skeletons with fixed topology, plant skeleton estimation presents a unique challenge, i.e., estimating arbitrary tree graphs from images. While recent graph generation methods successfully infer thin structures from images, it is challenging to constrain the output graph strictly to a tree structure. To this problem, we present TreeFormer, a plant skeleton estimator via tree-constrained graph generation. Our approach combines learning-based graph generation with traditional graph algorithms to impose the constraints during the training loop. Specifically, our method projects an unconstrained graph onto a minimum spanning tree (MST) during the training loop and incorporates this prior knowledge into the gradient descent optimization by suppressing unwanted feature values. Experiments show that our method accurately estimates target plant skeletal structures for multiple domains: Synthetic tree patterns, real botanical roots, and grapevine branches. Our implementations are available at https://github.com/huntorochi/TreeFormer/.
Abstract:We present NeRSP, a Neural 3D reconstruction technique for Reflective surfaces with Sparse Polarized images. Reflective surface reconstruction is extremely challenging as specular reflections are view-dependent and thus violate the multiview consistency for multiview stereo. On the other hand, sparse image inputs, as a practical capture setting, commonly cause incomplete or distorted results due to the lack of correspondence matching. This paper jointly handles the challenges from sparse inputs and reflective surfaces by leveraging polarized images. We derive photometric and geometric cues from the polarimetric image formation model and multiview azimuth consistency, which jointly optimize the surface geometry modeled via implicit neural representation. Based on the experiments on our synthetic and real datasets, we achieve the state-of-the-art surface reconstruction results with only 6 views as input.
Abstract:We present a method for 3D reconstruction only using calibrated multi-view surface azimuth maps. Our method, multi-view azimuth stereo, is effective for textureless or specular surfaces, which are difficult for conventional multi-view stereo methods. We introduce the concept of tangent space consistency: Multi-view azimuth observations of a surface point should be lifted to the same tangent space. Leveraging this consistency, we recover the shape by optimizing a neural implicit surface representation. Our method harnesses the robust azimuth estimation capabilities of photometric stereo methods or polarization imaging while bypassing potentially complex zenith angle estimation. Experiments using azimuth maps from various sources validate the accurate shape recovery with our method, even without zenith angles.
Abstract:We propose a method for scene-level sketch-to-photo synthesis with text guidance. Although object-level sketch-to-photo synthesis has been widely studied, whole-scene synthesis is still challenging without reference photos that adequately reflect the target style. To this end, we leverage knowledge from recent large-scale pre-trained generative models, resulting in text-guided sketch-to-photo synthesis without the need for reference images. To train our model, we use self-supervised learning from a set of photographs. Specifically, we use a pre-trained edge detector that maps both color and sketch images into a standardized edge domain, which reduces the gap between photograph-based edge images (during training) and hand-drawn sketch images (during inference). We implement our method by fine-tuning a latent diffusion model (i.e., Stable Diffusion) with sketch and text conditions. Experiments show that the proposed method translates original sketch images that are not extracted from color images into photos with compelling visual quality.
Abstract:This paper proposes a multi-view extension of instance segmentation without relying on texture or shape descriptor matching. Multi-view instance segmentation becomes challenging for scenes with repetitive textures and shapes, e.g., plant leaves, due to the difficulty of multi-view matching using texture or shape descriptors. To this end, we propose a multi-view region matching method based on epipolar geometry, which does not rely on any feature descriptors. We further show that the epipolar region matching can be easily integrated into instance segmentation and effective for instance-wise 3D reconstruction. Experiments demonstrate the improved accuracy of multi-view instance matching and the 3D reconstruction compared to the baseline methods.
Abstract:This paper describes a method for inferring three-dimensional (3D) plant branch structures that are hidden under leaves from multi-view observations. Unlike previous geometric approaches that heavily rely on the visibility of the branches or use parametric branching models, our method makes statistical inferences of branch structures in a probabilistic framework. By inferring the probability of branch existence using a Bayesian extension of image-to-image translation applied to each of multi-view images, our method generates a probabilistic plant 3D model, which represents the 3D branching pattern that cannot be directly observed. Experiments demonstrate the usefulness of the proposed approach in generating convincing branch structures in comparison to prior approaches.