Abstract:Efficient and accurate object pose estimation is an essential component for modern vision systems in many applications such as Augmented Reality, autonomous driving, and robotics. While research in model-based 6D object pose estimation has delivered promising results, model-free methods are hindered by the high computational load in rendering and inferring consistent poses of arbitrary objects in a live RGB-D video stream. To address this issue, we present 6DOPE-GS, a novel method for online 6D object pose estimation \& tracking with a single RGB-D camera by effectively leveraging advances in Gaussian Splatting. Thanks to the fast differentiable rendering capabilities of Gaussian Splatting, 6DOPE-GS can simultaneously optimize for 6D object poses and 3D object reconstruction. To achieve the necessary efficiency and accuracy for live tracking, our method uses incremental 2D Gaussian Splatting with an intelligent dynamic keyframe selection procedure to achieve high spatial object coverage and prevent erroneous pose updates. We also propose an opacity statistic-based pruning mechanism for adaptive Gaussian density control, to ensure training stability and efficiency. We evaluate our method on the HO3D and YCBInEOAT datasets and show that 6DOPE-GS matches the performance of state-of-the-art baselines for model-free simultaneous 6D pose tracking and reconstruction while providing a 5$\times$ speedup. We also demonstrate the method's suitability for live, dynamic object tracking and reconstruction in a real-world setting.
Abstract:As facial interaction systems are prevalently deployed, security and reliability of these systems become a critical issue, with substantial research efforts devoted. Among them, face anti-spoofing emerges as an important area, whose objective is to identify whether a presented face is live or spoof. Recently, a large-scale face anti-spoofing dataset, CelebA-Spoof which comprised of 625,537 pictures of 10,177 subjects has been released. It is the largest face anti-spoofing dataset in terms of the numbers of the data and the subjects. This paper reports methods and results in the CelebA-Spoof Challenge 2020 on Face AntiSpoofing which employs the CelebA-Spoof dataset. The model evaluation is conducted online on the hidden test set. A total of 134 participants registered for the competition, and 19 teams made valid submissions. We will analyze the top ranked solutions and present some discussion on future work directions.