Abstract:We introduce the Fixed Point Diffusion Model (FPDM), a novel approach to image generation that integrates the concept of fixed point solving into the framework of diffusion-based generative modeling. Our approach embeds an implicit fixed point solving layer into the denoising network of a diffusion model, transforming the diffusion process into a sequence of closely-related fixed point problems. Combined with a new stochastic training method, this approach significantly reduces model size, reduces memory usage, and accelerates training. Moreover, it enables the development of two new techniques to improve sampling efficiency: reallocating computation across timesteps and reusing fixed point solutions between timesteps. We conduct extensive experiments with state-of-the-art models on ImageNet, FFHQ, CelebA-HQ, and LSUN-Church, demonstrating substantial improvements in performance and efficiency. Compared to the state-of-the-art DiT model, FPDM contains 87% fewer parameters, consumes 60% less memory during training, and improves image generation quality in situations where sampling computation or time is limited. Our code and pretrained models are available at https://lukemelas.github.io/fixed-point-diffusion-models.
Abstract:We explore the fundamental problem of sorting through the lens of learning-augmented algorithms, where algorithms can leverage possibly erroneous predictions to improve their efficiency. We consider two different settings: In the first setting, each item is provided a prediction of its position in the sorted list. In the second setting, we assume there is a "quick-and-dirty" way of comparing items, in addition to slow-and-exact comparisons. For both settings, we design new and simple algorithms using only $O(\sum_i \log \eta_i)$ exact comparisons, where $\eta_i$ is a suitably defined prediction error for the $i$th element. In particular, as the quality of predictions deteriorates, the number of comparisons degrades smoothly from $O(n)$ to $O(n\log n)$. We prove that the comparison complexity is theoretically optimal with respect to the examined error measures. An experimental evaluation against existing adaptive and non-adaptive sorting algorithms demonstrates the potential of applying learning-augmented algorithms in sorting tasks.
Abstract:Implementing a reward function that perfectly captures a complex task in the real world is impractical. As a result, it is often appropriate to think of the reward function as a proxy for the true objective rather than as its definition. We study this phenomenon through the lens of Goodhart's law, which predicts that increasing optimisation of an imperfect proxy beyond some critical point decreases performance on the true objective. First, we propose a way to quantify the magnitude of this effect and show empirically that optimising an imperfect proxy reward often leads to the behaviour predicted by Goodhart's law for a wide range of environments and reward functions. We then provide a geometric explanation for why Goodhart's law occurs in Markov decision processes. We use these theoretical insights to propose an optimal early stopping method that provably avoids the aforementioned pitfall and derive theoretical regret bounds for this method. Moreover, we derive a training method that maximises worst-case reward, for the setting where there is uncertainty about the true reward function. Finally, we evaluate our early stopping method experimentally. Our results support a foundation for a theoretically-principled study of reinforcement learning under reward misspecification.
Abstract:Deep neural networks are known to be vulnerable to adversarial attacks (AA). For an image recognition task, this means that a small perturbation of the original can result in the image being misclassified. Design of such attacks as well as methods of adversarial training against them are subject of intense research. We re-cast the problem using techniques of Wasserstein distributionally robust optimization (DRO) and obtain novel contributions leveraging recent insights from DRO sensitivity analysis. We consider a set of distributional threat models. Unlike the traditional pointwise attacks, which assume a uniform bound on perturbation of each input data point, distributional threat models allow attackers to perturb inputs in a non-uniform way. We link these more general attacks with questions of out-of-sample performance and Knightian uncertainty. To evaluate the distributional robustness of neural networks, we propose a first-order AA algorithm and its multi-step version. Our attack algorithms include Fast Gradient Sign Method (FGSM) and Projected Gradient Descent (PGD) as special cases. Furthermore, we provide a new asymptotic estimate of the adversarial accuracy against distributional threat models. The bound is fast to compute and first-order accurate, offering new insights even for the pointwise AA. It also naturally yields out-of-sample performance guarantees. We conduct numerical experiments on the CIFAR-10 dataset using DNNs on RobustBench to illustrate our theoretical results. Our code is available at https://github.com/JanObloj/W-DRO-Adversarial-Methods.
Abstract:Hateful memes pose a unique challenge for current machine learning systems because their message is derived from both text- and visual-modalities. To this effect, Facebook released the Hateful Memes Challenge, a dataset of memes with pre-extracted text captions, but it is unclear whether these synthetic examples generalize to `memes in the wild'. In this paper, we collect hateful and non-hateful memes from Pinterest to evaluate out-of-sample performance on models pre-trained on the Facebook dataset. We find that memes in the wild differ in two key aspects: 1) Captions must be extracted via OCR, injecting noise and diminishing performance of multimodal models, and 2) Memes are more diverse than `traditional memes', including screenshots of conversations or text on a plain background. This paper thus serves as a reality check for the current benchmark of hateful meme detection and its applicability for detecting real world hate.