Abstract:Efficient communication can enhance the overall performance of collaborative multi-agent reinforcement learning. A common approach is to share observations through full communication, leading to significant communication overhead. Existing work attempts to perceive the global state by conducting teammate model based on local information. However, they ignore that the uncertainty generated by prediction may lead to difficult training. To address this problem, we propose a Demand-aware Customized Multi-Agent Communication (DCMAC) protocol, which use an upper bound training to obtain the ideal policy. By utilizing the demand parsing module, agent can interpret the gain of sending local message on teammate, and generate customized messages via compute the correlation between demands and local observation using cross-attention mechanism. Moreover, our method can adapt to the communication resources of agents and accelerate the training progress by appropriating the ideal policy which is trained with joint observation. Experimental results reveal that DCMAC significantly outperforms the baseline algorithms in both unconstrained and communication constrained scenarios.
Abstract:Enabling Large Language Models (LLMs) to comprehend the 3D physical world remains a significant challenge. Due to the lack of large-scale 3D-text pair datasets, the success of LLMs has yet to be replicated in 3D understanding. In this paper, we rethink this issue and propose a new task: 3D Data-Efficient Point-Language Understanding. The goal is to enable LLMs to achieve robust 3D object understanding with minimal 3D point cloud and text data pairs. To address this task, we introduce GreenPLM, which leverages more text data to compensate for the lack of 3D data. First, inspired by using CLIP to align images and text, we utilize a pre-trained point cloud-text encoder to map the 3D point cloud space to the text space. This mapping leaves us to seamlessly connect the text space with LLMs. Once the point-text-LLM connection is established, we further enhance text-LLM alignment by expanding the intermediate text space, thereby reducing the reliance on 3D point cloud data. Specifically, we generate 6M free-text descriptions of 3D objects, and design a three-stage training strategy to help LLMs better explore the intrinsic connections between different modalities. To achieve efficient modality alignment, we design a zero-parameter cross-attention module for token pooling. Extensive experimental results show that GreenPLM requires only 12% of the 3D training data used by existing state-of-the-art models to achieve superior 3D understanding. Remarkably, GreenPLM also achieves competitive performance using text-only data. The code and weights are available at: https://github.com/TangYuan96/GreenPLM.
Abstract:Depression recognition based on physiological signals such as functional near-infrared spectroscopy (fNIRS) and electroencephalogram (EEG) has made considerable progress. However, most existing studies ignore the complementarity and semantic consistency of multimodal physiological signals under the same stimulation task in complex spatio-temporal patterns. In this paper, we introduce a multimodal physiological signals representation learning framework using Siamese architecture via multiscale contrasting for depression recognition (MRLMC). First, fNIRS and EEG are transformed into different but correlated data based on a time-domain data augmentation strategy. Then, we design a spatio-temporal contrasting module to learn the representation of fNIRS and EEG through weight-sharing multiscale spatio-temporal convolution. Furthermore, to enhance the learning of semantic representation associated with stimulation tasks, a semantic consistency contrast module is proposed, aiming to maximize the semantic similarity of fNIRS and EEG. Extensive experiments on publicly available and self-collected multimodal physiological signals datasets indicate that MRLMC outperforms the state-of-the-art models. Moreover, our proposed framework is capable of transferring to multimodal time series downstream tasks.
Abstract:Reconstructing textured meshes from colored point clouds is an important but challenging task in 3D graphics and vision. Most existing methods predict colors as implicit functions in 3D or UV space, suffering from blurry textures or the lack of generalization capability. Addressing this, we propose PointDreamer, a novel framework for textured mesh reconstruction from colored point cloud. It produces meshes with enhanced fidelity and clarity by 2D image inpainting, taking advantage of the mature techniques and massive data of 2D vision. Specifically, we first project the input point cloud into 2D space to generate sparse multi-view images, and then inpaint empty pixels utilizing a pre-trained 2D diffusion model. Next, we design a novel Non-Border-First strategy to unproject the colors of the inpainted dense images back to 3D space, thus obtaining the final textured mesh. In this way, our PointDreamer works in a zero-shot manner, requiring no extra training. Extensive qualitative and quantitative experiments on various synthetic and real-scanned datasets show the SoTA performance of PointDreamer, by significantly outperforming baseline methods with 30\% improvement in LPIPS score (from 0.118 to 0.068). Code at: https://github.com/YuQiao0303/PointDreamer.
Abstract:A popular approach for solving zero-sum games is to maintain populations of policies to approximate the Nash Equilibrium (NE). Previous studies have shown that Policy Space Response Oracle (PSRO) algorithm is an effective multi-agent reinforcement learning framework for solving such games. However, repeatedly training new policies from scratch to approximate Best Response (BR) to opponents' mixed policies at each iteration is both inefficient and costly. While some PSRO variants initialize a new policy by inheriting from past BR policies, this approach limits the exploration of new policies, especially against challenging opponents. To address this issue, we propose Fusion-PSRO, which employs policy fusion to initialize policies for better approximation to BR. By selecting high-quality base policies from meta-NE, policy fusion fuses the base policies into a new policy through model averaging. This approach allows the initialized policies to incorporate multiple expert policies, making it easier to handle difficult opponents compared to inheriting from past BR policies or initializing from scratch. Moreover, our method only modifies the policy initialization phase, allowing its application to nearly all PSRO variants without additional training overhead. Our experiments on non-transitive matrix games, Leduc Poker, and the more complex Liars Dice demonstrate that Fusion-PSRO enhances the performance of nearly all PSRO variants, achieving lower exploitability.
Abstract:Large 2D vision-language models (2D-LLMs) have gained significant attention by bridging Large Language Models (LLMs) with images using a simple projector. Inspired by their success, large 3D point cloud-language models (3D-LLMs) also integrate point clouds into LLMs. However, directly aligning point clouds with LLM requires expensive training costs, typically in hundreds of GPU-hours on A100, which hinders the development of 3D-LLMs. In this paper, we introduce MiniGPT-3D, an efficient and powerful 3D-LLM that achieves multiple SOTA results while training for only 27 hours on one RTX 3090. Specifically, we propose to align 3D point clouds with LLMs using 2D priors from 2D-LLMs, which can leverage the similarity between 2D and 3D visual information. We introduce a novel four-stage training strategy for modality alignment in a cascaded way, and a mixture of query experts module to adaptively aggregate features with high efficiency. Moreover, we utilize parameter-efficient fine-tuning methods LoRA and Norm fine-tuning, resulting in only 47.8M learnable parameters, which is up to 260x fewer than existing methods. Extensive experiments show that MiniGPT-3D achieves SOTA on 3D object classification and captioning tasks, with significantly cheaper training costs. Notably, MiniGPT-3D gains an 8.12 increase on GPT-4 evaluation score for the challenging object captioning task compared to ShapeLLM-13B, while the latter costs 160 total GPU-hours on 8 A800. We are the first to explore the efficient 3D-LLM, offering new insights to the community. Code and weights are available at https://github.com/TangYuan96/MiniGPT-3D.
Abstract:Existing point cloud semantic segmentation networks cannot identify unknown classes and update their knowledge, due to a closed-set and static perspective of the real world, which would induce the intelligent agent to make bad decisions. To address this problem, we propose a Probability-Driven Framework (PDF) for open world semantic segmentation that includes (i) a lightweight U-decoder branch to identify unknown classes by estimating the uncertainties, (ii) a flexible pseudo-labeling scheme to supply geometry features along with probability distribution features of unknown classes by generating pseudo labels, and (iii) an incremental knowledge distillation strategy to incorporate novel classes into the existing knowledge base gradually. Our framework enables the model to behave like human beings, which could recognize unknown objects and incrementally learn them with the corresponding knowledge. Experimental results on the S3DIS and ScanNetv2 datasets demonstrate that the proposed PDF outperforms other methods by a large margin in both important tasks of open world semantic segmentation.
Abstract:Semantic scene completion (SSC) aims to complete a partial 3D scene and predict its semantics simultaneously. Most existing works adopt the voxel representations, thus suffering from the growth of memory and computation cost as the voxel resolution increases. Though a few works attempt to solve SSC from the perspective of 3D point clouds, they have not fully exploited the correlation and complementarity between the two tasks of scene completion and semantic segmentation. In our work, we present CasFusionNet, a novel cascaded network for point cloud semantic scene completion by dense feature fusion. Specifically, we design (i) a global completion module (GCM) to produce an upsampled and completed but coarse point set, (ii) a semantic segmentation module (SSM) to predict the per-point semantic labels of the completed points generated by GCM, and (iii) a local refinement module (LRM) to further refine the coarse completed points and the associated labels from a local perspective. We organize the above three modules via dense feature fusion in each level, and cascade a total of four levels, where we also employ feature fusion between each level for sufficient information usage. Both quantitative and qualitative results on our compiled two point-based datasets validate the effectiveness and superiority of our CasFusionNet compared to state-of-the-art methods in terms of both scene completion and semantic segmentation. The codes and datasets are available at: https://github.com/JinfengX/CasFusionNet.
Abstract:With the development of intelligent applications (e.g., self-driving, real-time emotion recognition, etc), there are higher requirements for the cloud intelligence. However, cloud intelligence depends on the multi-modal data collected by user equipments (UEs). Due to the limited capacity of network bandwidth, offloading all data generated from the UEs to the remote cloud is impractical. Thus, in this article, we consider the challenging issue of achieving a certain level of cloud intelligence while reducing network traffic. In order to solve this problem, we design a traffic control algorithm based on label-less learning on the edge cloud, which is dubbed as LLTC. By the use of the limited computing and storage resources at edge cloud, LLTC evaluates the value of data, which will be offloaded. Specifically, we first give a statement of the problem and the system architecture. Then, we design the LLTC algorithm in detail. Finally, we set up the system testbed. Experimental results show that the proposed LLTC can guarantee the required cloud intelligence while minimizing the amount of data transmission.